+++ All event macros
-// Net state updates
+net_ev_state_update
-// Player updates
+net_ev_join
+net_ev_leave
+net_ev_player_join
+net_ev_player_left
-// Chat updates
+net_ev_chat
-// Global state updates
+net_ev_gstate_update
-// Player prop updates
+net_ev_player_props_update
-// Rpc updates
+net_ev_rpc_call
-// Sound updates
+net_ev_sound_played
-// Net stream updates
+net_ev_stream_created
+net_ev_stream_destroyed
+net_ev_stream_data
-// Other...
+net_ev_destroy_basic
+net_ev_p2p
+net_ev_packet
+net_ev_other_roomchange
An event system where you can listen to specific events and run code between actions, it is not asynchronous
/*
Attaches a callback to the specified event (you can attach multiple callbacks to the same event)
*/
function net_add_event_listener(_event_name, _callback) -> N/A