From b07d50715b6599625ab76f480b79f90861da8167 Mon Sep 17 00:00:00 2001 From: Alex Szpakowski Date: Wed, 2 Mar 2022 13:25:00 -0400 Subject: [PATCH] Remove content from adnz. Fixes #212. --- README.md | 3 --- 1 file changed, 3 deletions(-) diff --git a/README.md b/README.md index 4f26a36..0e25c98 100644 --- a/README.md +++ b/README.md @@ -150,7 +150,6 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: *Input & Binding Libraries* * [baton](https://github.com/tesselode/baton) - Input library for LÖVE that bridges the gap between keyboard and gamepad controls. -* [boipushy](https://github.com/adnzzzzZ/boipushy) - A simple and easy to use input handler. * [input](https://github.com/xiejiangzhi/input) - Simple and powerful input library. support check operation time, sequence. * [love-microphone](https://github.com/LPGhatguy/love-microphone) - Simple microphone support for LÖVE. * [LoveKeys](https://github.com/SpaceCat-Chan/LoveKeys) - A simple input handeling library that keeps track of things for you. @@ -224,7 +223,6 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: * [HC](https://hc.readthedocs.io/en/latest/) - Collision detection with arbitrary polygons; allows rotation of objects. * [loveblobs](https://github.com/exezin/loveblobs) - A softbody library with support for both dynamic and static arbitrary softbodies. * [Strike](https://github.com/Aweptimum/Strike) - 2D collision detection library. Extendable, based on Separating-Axis-Theorem. -* [Windfield](https://github.com/adnzzzzZ/windfield) - Physics module wrapper for LÖVE. ## Platforms @@ -340,7 +338,6 @@ A categorized community-driven collection of high-quality, awesome [LÖVE](http: ## Tutorials *Blogs and tutorials* -* [adnzzzzZ's](https://github.com/adnzzzzZ/blog) - A blog by [adnzzzzZ](https://github.com/adnzzzzZ) with articles about game development using LÖVE. * [learn2love](https://rvagamejams.com/learn2love/) - Book for learning programming with Lua and LÖVE (Version 11.0+). * [Using Tiled Maps in LÖVE](http://lua.space/gamedev/using-tiled-maps-in-love) - An article about using maps created with Tiled in your LÖVE game. * [Tutorial on making an Arkanoid-type game](https://github.com/noooway/love2d_arkanoid_tutorial/wiki) - A complete tutorial on how to make a breakout clone by nooowaay.