-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathdbmodel.sql
executable file
·50 lines (41 loc) · 1.8 KB
/
dbmodel.sql
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
-- ------
-- BGA framework: © Gregory Isabelli <gisabelli@boardgamearena.com> & Emmanuel Colin <ecolin@boardgamearena.com>
-- PaxPamirSecondEd implementation : © Kabir K <kabirk@live.com>
--
-- This code has been produced on the BGA studio platform for use on http://boardgamearena.com.
-- See http://en.boardgamearena.com/#!doc/Studio for more information.
-- -----
-- dbmodel.sql
-- This is the file where you are describing the database schema of your game
-- Basically, you just have to export from PhpMyAdmin your table structure and copy/paste
-- this export here.
-- Note that the database itself and the standard tables ("global", "stats", "gamelog" and "player") are
-- already created and must not be created here
-- Note: The database schema is created from this file when the game starts. If you modify this file,
-- you have to restart a game to see your changes in database.
-- IMPT: no inline comments allowed!
ALTER TABLE `player`
ADD `court_cards` JSON DEFAULT NULL,
ADD `event_cards` JSON DEFAULT NULL,
ADD `cylinders` int unsigned NOT NULL,
ADD `rupees` int unsigned NOT NULL DEFAULT 0,
ADD `faction` enum('Afghan', 'British', 'Russian'),
ADD `loyalty` int unsigned NOT NULL DEFAULT 0;
CREATE TABLE IF NOT EXISTS `card` (
`id` int unsigned NOT NULL,
`deck_pos` int unsigned NOT NULL,
PRIMARY KEY (`id`)
) ENGINE = InnoDB DEFAULT CHARSET = utf8 AUTO_INCREMENT = 1;
CREATE TABLE IF NOT EXISTS `market` (
`id` int unsigned NOT NULL,
`cards` JSON NOT NULL,
`coins` JSON NOT NULL,
PRIMARY KEY (`id`)
) ENGINE = InnoDB DEFAULT CHARSET = utf8 AUTO_INCREMENT = 1;
CREATE TABLE IF NOT EXISTS `map` (
`id` int unsigned NOT NULL,
`tribes` JSON NOT NULL,
`roads` JSON NOT NULL,
`armies` JSON NOT NULL,
PRIMARY KEY (`id`)
) ENGINE = InnoDB DEFAULT CHARSET = utf8 AUTO_INCREMENT = 1;