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gfx.rs
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pub mod canvas;
pub mod pdf;
pub mod stroke;
pub mod ui;
mod mesh;
use self::{canvas::CanvasRenderer, ui::UiRenderer};
use crate::{pdf::PdfManager, spaces::SpaceManager, stroke::StrokeManager};
use winit::window::Window;
pub struct Gfx {
wgpu: WgpuCtx,
ui_renderer: UiRenderer,
canvas_renderer: CanvasRenderer,
}
impl Gfx {
pub async fn init(window: &winit::window::Window) -> Self {
let wgpu = WgpuCtx::init(window).await;
let ui_renderer = UiRenderer::init(&wgpu.device, wgpu.surface_configuration.format);
let canvas_renderer = CanvasRenderer::init(&wgpu.device, wgpu.surface_configuration.format);
Self {
wgpu,
ui_renderer,
canvas_renderer,
}
}
pub fn prepare(
&mut self,
window: &Window,
egui_ctx: &egui::Context,
egui_shapes: Vec<egui::epaint::ClippedShape>,
egui_textures_delta: egui::TexturesDelta,
pdf_manager: Option<&PdfManager>,
spaces: &SpaceManager,
) {
let mut encoder = self
.wgpu
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
self
.canvas_renderer
.prepare(&self.wgpu.device, &self.wgpu.queue, spaces, pdf_manager);
self.ui_renderer.prepare(
window,
&self.wgpu.device,
&self.wgpu.queue,
&mut encoder,
egui_ctx,
egui_shapes,
egui_textures_delta,
);
self.wgpu.queue.submit(std::iter::once(encoder.finish()));
}
pub fn render(&mut self, spaces: &SpaceManager, stroke_manager: &StrokeManager) {
let surface_texture = match self.wgpu.surface.get_current_texture() {
Ok(frame) => frame,
Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
self
.wgpu
.surface
.configure(&self.wgpu.device, &self.wgpu.surface_configuration);
return;
}
Err(wgpu::SurfaceError::Timeout) => {
tracing::error!("wgpu error: surface texture acquire timeout");
return;
}
Err(wgpu::SurfaceError::OutOfMemory) => panic!("wgpu out of memory"),
};
let render_target = &surface_texture
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self
.wgpu
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("render_pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: render_target,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::WHITE),
store: true,
},
resolve_target: None,
})],
depth_stencil_attachment: None,
});
self
.canvas_renderer
.render(&mut render_pass, spaces, stroke_manager);
self.ui_renderer.render(&mut render_pass);
}
self.wgpu.queue.submit(std::iter::once(encoder.finish()));
surface_texture.present();
}
pub fn resize(&mut self, width: u32, height: u32) {
self.wgpu.resize_surface(width, height);
}
pub fn wgpu(&self) -> &WgpuCtx {
&self.wgpu
}
}
pub struct WgpuCtx {
device: wgpu::Device,
queue: wgpu::Queue,
surface: wgpu::Surface,
surface_configuration: wgpu::SurfaceConfiguration,
}
impl WgpuCtx {
pub async fn init(window: &winit::window::Window) -> Self {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::default());
let surface = unsafe { instance.create_surface(window) }.unwrap();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: wgpu::Features::default(),
limits: if cfg!(target_arch = "wasm32") {
wgpu::Limits::downlevel_webgl2_defaults()
} else {
wgpu::Limits::default()
},
},
None,
)
.await
.unwrap();
let [width, height] = {
let size = window.inner_size();
[size.width, size.height]
};
let surface_configuration = surface.get_default_config(&adapter, width, height).unwrap();
surface.configure(&device, &surface_configuration);
Self {
device,
queue,
surface,
surface_configuration,
}
}
pub fn resize_surface(&mut self, width: u32, height: u32) {
self.surface_configuration.width = width;
self.surface_configuration.height = height;
self
.surface
.configure(&self.device, &self.surface_configuration);
}
}
impl WgpuCtx {
pub fn device(&self) -> &wgpu::Device {
&self.device
}
}
pub struct BufferSized {
pub buffer: wgpu::Buffer,
pub size: wgpu::BufferSize,
}
impl BufferSized {
pub fn new(buffer: wgpu::Buffer, size: wgpu::BufferSize) -> Self {
Self { buffer, size }
}
}