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Advice: guidelines for using kool for a simulation tool #64

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nort3x opened this issue Apr 29, 2024 · 1 comment
Open

Advice: guidelines for using kool for a simulation tool #64

nort3x opened this issue Apr 29, 2024 · 1 comment

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@nort3x
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nort3x commented Apr 29, 2024

Hi,
I'm not sure this is the right place to ask this,
I'm thinking about using kool for a massive molecular dynamic visualization tool,

main headline is:

  • massive number of particles (~10^6)

can you give me some advice?
is kool the right fit?
anything i should review before starting this project?
Satellite_tobacco_mosaic_virus_rendering_produced_by_VMD_and_Tachyon

@fabmax
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fabmax commented Apr 29, 2024

Hmm 10^6 is a lot but should work if done right.

The easiest way would be to use a PointMesh and simply add your particles as points. However, points have a fixed size (independent of camera distance) and no ligthing effects, which can look a bit odd.

The alternative is to use a low resolution sphere or cube mesh with instancing. This also works with lighting but might get slow when you hit large particle numbers.

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