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At the moment, controls use Godot's native Input handling systems, which abstract keyboard/mouse/controllers. This makes things technically configurable.
There is, however, no UI for configuring the controls. It'd be great to add this!
Add UI for making controls configurable.
Ensure control bindings are persisted to a configuration file somehow. (via a Resource?)
Ensure help UI (f1) shows the configured controls instead of the hardcoded text it has now
Ensure hud rim uses the correct labels for the Stardrifter's main screen keyboard shortcuts
The text was updated successfully, but these errors were encountered:
At the moment, controls use Godot's native Input handling systems, which abstract keyboard/mouse/controllers. This makes things technically configurable.
There is, however, no UI for configuring the controls. It'd be great to add this!
The text was updated successfully, but these errors were encountered: