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xmake.lua
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add_rules("mode.debug", "mode.release", "mode.releasedbg")
add_repositories("liteldev-repo https://github.com/LiteLDev/xmake-repo.git")
if not has_config("vs_runtime") then
set_runtimes("MD")
end
-- Option 1: Use the latest version of LeviLamina released on GitHub.
add_requires("levilamina")
-- Option 2: Use a specific version of LeviLamina released on GitHub.
-- add_requires("levilamina x.x.x")
-- Option 3: Use the latest commit of LeviLamina on GitHub.
-- -- Here, "develop" is the branch name. You can change it to any branch name you want.
-- add_requires("levilamina develop")
-- -- You can also use debug build of LeviLamina.
-- -- add_requires("levilamina develop", {debug = true})
-- package("levilamina")
-- add_urls("https://github.com/LiteLDev/LeviLamina.git")
-- add_deps("ctre 3.8.1")
-- add_deps("entt 3.12.2")
-- add_deps("fmt 10.1.1")
-- add_deps("gsl 4.0.0")
-- add_deps("leveldb 1.23")
-- add_deps("magic_enum 0.9.0")
-- add_deps("nlohmann_json 3.11.2")
-- add_deps("rapidjson 1.1.0")
-- add_deps("pcg_cpp 1.0.0")
-- add_deps("pfr 2.1.1")
-- add_deps("preloader 1.4.0")
-- add_deps("symbolprovider 1.1.0")
-- -- You may need to change this to the target BDS version of your choice.
-- add_deps("bdslibrary 1.20.50.03")
-- on_install(function (package)
-- import("package.tools.xmake").install(package)
-- end)
target("FixCustomBiome") -- Change this to your plugin name.
add_toolchains("msvc")
add_cxflags(
"/EHa",
"/utf-8"
)
add_files(
"src/**.cpp"
)
add_includedirs(
"src"
)
add_packages(
"levilamina"
)
add_shflags(
"/DELAYLOAD:bedrock_server.dll" -- Magic to import symbols from BDS
)
set_exceptions("none") -- To avoid conflicts with /EHa
set_kind("shared")
set_languages("cxx23")
after_build(function (target)
local plugin_packer = import("scripts.after_build")
local plugin_define = {
pluginName = target:name(),
pluginFile = path.filename(target:targetfile()),
}
plugin_packer.pack_plugin(target,plugin_define)
end)