Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

Make controls configurable #54

Open
4 tasks
jorisvddonk opened this issue Jan 14, 2025 · 0 comments
Open
4 tasks

Make controls configurable #54

jorisvddonk opened this issue Jan 14, 2025 · 0 comments
Labels
enhancement New feature or request

Comments

@jorisvddonk
Copy link
Owner

At the moment, controls use Godot's native Input handling systems, which abstract keyboard/mouse/controllers. This makes things technically configurable.

There is, however, no UI for configuring the controls. It'd be great to add this!

  • Add UI for making controls configurable.
  • Ensure control bindings are persisted to a configuration file somehow. (via a Resource?)
  • Ensure help UI (f1) shows the configured controls instead of the hardcoded text it has now
  • Ensure hud rim uses the correct labels for the Stardrifter's main screen keyboard shortcuts
@jorisvddonk jorisvddonk added the enhancement New feature or request label Jan 14, 2025
# for free to join this conversation on GitHub. Already have an account? # to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant