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Copy pathFFNx.music.toml
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FFNx.music.toml
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# FFNx Audio Engine config file - Music layer
### HOW TO: ###################################################################
# Sections may be commented by default with an initial # character.
# Remove the initial # character to set the entire sections block and its flags
# -----------------------------------------------------------------------------
# Syntax:
# [MUSIC_NAME]
# flag = value
# another_flag = value
###############################################################################
### SUPPORTED FLAGS: ##########################################################
# offset_seconds: Offset in seconds. Plays the music at this value instead of
# from the begining. Set this value to "sync" to play the music at
# the current offset of the previous playing music (can be slow).
# -----------------------------------------------------------------------------
# no_intro_track: [FF8 Only] Name of the "no intro" music. When the "no intro"
# version is detected, plays this music instead.
# -----------------------------------------------------------------------------
# intro_seconds: [FF8 Only] Offset in seconds. When the "no intro" version is
# detected, skips the beginning of the music.
# -----------------------------------------------------------------------------
# shuffle: Shuffle an SFX ID with one of the given IDs in the array.
# -----------------------------------------------------------------------------
# disabled: Set this flag to true to never play this music and act like it was
# never triggered by the game.
# -----------------------------------------------------------------------------
# relative_speed: Set the music relative speed, with 1.0 is the normal speed,
# between 0.0 and 1.0 (not included) the music is slowed down, and above 1.0
# the music is sped up.
###############################################################################
# This entry will shuffle "battle" with "battle2", "bossbat1" and "bossbat2".
# Everytime the game engine will try to playback 1, one of the entries in the
# array will be picked randomly.
# -----------------------------------------------------------------------------
#[battle]
#shuffle = [ "battle2", "bossbat1", "bossbat2" ]
# Plays gar3 when gargade (GGU theme) is played but the "no intro" flag is set
# -----------------------------------------------------------------------------
#[gargarde]
#no_intro_track = "gar3"
# Skip 20.5 seconds of hikutei (Ragnarok theme) if the "no intro" flag is set
# -----------------------------------------------------------------------------
#[hikutei]
#intro_seconds = 20.5