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Elevator goes to the wrong floor #9
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This is the first report I'm getting on this. That's definitely a bug if that's the case. So I guess you're not seeing any rope dangling outside the window? :) It's actually the same scene it's going to. One half of the scene should just be covered with a black rectangle fade. Sounds like some sort of state corruption :/ |
I do see the rope. I put it there, and this was how I got to this room the first time. If I click the rope I get to the top of the rope. So I can go in circles like mini-elevator -> rope -> elevator -> stairs -> mini-elevator again. |
Yeah I guessed it was both side of the same wall as there is half the screen black it both rooms, but I always get to the one at the end of the rope. |
Could it be related to compilation or installation problems? |
Dang something has happened to the state of the mini elevator I guess. I don't think it's related to any of the changes we've made. It would be a great help if you can zip the game state up for me so I can have a closer look. Qt puts data in ~/.local/share/ or in ~/.config/ look for something like blackgrain.dk/Dead Ascend/ Sorry for the trouble I'm not at my computer ATM |
Here is what I have in .config for dead ascend. |
@MCMic - it works as expected on my machine? |
Weird. I still have the problem. I rebuilt from master and I still get the same thing. |
Can you try and paste the output (if any) from a game session when you start it from a terminal? You could try and build it in debug mode as well to get further output |
Here is the output
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Maybe this is on purpose but the "elevator" (the first one that get fixed with the fuse) is now going to the bottom of the rope instead of where it was going before. So I cannot go back to the first three rooms and I pretty sure I’m supposed to go back to get the red thing down the hole in the first room.
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