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ios build fails #5
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I've been changing the directories structure and I accidentally removed the .a files. Try again please |
almost there, I now get this error:
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I can't try today but if you want, remove the existing files under the ndll/iPhone directory. Then, recreate the files running the |
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the CameraMic.cpp file was created automatically when the extension was created. Actually I don't use it, I removed it and it's reference in the Build.xml file. |
we are getting closer:
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Hi! I've run the I've updated again the recompiled *.a files. |
I am having the same problem on ios :( Android works fine but on ios it gives me two errors symbol(s) not found for architecture armv7 and symbol(s) not found for architecture arm64. Rebuilding extension doesn't fix this. *.a files included in repository don't work either. Maybe this is a problem with newest openfl/lime? |
It's been a while since I tried on iOS... I have no license to try it now but I would like to buy one from now to summer, I'll try then. Sorry about that 😞 |
having the same issue, iOS build fails for me because of the issue described by @hcwdikk |
I did this library some years ago, for old OpenFL versions and it's a long time since I changed something here. Probably I'll rewrite this library from scratch but I won't update it for now. |
I wanted to test your extension on ios, but it failed:
(The example code I used is from
https://github.com/josuigoa/CameraMic/tree/master/test_project
)Which is correct, there is no
IPhone
-folder inndll
-folder.There is probably a command that I need to execute to build that, but I don't know which one.
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