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[HLSL][DirectX] Texture and Sampler resource types and operations #101558

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damyanp opened this issue Aug 1, 2024 · 1 comment
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[HLSL][DirectX] Texture and Sampler resource types and operations #101558

damyanp opened this issue Aug 1, 2024 · 1 comment
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backend:DirectX HLSL HLSL Language Support metabug Issue to collect references to a group of similar or related issues.

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@damyanp
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damyanp commented Aug 1, 2024

  • Implement llvm intrinsics for texture sampling and lower them to the dxil ops
  • Implement load/store (and other non-sampling) intrinsics for textures and lower them to dxil ops
  • Implement builtins for texture sampling operations on HLSLResource types that will lower to the llvm intrinsics
@damyanp damyanp added metabug Issue to collect references to a group of similar or related issues. backend:DirectX HLSL HLSL Language Support and removed new issue labels Aug 1, 2024
@damyanp damyanp changed the title Texture and Sampler resource types and operations [HLSL][DirectX] Texture and Sampler resource types and operations Aug 1, 2024
@damyanp damyanp moved this to Designing in HLSL Support Oct 15, 2024
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damyanp commented Oct 22, 2024

We should consider when implementing this microsoft/DirectXShaderCompiler#5744

@damyanp damyanp removed the status in HLSL Support Apr 25, 2025
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