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pefrl.cpp
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#include <iostream>
#include <cmath>
#include "../Vector3D/vector.h"
double g=9.8;
//consantes de PEFRL
const double Zeta=0.1786178958448091e00;
const double Lambda=-0.2123418310626054e0;
const double Chi=-0.6626458266981849e-1;
const double Coeficiente1=(1-2*Lambda)/2;
const double Coeficiente2=1-2*(Chi+Zeta);
class Cuerpo{
private:
vector3D r,V,F;
double m,R;
public:
void Init(double x0,double y0, double z0,
double Vx0,double Vy0, double Vz0,
double m0,double R0);
void Force();
void Move_r(double dt, double coeff);
void Move_V(double dt, double coeff);
double Getx(){return r.x();}
double Gety(){return r.y();}
double Getz(){return r.z();}
};
void Cuerpo::Init(double x0,double y0, double z0,double Vx0,double Vy0, double Vz0,double m0,double R0){
r.load(x0,y0,z0); V.load(Vx0,Vy0,Vz0);
m=m0; R=R0;
}
void Cuerpo::Force(){
double aux = -g*m*pow(r.norm2(),-1.5);
F = aux*r;
}
void Cuerpo::Move_r(double dt, double coeff){
r+=V*(dt*coeff);
}
void Cuerpo::Move_V(double dt, double coeff){
V+=F*(dt*coeff/m);
}
int main(){
Cuerpo planeta;
double m=1,r_i=10;
double t, dt=0.01;
double w=sqrt(g*m*pow(r_i,-3)), v_i=w*r_i, T=2*M_PI/w;
planeta.Init(r_i,0,0,0,v_i,0,m,r_i);
planeta.Force();
for(t=0;t<1.1*T;t+=dt){
std::cout << planeta.Getx() << "\t" << planeta.Gety() << std::endl;
planeta.Move_r(dt,Zeta);
planeta.Force();
planeta.Move_V(dt,Coeficiente1);
planeta.Move_r(dt,Chi);
planeta.Force();
planeta.Move_V(dt,Lambda);
planeta.Move_r(dt,Coeficiente2);
planeta.Force();
planeta.Move_V(dt,Lambda);
planeta.Move_r(dt,Chi);
planeta.Force();
planeta.Move_V(dt,Coeficiente1);
planeta.Move_r(dt,Zeta);
}
return 0;
}