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main-2.js
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//Preloading audio stuff
var mainMusic = document.getElementById("main_music"),
foodMusic = document.getElementById("food"),
goMusic = document.getElementById("gameOver");
var files = [mainMusic, foodMusic, goMusic];
var counter = 0;
var start = document.getElementById("start"),
loading = document.getElementById("loading");
for(var i = 0; i < files.length; i++) {
var file = files[i];
file.addEventListener("loadeddata", function() {
counter++;
var percent = Math.floor((counter/files.length)*100);
loading.innerHTML = "Loading " + percent + "%";
if(percent == 100) showButton();
});
}
function showButton() {
start.style.top = "30%";
loading.style.top = "100%";
}
//Initializing Canvas
var canvas = document.getElementById("canvas"),
ctx = canvas.getContext("2d"),
//Full width and height
w = window.innerWidth,
h = window.innerHeight;
canvas.height = h;
canvas.width = w;
var reset, scoreText,menu, reMenu, score = 0;
function init() {
mainMusic.play();
menu.style.zIndex = "-1";
var snake,
size = 10,
speed = 25,
dir,
game_loop,
over = 0,
hitType;
// gameover messages
var msgsSelf = [];
msgsSelf[0] = "Você morreu. Arriégua!";
msgsSelf[1] = "Comer-se não é uma solução";
msgsSelf[2] = "Autocanibalismo não da certo";
msgsSelf[3] = "OK, você provavelmente deveria voltar ao trabalho";
var msgsWall = [];
msgsWall[0] = "Aquilo era um muro, você está morto.";
msgsWall[1] = "Minha avó dobrou essa pontuação";
msgsWall[2] = "Você morreu. Arriégua!";
msgsWall[3] = "OK, você provavelmente deveria voltar ao trabalho";
msgsWall[4] = "Você pode fazer melhor.";
function paintCanvas() {
ctx.fillStyle = "black";
ctx.fillRect(0, 0, w, h);
}
var Food = function(){
this.x = Math.round(Math.random() * (w - size) / size);
this.y = Math.round(Math.random() * (h - size) / size);
this.draw = function() {
ctx.fillStyle = "white";
ctx.fillRect(this.x*size, this.y*size, size, size);
}
}
var f = new Food();
//Initialize the snake
function initSnake() {
var length = 10;
snake = [];
for(var i = length - 1; i >= 0; i--) {
snake.push({x: i, y: 0});
}
}
function paintSnake() {
for(var i = 0; i < snake.length; i++) {
var s = snake[i];
ctx.fillStyle = "white";
ctx.fillRect(s.x*size, s.y*size, size, size);
}
}
function updateSnake() {
//Update the position of the snake
var head_x = snake[0].x;
var head_y = snake[0].y;
//Get the directions
document.onkeydown = function(e) {
var key = e.keyCode;
//console.log(key);
if(key == 37 && dir != "right") setTimeout(function() {dir = "left"; }, 30);
else if(key == 38 && dir != "down") setTimeout(function() {dir = "up"; }, 30);
else if(key == 39 && dir != "left") setTimeout(function() {dir = "right"; }, 30);
else if(key == 40 && dir != "up") setTimeout(function() {dir = "down"; }, 30);
if(key) e.preventDefault();
}
//Directions
if(dir == "right") head_x++;
else if(dir == "left") head_x--;
else if(dir == "up") head_y--;
else if(dir == "down") head_y++;
//Move snake
var tail = snake.pop();
tail.x = head_x;
tail.y = head_y;
snake.unshift(tail);
//Wall Collision
if(head_x >= w/size || head_x <= -1 || head_y >= h/size || head_y <= -1) {
if(over == 0) {
hitType = "wall";
gameover();
}
over++
}
//Food collision
if(head_x == f.x && head_y == f.y) {
coll = 1;
f = new Food();
var tail = {x: head_x, y:head_y};
snake.unshift(tail);
score += 10;
scoreText.innerHTML = "Score: "+score;
foodMusic.pause();
foodMusic.currentTime = 0;
foodMusic.play();
//Increase speed
if(speed <= 45) speed ++;
clearInterval(game_loop);
game_loop = setInterval(draw, 1000/speed);
}
else {
//Check collision between snake parts
for(var j = 1; j < snake.length; j++) {
var s = snake[j];
if(head_x == s.x && head_y == s.y) {
if(over == 0) {
hitType = "self";
gameover();
}
over++;
}
}
}
}
function draw() {
paintCanvas();
paintSnake();
updateSnake();
//Draw food
f.draw();
}
reset = function() {
initSnake();
f = new Food();
reMenu.style.zIndex = "-1"
dir = "right";
over = 0;
speed = 30;
if(typeof game_loop != "undefined") clearInterval(game_loop);
game_loop = setInterval(draw, 1000/speed);
score = 0;
scoreText.innerHTML = "Score: "+score;
mainMusic.currentTime = 0;
mainMusic.play();
return;
}
function gameover() {
clearInterval(game_loop);
mainMusic.pause();
goMusic.play();
var tweet = document.getElementById("tweet");
tweet.href='http://twitter.com/share?text=Eu consegui ' +score+ ' no Jogo da cobrinha Nordestina! Venha você tambem nesse jogo arretado de bom, basta acessar jogodacobrinhanordestina.netlify.app - - - @agenciaarretada';
//Get the gameover text
var goText = document.getElementById("info2");
//Show the messages
if(hitType == "wall") {
goText.innerHTML = msgsWall[Math.floor(Math.random() * msgsWall.length)];
}
else if(hitType == "self") {
goText.innerHTML = msgsSelf[Math.floor(Math.random() * msgsSelf.length)];
}
reMenu.style.zIndex = "1";
}
reset();
}
//Menus
function startMenu() {
menu = document.getElementById("menu");
reMenu = document.getElementById("reMenu");
scoreText = document.getElementById("score");
reMenu.style.zIndex = "-1"
}
startMenu();