diff --git a/GameLogic/BeatmapLoader.cs b/GameLogic/BeatmapLoader.cs index f7d81b3..78efc64 100644 --- a/GameLogic/BeatmapLoader.cs +++ b/GameLogic/BeatmapLoader.cs @@ -25,7 +25,7 @@ public async Task TransformDifficulty(IDifficultyBeatmap d // Process the new beatmap as tho we'd play it so LeftHanded etc is accounted for var environmentEffectsFilterPreset = (difficulty.difficulty == BeatmapDifficulty.ExpertPlus) ? playerSpecificSettings.environmentEffectsFilterExpertPlusPreset : playerSpecificSettings.environmentEffectsFilterDefaultPreset; return BeatmapDataTransformHelper.CreateTransformedBeatmapData( - await difficulty.GetBeatmapDataAsync(_sceneSetupData.environmentInfo), + await difficulty.GetBeatmapDataAsync(_sceneSetupData.environmentInfo, playerSpecificSettings), difficulty.level, gameplayModifiers, playerSpecificSettings.leftHanded,