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server.py
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"""The server code."""
import asyncio
import json
import random
import websockets
from ball import Ball
BRICK_PATTERNS = {
'plus_pattern': [
[0.25, 0.50, 50, 10],
[0.35, 0.50, 50, 10],
[0.65, 0.50, 50, 10],
[0.75, 0.50, 50, 10],
[0.50, 0.25, 10, 50],
[0.50, 0.35, 10, 50],
[0.50, 0.65, 10, 50],
[0.50, 0.75, 10, 50],
[0.45, 0.50, 10, 50],
[0.55, 0.50, 10, 50],
[0.50, 0.45, 50, 10],
[0.50, 0.55, 50, 10],
],
'cross_pattern': [
[0.50, 0.65, 50, 10],
[0.45, 0.60, 10, 50],
[0.55, 0.60, 10, 50],
[0.40, 0.55, 50, 10],
[0.60, 0.55, 50, 10],
[0.35, 0.50, 10, 50],
[0.65, 0.50, 10, 50],
[0.40, 0.45, 50, 10],
[0.60, 0.45, 50, 10],
[0.45, 0.40, 10, 50],
[0.55, 0.40, 10, 50],
[0.50, 0.35, 50, 10],
],
'x_pattern': [
[0.25, 0.75, 50, 10],
[0.25, 0.75, 10, 50],
[0.75, 0.75, 50, 10],
[0.75, 0.75, 10, 50],
[0.37, 0.63, 50, 10],
[0.37, 0.63, 10, 50],
[0.63, 0.63, 50, 10],
[0.63, 0.63, 10, 50],
[0.50, 0.50, 50, 10],
[0.50, 0.50, 10, 50],
[0.37, 0.37, 50, 10],
[0.37, 0.37, 10, 50],
[0.63, 0.37, 50, 10],
[0.63, 0.37, 10, 50],
[0.25, 0.25, 50, 10],
[0.25, 0.25, 10, 50],
[0.75, 0.25, 50, 10],
[0.75, 0.25, 10, 50],
],
'smile': [
[0.25, 0.75, 50, 10],
[0.25, 0.75, 10, 50],
[0.75, 0.75, 50, 10],
[0.75, 0.75, 10, 50],
[0.25, 0.45, 10, 50],
[0.30, 0.40, 50, 10],
[0.35, 0.35, 10, 50],
[0.40, 0.30, 50, 10],
[0.45, 0.25, 10, 50],
[0.50, 0.20, 50, 10],
[0.75, 0.45, 10, 50],
[0.70, 0.40, 50, 10],
[0.65, 0.35, 10, 50],
[0.60, 0.30, 50, 10],
[0.55, 0.25, 10, 50],
]
}
class Player:
"""Player data."""
def __init__(self, id: str, player_number: int, websocket):
"""Initialize the player data."""
self.id = str(id)
self.websocket = websocket
self.player_number = player_number
self.score = 0
self.paddle_position = (0, 0)
self.paddle_size = (10, 100)
def to_dict(self) -> dict:
"""Return a dict with the player data.
Returns:
dict: The player data.
"""
data = {
'position': self.paddle_position,
'score': self.score,
'player_number': self.player_number,
'paddle_size': self.paddle_size,
}
return data
class Powerup:
def __init__(self):
pass
def apply(self, server, player: Player, timer=5):
self.user = player
self.timer = timer * 60
server.powerups.append(self)
data = {
'type': 'new_powerup',
'data': {
'user': player.player_number,
'type': self.__class__.__name__,
},
}
websockets.broadcast(server.client_websockets, json.dumps(data)) # type: ignore
def to_json(self):
return {"type": self.__class__.__name__, "user": self.user.player_number}
class InvisiblePaddlePowerup(Powerup):
pass
class InvisibleBallPowerup(Powerup):
pass
class InvertedPaddlePowerup(Powerup):
pass
class Brick:
def __init__(self, position_x: int, position_y: int, size: tuple = (10, 50)):
self.size = size
self.position = (position_x, position_y)
self.powerups = [InvisiblePaddlePowerup, InvisibleBallPowerup, InvertedPaddlePowerup]
self.powerup_chance = 5
def get_powerup(self):
if random.randint(1, self.powerup_chance) == 1:
return random.choice(self.powerups)()
class Bricks:
def __init__(self, screen_size, server):
self.screen_size = screen_size
self.brick_list: list[Brick] = []
self.server = server
def generate_based_on_pattern(self):
pattern = random.choice(list(BRICK_PATTERNS.values()))
for p in pattern:
self.brick_list.append(
Brick(
self.screen_size[0] * p[0],
self.screen_size[1] * p[1],
(p[2], p[3]),
)
)
def delete_brick(self, brick: Brick, player: Player):
powerup = brick.get_powerup()
if powerup is not None:
powerup.apply(self.server, player)
self.brick_list.remove(brick)
def to_json(self):
data = []
for brick in self.brick_list:
data.append({"position": brick.position, "size": brick.size})
return data
def empty_bricks(self):
self.brick_list = []
class Server:
"""The pong game server."""
def __init__(self, screen_size: tuple[int, int] = (700, 700), max_players: int = 4):
"""Initialize the player and ball data."""
self.screen_size = screen_size
self.max_players = max_players
self.active_clients: dict[int, Player] = {}
self.client_websockets = []
self.paddle_size = (10, 100)
self.ball = Ball(self.screen_size, self)
self.bricks = Bricks(self.screen_size, self)
self.powerups: list[Powerup] = []
self.last_client_bounced = None
def run(self):
asyncio.run(self.main())
async def main(self):
"""Process a game loop tick."""
async with websockets.serve(self.handler, '0.0.0.0', 8765): # type: ignore
while True:
self.game_update()
await self.broadcast_updates()
await asyncio.sleep(1 / 60)
async def handler(self, websocket):
"""Handle websocket connections."""
if len(self.active_clients) >= self.max_players:
await websocket.close(reason="Only four players at once.")
self.client_websockets.append(websocket)
player = Player(websocket.id, len(self.active_clients), websocket)
self.active_clients[player.player_number] = player
try:
async for message in websocket:
event = json.loads(message)
if event['type'] == 'init':
data = {
'type': 'join',
'data': {
'new': player.player_number,
'ingame': [k for k in self.active_clients.keys() if k != player.player_number],
},
}
websockets.broadcast(self.client_websockets, json.dumps(data)) # type: ignore
elif event['type'] == 'paddle':
# Paddle position update
player.paddle_position = event['data']
finally:
# Clean up the connection
await websocket.close()
self.client_websockets.remove(websocket)
del self.active_clients[player.player_number] # Clear client num
if self.last_client_bounced == player.player_number:
self.last_client_bounced = None
websockets.broadcast( # type: ignore
self.client_websockets,
json.dumps({'type': 'leave', 'data': player.player_number}),
)
def add_score(self, side_bounced, points: int = 1):
"""Update the score."""
if self.last_client_bounced is not None and self.last_client_bounced != side_bounced:
self.last_client_bounced.score += points
def game_update(self):
if self.active_clients:
self.ball.update_position()
powerups = []
for powerup in self.powerups:
powerup.timer -= 1
if powerup.timer > 0:
powerups.append(powerup)
self.powerups = powerups
async def broadcast_updates(self):
"""Broadcast updates to each connected client."""
players = {player.player_number: player.to_dict() for player in self.active_clients.values()}
updates = {
'type': 'updates',
'data': {
'players': players,
'bricks': self.bricks.to_json(),
'ball': self.ball.position,
'ball_texture': self.ball.texture,
'bounce': self.ball.bounced,
'powerups': [powerup.to_json() for powerup in self.powerups],
},
}
websockets.broadcast(self.client_websockets, json.dumps(updates)) # type: ignore
if __name__ == '__main__':
server = Server()
server.run()