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process-openmaptiles.lua
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-- Data processing based on openmaptiles.org schema
-- https://openmaptiles.org/schema/
-- Copyright (c) 2016, KlokanTech.com & OpenMapTiles contributors.
-- Used under CC-BY 4.0
--------
-- Alter these lines to control which languages are written for place/streetnames
--
-- Preferred language can be (for example) "en" for English, "de" for German, or nil to use OSM's name tag:
preferred_language = "en"
-- This is written into the following vector tile attribute (usually "name:latin"):
preferred_language_attribute = "name:latin"
-- If OSM's name tag differs, then write it into this attribute (usually "name_int"):
default_language_attribute = "name:latin"
-- Also write these languages if they differ - for example, { "de", "fr" }
additional_languages = {}
--------
-- Enter/exit Tilemaker
function init_function()
end
function exit_function()
end
-- Implement Sets in tables
function Set(list)
local set = {}
for _, l in ipairs(list) do set[l] = true end
return set
end
-- Meters per pixel if tile is 256x256
ZRES5 = 4891.97
ZRES6 = 2445.98
ZRES7 = 1222.99
ZRES8 = 611.5
ZRES9 = 305.7
ZRES10 = 152.9
ZRES11 = 76.4
ZRES12 = 38.2
ZRES13 = 19.1
-- The height of one floor, in meters
BUILDING_FLOOR_HEIGHT = 3.66
-- Process node/way tags
aerodromeValues = Set { "international", "public", "regional", "military", "private" }
-- Process node tags
node_keys = { "addr:housenumber","aerialway","aeroway","amenity","barrier","highway","historic","leisure","natural","office","place","railway","shop","sport","tourism","waterway" }
function node_function(node)
-- Write 'aerodrome_label'
local aeroway = node:Find("aeroway")
if aeroway == "aerodrome" then
node:Layer("aerodrome_label", false)
SetNameAttributes(node)
node:Attribute("iata", node:Find("iata"))
SetEleAttributes(node)
node:Attribute("icao", node:Find("icao"))
local aerodrome_value = node:Find("aerodrome")
local class
if aerodromeValues[aerodrome_value] then class = aerodrome_value else class = "other" end
node:Attribute("class", class)
end
-- Write 'housenumber'
local housenumber = node:Find("addr:housenumber")
if housenumber~="" then
node:Layer("housenumber", false)
node:Attribute("housenumber", housenumber)
end
-- Write 'place'
-- note that OpenMapTiles has a rank for countries (1-3), states (1-6) and cities (1-10+);
-- we could potentially approximate it for cities based on the population tag
local place = node:Find("place")
if place ~= "" then
local rank = nil
local mz = 13
local pop = tonumber(node:Find("population")) or 0
if place == "continent" then mz=0
elseif place == "country" then
if pop>50000000 then rank=1; mz=1
elseif pop>20000000 then rank=2; mz=2
else rank=3; mz=3 end
elseif place == "state" then mz=4
elseif place == "city" then mz=5
elseif place == "town" and pop>8000 then mz=7
elseif place == "town" then mz=8
elseif place == "village" and pop>2000 then mz=9
elseif place == "village" then mz=10
elseif place == "suburb" then mz=11
elseif place == "hamlet" then mz=12
elseif place == "neighbourhood" then mz=13
elseif place == "locality" then mz=13
end
node:Layer("place", false)
node:Attribute("class", place)
node:MinZoom(mz)
if rank then node:AttributeNumeric("rank", rank) end
if place=="country" then node:Attribute("iso_a2", node:Find("ISO3166-1:alpha2")) end
SetNameAttributes(node)
return
end
-- Write 'poi'
local rank, class, subclass = GetPOIRank(node)
if rank then WritePOI(node,class,subclass,rank) end
-- Write 'mountain_peak' and 'water_name'
local natural = node:Find("natural")
if natural == "peak" or natural == "volcano" then
node:Layer("mountain_peak", false)
SetEleAttributes(node)
node:AttributeNumeric("rank", 1)
node:Attribute("class", natural)
SetNameAttributes(node)
return
end
if natural == "bay" then
node:Layer("water_name", false)
SetNameAttributes(node)
return
end
end
-- Process way tags
majorRoadValues = Set { "motorway", "trunk", "primary" }
mainRoadValues = Set { "secondary", "motorway_link", "trunk_link", "primary_link", "secondary_link" }
midRoadValues = Set { "tertiary", "tertiary_link" }
minorRoadValues = Set { "unclassified", "residential", "road", "living_street" }
trackValues = Set { "cycleway", "byway", "bridleway", "track" }
pathValues = Set { "footway", "path", "steps", "pedestrian" }
linkValues = Set { "motorway_link", "trunk_link", "primary_link", "secondary_link", "tertiary_link" }
constructionValues = Set { "primary", "secondary", "tertiary", "motorway", "service", "trunk", "track" }
aerowayBuildings= Set { "terminal", "gate", "tower" }
landuseKeys = Set { "school", "university", "kindergarten", "college", "library", "hospital",
"railway", "cemetery", "military", "residential", "commercial", "industrial",
"retail", "stadium", "pitch", "playground", "theme_park", "bus_station", "zoo" }
landcoverKeys = { wood="wood", forest="wood",
wetland="wetland",
beach="sand", sand="sand",
farmland="farmland", farm="farmland", orchard="farmland", vineyard="farmland", plant_nursery="farmland",
glacier="ice", ice_shelf="ice",
grassland="grass", grass="grass", meadow="grass", allotments="grass", park="grass", village_green="grass", recreation_ground="grass", garden="grass", golf_course="grass" }
-- POI key/value pairs: based on https://github.com/openmaptiles/openmaptiles/blob/master/layers/poi/mapping.yaml
poiTags = { aerialway = Set { "station" },
amenity = Set { "arts_centre", "bank", "bar", "bbq", "bicycle_parking", "bicycle_rental", "biergarten", "bus_station", "cafe", "cinema", "clinic", "college", "community_centre", "courthouse", "dentist", "doctors", "embassy", "fast_food", "ferry_terminal", "fire_station", "food_court", "fuel", "grave_yard", "hospital", "ice_cream", "kindergarten", "library", "marketplace", "motorcycle_parking", "nightclub", "nursing_home", "parking", "pharmacy", "place_of_worship", "police", "post_box", "post_office", "prison", "pub", "public_building", "recycling", "restaurant", "school", "shelter", "swimming_pool", "taxi", "telephone", "theatre", "toilets", "townhall", "university", "veterinary", "waste_basket" },
barrier = Set { "bollard", "border_control", "cycle_barrier", "gate", "lift_gate", "sally_port", "stile", "toll_booth" },
building = Set { "dormitory" },
highway = Set { "bus_stop" },
historic = Set { "monument", "castle", "ruins" },
landuse = Set { "basin", "brownfield", "cemetery", "reservoir", "winter_sports" },
leisure = Set { "dog_park", "escape_game", "garden", "golf_course", "ice_rink", "hackerspace", "marina", "miniature_golf", "park", "pitch", "playground", "sports_centre", "stadium", "swimming_area", "swimming_pool", "water_park" },
railway = Set { "halt", "station", "subway_entrance", "train_station_entrance", "tram_stop" },
shop = Set { "accessories", "alcohol", "antiques", "art", "bag", "bakery", "beauty", "bed", "beverages", "bicycle", "books", "boutique", "butcher", "camera", "car", "car_repair", "carpet", "charity", "chemist", "chocolate", "clothes", "coffee", "computer", "confectionery", "convenience", "copyshop", "cosmetics", "deli", "delicatessen", "department_store", "doityourself", "dry_cleaning", "electronics", "erotic", "fabric", "florist", "frozen_food", "furniture", "garden_centre", "general", "gift", "greengrocer", "hairdresser", "hardware", "hearing_aids", "hifi", "ice_cream", "interior_decoration", "jewelry", "kiosk", "lamps", "laundry", "mall", "massage", "mobile_phone", "motorcycle", "music", "musical_instrument", "newsagent", "optician", "outdoor", "perfume", "perfumery", "pet", "photo", "second_hand", "shoes", "sports", "stationery", "supermarket", "tailor", "tattoo", "ticket", "tobacco", "toys", "travel_agency", "video", "video_games", "watches", "weapons", "wholesale", "wine" },
sport = Set { "american_football", "archery", "athletics", "australian_football", "badminton", "baseball", "basketball", "beachvolleyball", "billiards", "bmx", "boules", "bowls", "boxing", "canadian_football", "canoe", "chess", "climbing", "climbing_adventure", "cricket", "cricket_nets", "croquet", "curling", "cycling", "disc_golf", "diving", "dog_racing", "equestrian", "fatsal", "field_hockey", "free_flying", "gaelic_games", "golf", "gymnastics", "handball", "hockey", "horse_racing", "horseshoes", "ice_hockey", "ice_stock", "judo", "karting", "korfball", "long_jump", "model_aerodrome", "motocross", "motor", "multi", "netball", "orienteering", "paddle_tennis", "paintball", "paragliding", "pelota", "racquet", "rc_car", "rowing", "rugby", "rugby_league", "rugby_union", "running", "sailing", "scuba_diving", "shooting", "shooting_range", "skateboard", "skating", "skiing", "soccer", "surfing", "swimming", "table_soccer", "table_tennis", "team_handball", "tennis", "toboggan", "volleyball", "water_ski", "yoga" },
tourism = Set { "alpine_hut", "aquarium", "artwork", "attraction", "bed_and_breakfast", "camp_site", "caravan_site", "chalet", "gallery", "guest_house", "hostel", "hotel", "information", "motel", "museum", "picnic_site", "theme_park", "viewpoint", "zoo" },
waterway = Set { "dock" } }
-- POI "class" values: based on https://github.com/openmaptiles/openmaptiles/blob/master/layers/poi/poi.yaml
poiClasses = { townhall="town_hall", public_building="town_hall", courthouse="town_hall", community_centre="town_hall",
golf="golf", golf_course="golf", miniature_golf="golf",
fast_food="fast_food", food_court="fast_food",
park="park", bbq="park",
bus_stop="bus", bus_station="bus",
subway_entrance="entrance", train_station_entrance="entrance",
camp_site="campsite", caravan_site="campsite",
laundry="laundry", dry_cleaning="laundry",
supermarket="grocery", deli="grocery", delicatessen="grocery", department_store="grocery", greengrocer="grocery", marketplace="grocery",
books="library", library="library",
university="college", college="college",
hotel="lodging", motel="lodging", bed_and_breakfast="lodging", guest_house="lodging", hostel="lodging", chalet="lodging", alpine_hut="lodging", dormitory="lodging",
chocolate="ice_cream", confectionery="ice_cream",
post_box="post", post_office="post",
cafe="cafe",
school="school", kindergarten="school",
alcohol="alcohol_shop", beverages="alcohol_shop", wine="alcohol_shop",
bar="bar", nightclub="bar",
marina="harbor", dock="harbor",
car="car", car_repair="car", taxi="car",
hospital="hospital", nursing_home="hospital", clinic="hospital",
grave_yard="cemetery", cemetery="cemetery",
attraction="attraction", viewpoint="attraction",
biergarten="beer", pub="beer",
music="music", musical_instrument="music",
american_football="stadium", stadium="stadium", soccer="stadium",
art="art_gallery", artwork="art_gallery", gallery="art_gallery", arts_centre="art_gallery",
bag="clothing_store", clothes="clothing_store",
swimming_area="swimming", swimming="swimming",
castle="castle", ruins="castle" }
poiClassRanks = { hospital=1, railway=2, bus=3, attraction=4, harbor=5, college=6,
school=7, stadium=8, zoo=9, town_hall=10, campsite=11, cemetery=12,
park=13, library=14, police=15, post=16, golf=17, shop=18, grocery=19,
fast_food=20, clothing_store=21, bar=22 }
waterClasses = Set { "river", "riverbank", "stream", "canal", "drain", "ditch", "dock" }
waterwayClasses = Set { "stream", "river", "canal", "drain", "ditch" }
-- Scan relations for use in ways
function relation_scan_function(relation)
if relation:Find("type")=="boundary" and relation:Find("boundary")=="administrative" then
relation:Accept()
end
end
-- Process way tags
function way_function(way)
local route = way:Find("route")
local highway = way:Find("highway")
local waterway = way:Find("waterway")
local water = way:Find("water")
local building = way:Find("building")
local natural = way:Find("natural")
local historic = way:Find("historic")
local landuse = way:Find("landuse")
local leisure = way:Find("leisure")
local amenity = way:Find("amenity")
local aeroway = way:Find("aeroway")
local railway = way:Find("railway")
local service = way:Find("service")
local sport = way:Find("sport")
local shop = way:Find("shop")
local tourism = way:Find("tourism")
local man_made = way:Find("man_made")
local boundary = way:Find("boundary")
local isClosed = way:IsClosed()
local housenumber = way:Find("addr:housenumber")
local write_name = false
local construction = way:Find("construction")
-- Miscellaneous preprocessing
if way:Find("disused") == "yes" then return end
if boundary~="" and way:Find("protection_title")=="National Forest" and way:Find("operator")=="United States Forest Service" then return end
if highway == "proposed" then return end
if aerowayBuildings[aeroway] then building="yes"; aeroway="" end
if landuse == "field" then landuse = "farmland" end
if landuse == "meadow" and way:Find("meadow")=="agricultural" then landuse="farmland" end
-- Boundaries within relations
local admin_level = 11
local isBoundary = false
while true do
local rel = way:NextRelation()
if not rel then break end
isBoundary = true
admin_level = math.min(admin_level, tonumber(way:FindInRelation("admin_level")) or 11)
end
-- Boundaries in ways
if boundary=="administrative" then
admin_level = math.min(admin_level, tonumber(way:Find("admin_level")) or 11)
isBoundary = true
end
-- Administrative boundaries
-- https://openmaptiles.org/schema/#boundary
if isBoundary and not (way:Find("maritime")=="yes") then
local mz = 0
if admin_level>=3 and admin_level<5 then mz=4
elseif admin_level>=5 and admin_level<7 then mz=8
elseif admin_level==7 then mz=10
elseif admin_level>=8 then mz=12
end
way:Layer("boundary",false)
way:AttributeNumeric("admin_level", admin_level)
way:MinZoom(mz)
-- disputed status (0 or 1). some styles need to have the 0 to show it.
local disputed = way:Find("disputed")
if disputed=="yes" then
way:AttributeNumeric("disputed", 1)
else
way:AttributeNumeric("disputed", 0)
end
end
-- Roads ('transportation' and 'transportation_name', plus 'transportation_name_detail')
if highway~="" then
local access = way:Find("access")
if access=="private" or access=="no" then return end
local h = highway
local minzoom = 99
local layer = "transportation"
if majorRoadValues[highway] then minzoom = 4 end
if highway == "trunk" then minzoom = 5
elseif highway == "primary" then minzoom = 7 end
if mainRoadValues[highway] then minzoom = 9 end
if midRoadValues[highway] then minzoom = 11 end
if minorRoadValues[highway] then h = "minor"; minzoom = 12 end
if trackValues[highway] then h = "track"; minzoom = 14 end
if pathValues[highway] then h = "path" ; minzoom = 14 end
if h=="service" then minzoom = 12 end
-- Links (ramp)
local ramp=false
if linkValues[highway] then
splitHighway = split(highway, "_")
highway = splitHighway[1]; h = highway
ramp = true
minzoom = 11
end
-- Construction
if highway == "construction" then
if constructionValues[construction] then
h = construction .. "_construction"
if construction ~= "service" and construction ~= "track" then
minzoom = 11
else
minzoom = 12
end
else
h = "minor_construction"
minzoom = 14
end
end
-- Write to layer
if minzoom <= 14 then
way:Layer(layer, false)
way:MinZoom(minzoom)
SetZOrder(way)
way:Attribute("class", h)
SetBrunnelAttributes(way)
if ramp then way:AttributeNumeric("ramp",1) end
-- Service
if highway == "service" and service ~="" then way:Attribute("service", service) end
local oneway = way:Find("oneway")
if oneway == "yes" or oneway == "1" then
way:AttributeNumeric("oneway",1)
end
if oneway == "-1" then
-- **** TODO
end
-- Write names
if minzoom < 8 then
minzoom = 8
end
if highway == "motorway" or highway == "trunk" then
way:Layer("transportation_name", false)
way:MinZoom(minzoom)
elseif h == "minor" or h == "track" or h == "path" or h == "service" then
way:Layer("transportation_name_detail", false)
way:MinZoom(minzoom)
else
way:Layer("transportation_name_mid", false)
way:MinZoom(minzoom)
end
SetNameAttributes(way)
way:Attribute("class",h)
way:Attribute("network","road") -- **** could also be us-interstate, us-highway, us-state
if h~=highway then way:Attribute("subclass",highway) end
local ref = way:Find("ref")
if ref~="" then
way:Attribute("ref",ref)
way:AttributeNumeric("ref_length",ref:len())
end
end
end
-- Railways ('transportation' and 'transportation_name', plus 'transportation_name_detail')
if railway~="" then
way:Layer("transportation", false)
way:Attribute("class", railway)
SetZOrder(way)
SetBrunnelAttributes(way)
if service~="" then
way:Attribute("service", service)
way:MinZoom(12)
else
way:MinZoom(9)
end
way:Layer("transportation_name", false)
SetNameAttributes(way)
way:MinZoom(14)
way:Attribute("class", "rail")
end
-- Pier
if man_made=="pier" then
way:Layer("transportation", isClosed)
SetZOrder(way)
way:Attribute("class", "pier")
SetMinZoomByArea(way)
end
-- 'Ferry'
if route=="ferry" then
way:Layer("transportation", false)
way:Attribute("class", "ferry")
SetZOrder(way)
way:MinZoom(9)
SetBrunnelAttributes(way)
way:Layer("transportation_name", false)
SetNameAttributes(way)
way:MinZoom(12)
way:Attribute("class", "ferry")
end
-- 'Aeroway'
if aeroway~="" then
way:Layer("aeroway", isClosed)
way:Attribute("class",aeroway)
way:Attribute("ref",way:Find("ref"))
write_name = true
end
-- 'aerodrome_label'
if aeroway=="aerodrome" then
way:LayerAsCentroid("aerodrome_label")
SetNameAttributes(way)
way:Attribute("iata", way:Find("iata"))
SetEleAttributes(way)
way:Attribute("icao", way:Find("icao"))
local aerodrome = way:Find(aeroway)
local class
if aerodromeValues[aerodrome] then class = aerodrome else class = "other" end
way:Attribute("class", class)
end
-- Set 'waterway' and associated
if waterwayClasses[waterway] and not isClosed then
if waterway == "river" and way:Holds("name") then
way:Layer("waterway", false)
else
way:Layer("waterway_detail", false)
end
if way:Find("intermittent")=="yes" then way:AttributeNumeric("intermittent", 1) else way:AttributeNumeric("intermittent", 0) end
way:Attribute("class", waterway)
SetNameAttributes(way)
SetBrunnelAttributes(way)
elseif waterway == "boatyard" then way:Layer("landuse", isClosed); way:Attribute("class", "industrial"); way:MinZoom(12)
elseif waterway == "dam" then way:Layer("building",isClosed)
elseif waterway == "fuel" then way:Layer("landuse", isClosed); way:Attribute("class", "industrial"); way:MinZoom(14)
end
-- Set names on rivers
if waterwayClasses[waterway] and not isClosed then
if waterway == "river" and way:Holds("name") then
way:Layer("water_name", false)
else
way:Layer("water_name_detail", false)
way:MinZoom(14)
end
way:Attribute("class", waterway)
SetNameAttributes(way)
end
-- Set 'building' and associated
if building~="" then
way:Layer("building", true)
SetBuildingHeightAttributes(way)
SetMinZoomByArea(way)
end
-- Set 'housenumber'
if housenumber~="" then
way:LayerAsCentroid("housenumber", false)
way:Attribute("housenumber", housenumber)
end
-- Set 'water'
if natural=="water" or natural=="bay" or leisure=="swimming_pool" or landuse=="reservoir" or landuse=="basin" or waterClasses[waterway] then
if way:Find("covered")=="yes" or not isClosed then return end
local class="lake"; if natural=="bay" then class="ocean" elseif waterway~="" then class="river" end
if class=="lake" and way:Find("wikidata")=="Q192770" then return end
if class=="ocean" and isClosed and (way:AreaIntersecting("ocean")/way:Area() > 0.98) then return end
way:Layer("water",true)
SetMinZoomByArea(way)
way:Attribute("class",class)
if way:Find("intermittent")=="yes" then way:Attribute("intermittent",1) end
-- we only want to show the names of actual lakes not every man-made basin that probably doesn't even have a name other than "basin"
-- examples for which we don't want to show a name:
-- https://www.openstreetmap.org/way/25958687
-- https://www.openstreetmap.org/way/27201902
-- https://www.openstreetmap.org/way/25309134
-- https://www.openstreetmap.org/way/24579306
if way:Holds("name") and natural=="water" and water ~= "basin" and water ~= "wastewater" then
way:LayerAsCentroid("water_name_detail")
SetNameAttributes(way)
SetMinZoomByArea(way)
way:Attribute("class", class)
end
return -- in case we get any landuse processing
end
-- Set 'landcover' (from landuse, natural, leisure)
local l = landuse
if l=="" then l=natural end
if l=="" then l=leisure end
if landcoverKeys[l] then
way:Layer("landcover", true)
SetMinZoomByArea(way)
way:Attribute("class", landcoverKeys[l])
if l=="wetland" then way:Attribute("subclass", way:Find("wetland"))
else way:Attribute("subclass", l) end
write_name = true
-- Set 'landuse'
else
if l=="" then l=amenity end
if l=="" then l=tourism end
if landuseKeys[l] then
way:Layer("landuse", true)
way:Attribute("class", l)
if l=="residential" then
if way:Area()<ZRES8^2 then way:MinZoom(8)
else SetMinZoomByArea(way) end
else way:MinZoom(11) end
write_name = true
end
end
-- Parks
-- **** name?
if boundary=="national_park" then way:Layer("park",true); way:Attribute("class",boundary); SetNameAttributes(way)
elseif leisure=="nature_reserve" then way:Layer("park",true); way:Attribute("class",leisure ); SetNameAttributes(way) end
-- POIs ('poi' and 'poi_detail')
local rank, class, subclass = GetPOIRank(way)
if rank then WritePOI(way,class,subclass,rank); return end
-- Catch-all
if (building~="" or write_name) and way:Holds("name") then
way:LayerAsCentroid("poi_detail")
SetNameAttributes(way)
if write_name then rank=6 else rank=25 end
way:AttributeNumeric("rank", rank)
end
end
-- Remap coastlines
function attribute_function(attr,layer)
if attr["featurecla"]=="Glaciated areas" then
return { subclass="glacier" }
elseif attr["featurecla"]=="Antarctic Ice Shelf" then
return { subclass="ice_shelf" }
elseif attr["featurecla"]=="Urban area" then
return { class="residential" }
else
return { class="ocean" }
end
end
-- ==========================================================
-- Common functions
-- Write a way centroid to POI layer
function WritePOI(obj,class,subclass,rank)
local layer = "poi"
if rank>4 then layer="poi_detail" end
obj:LayerAsCentroid(layer)
SetNameAttributes(obj)
obj:AttributeNumeric("rank", rank)
obj:Attribute("class", class)
obj:Attribute("subclass", subclass)
end
-- Set name attributes on any object
function SetNameAttributes(obj)
local name = obj:Find("name"), iname
local main_written = name
-- if we have a preferred language, then write that (if available), and additionally write the base name tag
if preferred_language and obj:Holds("name:"..preferred_language) then
iname = obj:Find("name:"..preferred_language)
obj:Attribute(preferred_language_attribute, iname)
if iname~=name and default_language_attribute then
obj:Attribute(default_language_attribute, name)
else main_written = iname end
else
obj:Attribute(preferred_language_attribute, name)
end
-- then set any additional languages
for i,lang in ipairs(additional_languages) do
iname = obj:Find("name:"..lang)
if iname=="" then iname=name end
if iname~=main_written then obj:Attribute("name:"..lang, iname) end
end
end
-- Set ele and ele_ft on any object
function SetEleAttributes(obj)
local ele = obj:Find("ele")
if ele ~= "" then
local meter = math.floor(tonumber(ele) or 0)
local feet = math.floor(meter * 3.2808399)
obj:AttributeNumeric("ele", meter)
obj:AttributeNumeric("ele_ft", feet)
end
end
function SetBrunnelAttributes(obj)
if obj:Find("bridge") == "yes" then obj:Attribute("brunnel", "bridge")
elseif obj:Find("tunnel") == "yes" then obj:Attribute("brunnel", "tunnel")
elseif obj:Find("ford") == "yes" then obj:Attribute("brunnel", "ford")
end
end
-- Set minimum zoom level by area
function SetMinZoomByArea(way)
local area=way:Area()
if area>ZRES5^2 then way:MinZoom(6)
elseif area>ZRES6^2 then way:MinZoom(7)
elseif area>ZRES7^2 then way:MinZoom(8)
elseif area>ZRES8^2 then way:MinZoom(9)
elseif area>ZRES9^2 then way:MinZoom(10)
elseif area>ZRES10^2 then way:MinZoom(11)
elseif area>ZRES11^2 then way:MinZoom(12)
elseif area>ZRES12^2 then way:MinZoom(13)
else way:MinZoom(14) end
end
-- Calculate POIs (typically rank 1-4 go to 'poi' z12-14, rank 5+ to 'poi_detail' z14)
-- returns rank, class, subclass
function GetPOIRank(obj)
local k,list,v,class,rank
-- Can we find the tag?
for k,list in pairs(poiTags) do
if list[obj:Find(k)] then
v = obj:Find(k) -- k/v are the OSM tag pair
class = poiClasses[v] or k
rank = poiClassRanks[class] or 25
return rank, class, v
end
end
-- Catch-all for shops
local shop = obj:Find("shop")
if shop~="" then return poiClassRanks['shop'], "shop", shop end
-- Nothing found
return nil,nil,nil
end
function SetBuildingHeightAttributes(way)
local height = tonumber(way:Find("height"), 10)
local minHeight = tonumber(way:Find("min_height"), 10)
local levels = tonumber(way:Find("building:levels"), 10)
local minLevel = tonumber(way:Find("building:min_level"), 10)
local renderHeight = BUILDING_FLOOR_HEIGHT
if height or levels then
renderHeight = height or (levels * BUILDING_FLOOR_HEIGHT)
end
local renderMinHeight = 0
if minHeight or minLevel then
renderMinHeight = minHeight or (minLevel * BUILDING_FLOOR_HEIGHT)
end
-- Fix upside-down buildings
if renderHeight < renderMinHeight then
renderHeight = renderHeight + renderMinHeight
end
way:AttributeNumeric("render_height", renderHeight)
way:AttributeNumeric("render_min_height", renderMinHeight)
end
-- Implement z_order as calculated by Imposm
-- See https://imposm.org/docs/imposm3/latest/mapping.html#wayzorder for details.
function SetZOrder(way)
local highway = way:Find("highway")
local layer = tonumber(way:Find("layer"))
local bridge = way:Find("bridge")
local tunnel = way:Find("tunnel")
local zOrder = 0
if bridge ~= "" and bridge ~= "no" then
zOrder = zOrder + 10
elseif tunnel ~= "" and tunnel ~= "no" then
zOrder = zOrder - 10
end
if not (layer == nil) then
if layer > 7 then
layer = 7
elseif layer < -7 then
layer = -7
end
zOrder = zOrder + layer * 10
end
local hwClass = 0
-- See https://github.com/omniscale/imposm3/blob/53bb80726ca9456e4a0857b38803f9ccfe8e33fd/mapping/columns.go#L251
if highway == "motorway" then
hwClass = 9
elseif highway == "trunk" then
hwClass = 8
elseif highway == "primary" then
hwClass = 6
elseif highway == "secondary" then
hwClass = 5
elseif highway == "tertiary" then
hwClass = 4
else
hwClass = 3
end
zOrder = zOrder + hwClass
way:ZOrder(zOrder)
end
-- ==========================================================
-- Lua utility functions
function split(inputstr, sep) -- https://stackoverflow.com/a/7615129/4288232
if sep == nil then
sep = "%s"
end
local t={} ; i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
-- vim: tabstop=2 shiftwidth=2 noexpandtab