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add synchronization objects, main draw function, and subpass deps - F…

jsgoller1pushed 1 commit to vulkan-renderer • 85c4f8d…c813cd6 • 
on Aug 11, 2024

Adds command buffers, command pools, and render pass with draw command

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jsgoller1force pushed to vulkan-renderer • aea407e…85c4f8d • 
on Aug 1, 2024

Adds command buffers and pools

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jsgoller1force pushed to vulkan-renderer • 5c39b38…aea407e • 
on Jul 31, 2024

Adds command buffers

jsgoller1pushed 1 commit to vulkan-renderer • e4faf31…5c39b38 • 
on Jul 29, 2024

Create framebuffers

jsgoller1pushed 1 commit to vulkan-renderer • 5ee5769…e4faf31 • 
on Jul 29, 2024

Graphics pipeline creation; adds pipeline layout, plus programmable (…

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jsgoller1force pushed to vulkan-renderer • a056d29…5ee5769 • 
on Jul 29, 2024

Graphics pipeline creation; adds pipeline layout, plus programmable (…

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jsgoller1force pushed to vulkan-renderer • 4f34425…a056d29 • 
on Jul 29, 2024

Graphics pipeline creation; adds pipeline layout, plus programmable (…

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jsgoller1force pushed to vulkan-renderer • b8bcf51…4f34425 • 
on Jul 29, 2024

Graphics pipeline creation, plus programmable (shader) stages and shader

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jsgoller1force pushed to vulkan-renderer • dfaed74…b8bcf51 • 
on Jul 28, 2024

Graphics pipeline creation, plus programmable (shader) stages and shader

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jsgoller1force pushed to vulkan-renderer • 5a69d06…dfaed74 • 
on Jul 28, 2024

Add support for shader compilation with some basic shaders

jsgoller1pushed 1 commit to vulkan-renderer • ae94977…5a69d06 • 
on Jul 28, 2024

initial commit for graphics pipeline creation

jsgoller1pushed 1 commit to vulkan-renderer • 2112d2c…ae94977 • 
on Jul 26, 2024

Swap chain image views work

jsgoller1pushed 1 commit to vulkan-renderer • b8e90b0…2112d2c • 
on Jul 14, 2024

Swap chain creation plus retrieval works!

jsgoller1pushed 1 commit to vulkan-renderer • 2d13b06…b8e90b0 • 
on Jul 11, 2024

logical device selection works, working on swap chain

jsgoller1pushed 1 commit to vulkan-renderer • 906e37f…2d13b06 • 
on Jul 8, 2024

Correct window surface creation and queue selection

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jsgoller1force pushed to vulkan-renderer • a4c1b2f…906e37f • 
on Jul 8, 2024

Correct window surface creation and presentation queue selection

jsgoller1pushed 2 commits to vulkan-renderer • 7a32c07…a4c1b2f • 
on Jul 8, 2024

Physical device selection works, although in a previous commit we app…

jsgoller1pushed 1 commit to vulkan-renderer • 633fa49…7a32c07 • 
on Jul 7, 2024

Vulkan validation layers work (not for instance creation and destruct…

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jsgoller1force pushed to vulkan-renderer • 45c9cbb…633fa49 • 
on Jul 6, 2024

Vulkan validation layers work (not for instance creation and destruct…

jsgoller1pushed 1 commit to vulkan-renderer • 152e35e…45c9cbb • 
on Jun 25, 2024

Vulkan instance creation appears to work

jsgoller1pushed 1 commit to vulkan-renderer • 43ba541…152e35e • 
on Jun 24, 2024

Working empty SDL window for 3D mode

jsgoller1pushed 2 commits to vulkan-renderer • 63c3ba8…43ba541 • 
on Jun 24, 2024

renames Drawing* to Graphics*2D in prep for new renderer

jsgoller1pushed 1 commit to vulkan-renderer • b1feb75…63c3ba8 • 
on Jun 24, 2024

Remove breakout and berzerk, since neither actually use Sprawl

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jsgoller1force pushed to vulkan-renderer • cc4be1e…b1feb75 • 
on Jun 21, 2024

Remove breakout and berzerk, since neither actually use Sprawl

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jsgoller1force pushed to main • 6d6dd60…b1feb75 • 
on Jun 21, 2024

Remove breakout and berzerk, since neither actually use Sprawl

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jsgoller1force pushed to main • cc4be1e…6d6dd60 • 
on Jun 21, 2024

Remove breakout and berzerk, since neither actually use Sprawl

jsgoller1created vulkan-renderer • cc4be1e • 
on Jun 21, 2024

Remove breakout and berzerk, since neither actually use Sprawl

jsgoller1pushed 1 commit to main • 7541c9a…cc4be1e • 
on Jun 21, 2024

Converts Sprawl to use SDL3 instead of SDL2. It also switches Sprawl to

jsgoller1pushed 1 commit to main • 586e0ef…7541c9a • 
on Jan 2, 2024

Converts Sprawl to use SDL3 instead of SDL2. It also switches Sprawl to

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jsgoller1force pushed to sdl3-switch • 7c7b3da…7541c9a • 
on Jan 2, 2024