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ShaderNotes.txt
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Principled BSDF
node_pbsdf.inputs['Alpha'].default_value =
node_pbsdf.inputs['Anisotropic'].default_value =
node_pbsdf.inputs['Anisotropic Rotation'].default_value =
node_pbsdf.inputs['Base Color'].default_value =
node_pbsdf.inputs['Clearcoat'].default_value =
node_pbsdf.inputs['Clearcoat Normal'].default_value =
node_pbsdf.inputs['Clearcoat Roughness'].default_value =
node_pbsdf.inputs['Emission'].default_value =
node_pbsdf.inputs['IOR'].default_value =
node_pbsdf.inputs['Metallic'].default_value =
node_pbsdf.inputs['Normal'].default_value =
node_pbsdf.inputs['Roughness'].default_value =
node_pbsdf.inputs['Sheen'].default_value =
node_pbsdf.inputs['Sheen Tint'].default_value =
node_pbsdf.inputs['Specular'].default_value =
node_pbsdf.inputs['Specular Tint'].default_value =
node_pbsdf.inputs['Subsurface'].default_value =
node_pbsdf.inputs['Subsurface Color'].default_value =
node_pbsdf.inputs['Subsurface Radius'].default_value =
node_pbsdf.inputs['Tangent'].default_value =
node_pbsdf.inputs['Transmission'].default_value =
node_pbsdf.inputs['Transmission Roughness'].default_value =