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cPlayer.py
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from pygame import Rect
import random
import sounds as SOUNDS
class cPlayer():
mx = 0
my = 0
speed = 4
sounds = True
def __init__(self,left,top,width,height):
self.startx = left
self.starty = top
self.width = width
self.height = height
self.rect = Rect(left, top, width, height)
self.path = [self.rect.center]
self.pathlist = []
def update_logic(self):
self.rect.move_ip(self.mx,self.my)
def move_down(self):
self.my = self.speed
self.mx = 0
self.add_point_to_path(self.rect.center)
if self.sounds: SOUNDS.play_fx(11)
def move_up(self):
self.my = -self.speed
self.mx = 0
self.add_point_to_path(self.rect.center)
if self.sounds: SOUNDS.play_fx(11)
def move_left(self):
self.my = 0
self.mx = -self.speed
self.add_point_to_path(self.rect.center)
if self.sounds: SOUNDS.play_fx(11)
def move_right(self):
self.my = 0
self.mx = self.speed
self.add_point_to_path(self.rect.center)
if self.sounds: SOUNDS.play_fx(11)
def stop_moving(self):
self.my = 0
self.mx = 0
def set_to_start(self):
self.stop_moving()
self.path.append(self.rect.center)
self.rect = Rect(self.startx,self.starty,self.width,self.height)
self.move_path_to_pathlist()
def add_point_to_path(self,point):
self.path.append(point)
def move_path_to_pathlist(self):
self.pathlist.append(self.path)
self.path = [self.rect.center]
def clear_pathlist(self):
self.pathlist = []
def random_speed(self):
self.speed = random.uniform(2,5)
def set_speed(self,speed):
self.speed = speed
def toggle_sounds(self):
if self.sounds: self.sounds = False
else: self.sounds = True
return self.sounds