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proto.h
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proto.h
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void compute_difference_image_hertzmann(
int *rgb_image_arr1,
int *rgb_image_arr2,
int width,
int height,
double **pdifference_image_arr
);
void compute_difference_image_shiraishi_2(
int *rgb_image_arr,
int width,
int height,
int rgb_color[3],
double **pdifference_image_arr
);
void compute_difference_image_shiraishi(
int *rgb_image_arr,
int width,
int height,
int rgb_color[3],
double **pdifference_image_arr
);
void compute_equivalent_rectangle(
double *image_arr,
int width,
int height,
double *pxc,
double *pyc,
double *ptheta,
double *prectw,
double *prectl,
int *perr_flag
);
void compute_image_moment(
double *image_arr,
int width,
int height,
int l,
int m,
double *pmoment
);
void compute_rectangle_points(
double xc,
double yc,
double theta,
double rectw,
double rectl,
int point_arr[4*2]
);
void compute_reference_image(
int *source_rgb_image_arr,
int width,
int height,
double sigma,
int **preference_rgb_image_arr
);
void free_texture_arr(
texture_struct *texture_arr,
int texture_nbr
);
void gaussian_blur_image_2(
int *I,
int xdim,
int ydim,
double sigma_x,
double sigma_y,
int precision,
int *I_out
);
void gaussian_blur_image(
int *I,
int xdim,
int ydim,
double sigma,
int precision,
int *I_out
);
void gaussian_blur_rgb_image(
int *inp_image_arr,
int xdim,
int ydim,
double sigma,
int precision,
int *out_image_arr
);
void get_grid_cell_median_color(
int *rgb_image_arr,
int width,
int height,
int inp_i,
int inp_j,
int grid,
int rgb[3]
);
void initialize_canvas_bumpity_image(
int width,
int height,
int **pcanvas_bumpity_image_arr
);
void initialize_canvas_rgb_image(
int width,
int height,
int **pcanvas_rgb_image_arr
);
void load_texture_arr(
char *filename,
texture_struct **ptexture_arr,
int *ptexture_nbr
);
void make_brush_stroke(
int *rgb_image_arr,
int width,
int height,
int origin_x,
int origin_y,
int brush_radius,
int brush_stroke_color[3],
double *pxc,
double *pyc,
double *ptheta,
double *prectw,
double *prectl,
int *perr_flag
);
void paint_brush_stroke(
int *reference_rgb_image_arr,
int width,
int height,
int brush_radius,
brush_stroke_struct brush_stroke_data,
texture_struct texture_data,
double opacity_strength,
double bumpity_strength,
int *canvas_rgb_image_arr,
int *canvas_bumpity_image_arr
);
void paint_canvas(
int *reference_rgb_image_arr,
int width,
int height,
int *initial_canvas_rgb_image_arr,
int initial_canvas_rgb_image_width,
int initial_canvas_rgb_image_height,
int *initial_canvas_bumpity_image_arr,
int initial_canvas_bumpity_image_width,
int initial_canvas_bumpity_image_height,
int *brush_radius_arr,
int brush_radius_nbr,
double *opacity_strength_arr,
double *bumpity_strength_arr,
double *error_threshold_arr,
double *grid_size_factor_arr,
int *texture_ind_arr,
texture_struct *texture_arr,
int texture_nbr,
int **pcanvas_rgb_image_arr,
int **pcanvas_bumpity_image_arr
);
void paint_canvas_layer(
int *reference_rgb_image_arr,
int width,
int height,
int brush_radius,
double opacity_strength,
double bumpity_strength,
texture_struct *texture_arr,
int texture_nbr,
double error_threshold,
double grid_size_factor,
int texture_ind,
int *canvas_rgb_image_arr,
int *canvas_bumpity_image_arr
);
void rotate_image(
int *image_arr1,
int width1,
int height1,
double theta,
char *method,
int **pimage_arr2,
int *porigin2_i,
int *porigin2_j,
int *pwidth2,
int *pheight2
);
void rotate_image_cubic(
int *image_arr1,
int width1,
int height1,
double theta,
int **pimage_arr2,
int *porigin2_i,
int *porigin2_j,
int *pwidth2,
int *pheight2
);
void rotate_image_linear(
int *image_arr1,
int width1,
int height1,
double theta,
int **pimage_arr2,
int *porigin2_i,
int *porigin2_j,
int *pwidth2,
int *pheight2
);
void rotate_image_nearest_neighbor(
int *image_arr1,
int width1,
int height1,
double theta,
int **pimage_arr2,
int *porigin2_i,
int *porigin2_j,
int *pwidth2,
int *pheight2
);
void scale_image(
int *image_arr1,
int width1,
int height1,
int *image_arr2,
int width2,
int height2,
char *method,
char *gaussian
);
void scale_image_cubic(
int *image_arr1,
int width1,
int height1,
int *image_arr2,
int width2,
int height2
);
void scale_image_linear(
int *image_arr1,
int width1,
int height1,
int *image_arr2,
int width2,
int height2
);
void scale_image_nearest_neighbor(
int *image_arr1,
int width1,
int height1,
int *image_arr2,
int width2,
int height2
);
void scale_rgb_image(
int *rgb_image_arr1,
int width1,
int height1,
int *rgb_image_arr2,
int width2,
int height2,
char *method,
char *gaussian
);