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dae <scene> transforms are not parsed properly #1

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jbohren opened this issue Aug 23, 2012 · 0 comments
Open

dae <scene> transforms are not parsed properly #1

jbohren opened this issue Aug 23, 2012 · 0 comments

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@jbohren
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jbohren commented Aug 23, 2012

If a mesh has a visual_scene/node/matrix that is not identity, it isn't parsed properly by RenderableMesh

--- a/meshes/arm_segment_b.dae Wed Aug 22 14:30:12 2012 +0200
+++ b/meshes/arm_segment_b.dae Thu Aug 23 10:54:52 2012 +0200
@@ -136,8 +136,8 @@
<visual_scene id="Scene" name="Scene">

  •               -0.0 -1.0 0.0 0.0 
    
  •               1.0 -0.0 0.0 0.0 
    
  •               1.0 0.0 0.0 0.0 
    
  •               0.0 1.0 0.0 0.0 
                0.0 0.0 1.0 0.0 
                0.0 0.0 0.0 1.0 
            </matrix>
    
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