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<!DOCTYPE html>
<html>
<head>
<title>Keydrown - A JavaScript key state handler for web apps</title>
<meta content="text/html;charset=utf-8" http-equiv="Content-Type">
<link type="text/css" rel="stylesheet" href="asset/style.css"/>
</head>
<body>
<div class="content">
<h1>Keydrown</h1>
<h2>A JavaScript key state handler for web apps</h2>
<p>Keydrown is a library for managing the state of the keyboard in a web application or game. It is tiny (about .5Kb), unobtrusive and can be learned in about five minutes.</p>
<ul>
<li><a href="dist/doc/src/kd.key.js.html">API documentation</a></li>
</ul>
<h3>Why is Keydrown useful?</h3>
<p>When you bind a function to the <code>keydown</code> event, it doesn't fire consistently. The web browser uses the operating system's built-in keyboard delay preferences, and the first brief moment after the initial key press does not invoke the event handler. Here's a demonstration of native behavior:</p>
<pre>
document.addEventListener('keydown', function (evt) {
if (evt.keyCode === 81) {
console.log('The "Q" key is being held down...?');
}
});
document.addEventListener('keyup', function (evt) {
if (evt.keyCode === 81) {
console.clear();
}
});
</pre>
<p>Press and hold the "Q" key:</p>
<div id="native-hold" class="log-output"></div>
<p>Notice the lag at the beginning of the hold. This sluggishness noticeably impacts the user experience of applications — especially games. A better way to handle the <code>keydown</code> event is to record when a key is pressed, invoke the handler function for every update, and then stop invoking the handler when an analagous <code>keyup</code> event is detected. Keydrown makes this really easy:</p>
<pre>
kd.P.down(function () {
console.log('The "P" key is being held down!');
});
kd.P.up(function () {
console.clear();
});
// This update loop is the heartbeat of Keydrown
kd.run(function () {
kd.tick();
});
</pre>
<p>Press and hold the "P" key:</p>
<div id="kd-hold" class="log-output"></div>
<p>As you can see, the logging from the code example using Keydrown is much more responsive.</p>
<h3>How do I use Keydrown?</h3>
<p>Keydrown has no dependencies, so all you need is either one of the following:</p>
<ul>
<li><a href="dist/keydrown.js">keydrown.js</a></li>
<li><a href="dist/keydrown.min.js">keydrown.min.js</a></li>
</ul>
<p>All of the Keydrown APIs live under the <code>kd</code> namespace. Keydrown is tick-based, so you'll need to call <a href="dist/doc/src/kd.core.js.html#tick"><code>kd.tick()</code></a> somewhere in your run loop. For your convenience, Keydrown provides <a href="dist/doc/src/kd.core.js.html#run"><code>kd.run()</code></a> for a basic run loop if you don't already have one.</p>
<pre>
kd.run(function () {
kd.tick();
});
</pre>
<p>To invoke a function when a key is held down, do something like this:</p>
<pre>
// Function fires when the space bar is held down
kd.SPACE.down(function () {
// ...
});
</pre>
<p>To invoke a function when a key is released:</p>
<pre>
// Function fires when the space bar is released
kd.SPACE.up(function () {
// ...
});
</pre>
<p>...And that's it! You can see what keys Keydrown supports by looking at <a href="https://github.com/jeremyckahn/keydrown/blob/master/src/kd.map.js" target="_blank">kd.map.js</a>. You can see the full API documentation <a href="dist/doc">here</a>. If you find any bugs, please report them in the <a href="https://github.com/jeremyckahn/keydrown/issues" target="_blank">Github Issue Tracker</a>. Enjoy!</p>
<a href="https://github.com/jeremyckahn/keydrown"><img style="position: absolute; top: 0; left: 0; border: 0;" src="asset/img/forkme.png" alt="Fork me on GitHub"></a>
<footer>
<p>Keydrown is an <a href="http://opensource.org/licenses/MIT" target="_blank">MIT-licensed</a> project created by <a href="http://jeremyckahn.com" target="_blank">Jeremy Kahn</a>.</p>
</footer>
</div>
<script src="dist/keydrown.min.js"></script>
<script src="asset/index.js"></script>
</body>
</html>