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I use the version "0.28", on bevy 0.15.0, and I have an issue with bevy-inspector-egui only on macOS.
On the default version, clicking on an item, I notice a "click lag" of one second.
I tried debug and release versions, but both have the same issue.
Also, it seems that, sometimes, some clicks are missed and item lists do not open correctly.
I tried on Windows and I don't have this issue at all (both in a dedicated & integrated GPU).
Also, the console output is spammed with this message:
WARN winit::platform_impl::macos::cursor: cursor `_windowResizeNorthWestSouthEastCursor` appears to be invalid
when I click and drag the egui window.
I don't do anything exotic, just implementing the default WorldInspectorPlugin:
Same issue, you don't even have to resize the window.
When cursor is on the left-top (or right-bottom) corner of egui form - warnings appear on Mac.
Looks like it's happening because used incorrect cursor name.
After digging a bit more - it seems the problem is not related to egui, but to winit.
There is an issue in discussion exactly about that: rust-windowing/winit#3724
I use the version "0.28", on bevy 0.15.0, and I have an issue with bevy-inspector-egui only on macOS.
On the default version, clicking on an item, I notice a "click lag" of one second.
I tried debug and release versions, but both have the same issue.
Also, it seems that, sometimes, some clicks are missed and item lists do not open correctly.
I tried on Windows and I don't have this issue at all (both in a dedicated & integrated GPU).
Also, the console output is spammed with this message:
WARN winit::platform_impl::macos::cursor: cursor `_windowResizeNorthWestSouthEastCursor` appears to be invalid
when I click and drag the egui window.
I don't do anything exotic, just implementing the default WorldInspectorPlugin:
Is someone here tried on macOS and has the same issue than me?
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