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Additional_Info_and_schemas.md

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additional info:

Figure 1:

Era Only payments Only gains
Prehistoric Era Food, Cloth. Knowledge, Stone.
Ancient Egypt Gold, Stone. Food, Cloth.
Ancient Greece Gold, Knowledge. Food, Stone.
Roman Empire Stone, Gold. Knowledge, Cloth.
Viking Age Stone, Cloth. Gold, Knowledge.
Renaissance Knowledge, Food. Gold, Cloth.
American Revolution Cloth, Stone. Gold, Food.
Industrial Revolution Cloth, Knowledge. Gold, Food.
World War II Food, Knowledge. Cloth, Stone.
Space Race Stone, Knowledge. Gold, Food.

Figure 2

item Payment frequency Gain Frequency
Food 3 5
Gold 3 5
Cloth 4 4
Knowledge 5 3
Stone 5 3

Figure 3:

dice effect
1: Lose 1 Time Crystal.
2: Gain 1 Time Crystal.
3: Discard 2 resources of your choice.
4: Gain 2 resources of your choice.
5: Move to a random adjacent location.
6: Gain 1 Action card.

Figure 4:

dice effect
1 or 2: 2 Food and 2 Gold resources.
3 or 4: 2 Knowledge and 2 Cloth resources.
5 or 6: 2 Stone resources and 1 Time Crystal.

Figure 5:

dice effect
2 Food resources: Gain 1 Time Crystal.
2 Gold resources: Gain 1 Action card.
2 Knowledge resources: Gain 1 Event card.

Figure 6:

Dice Roll Gain
1 1 Time Crystal
2 2 Resource X
3 1 Resource Y and 1 Resource X
4 3 Resource X
5 2 Resource Y
6 1 Time Crystal and 1 Resource X