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When attempting to load custom music for specific encounters using [bat_xxx], config instructions are bypassed while engine searches for [bat_0] instead. Further lookup by [bat_fieldID] and [scene_xxx] is working as intended, so far only [bat_xxx] seems to be affected. Was working in previous version of FFNx.
To Reproduce:
Install ReMusic in latest Tsunamods version of 7H. It includes a custom config.toml that will supersede whatever you have set in your FFNx config folders. http://tsunamods.7thheaven.rocks/[Tsunamods]%20ReMusic%202.0.iro
Set music to VGMStream in Driver Settings
Go to Train Graveyard
Encounter either Eligor in north graveyard field or 3 ghosts encounter in south
Note in trace log that neither custom track for either encounter plays, only either the default graveyard music or the default battle track.
This same behavior manifests itself on other fields/other encounters with specific track selections, IE Sample H0512 in Shinra Building. It can be worked around by configuring the encounter field to call the desired custom track, but has assorted undesirable effects such as triggering the same track for any other music call made on that field, IE after the battle ends and field resumes.
futcharist
changed the title
[ FF7 ] ISSUE
[ FF7 ] Custom music not being called for specific [battle_ID#]
May 4, 2021
futcharist
changed the title
[ FF7 ] Custom music not being called for specific [battle_ID#]
[ FF7 ] Custom music not being called for [battle_ID#]
May 4, 2021
When attempting to load custom music for specific encounters using [bat_xxx], config instructions are bypassed while engine searches for [bat_0] instead. Further lookup by [bat_fieldID] and [scene_xxx] is working as intended, so far only [bat_xxx] seems to be affected. Was working in previous version of FFNx.
To Reproduce:
Install ReMusic in latest Tsunamods version of 7H. It includes a custom config.toml that will supersede whatever you have set in your FFNx config folders.
http://tsunamods.7thheaven.rocks/[Tsunamods]%20ReMusic%202.0.iro
Set music to VGMStream in Driver Settings
This same behavior manifests itself on other fields/other encounters with specific track selections, IE Sample H0512 in Shinra Building. It can be worked around by configuring the encounter field to call the desired custom track, but has assorted undesirable effects such as triggering the same track for any other music call made on that field, IE after the battle ends and field resumes.
https://i.imgur.com/Wvnq49V.png
https://i.imgur.com/wPVfcuf.png
https://i.imgur.com/lInNa4c.png
Processor Intel(R) Xeon(R) CPU E3-1245 v5 @ 3.50GHz 3.50 GHz
Installed RAM 16.0 GB
NVIDIA Quadro M620
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