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index.html
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<!DOCTYPE html>
<html>
<head>
<title>Lottery For Hero</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel="stylesheet" href="index.css">
</head>
<body>
<!--<div class="fullscreen-bg">-->
<!--<video loop muted autoplay poster="img/bg2.jpg" class="fullscreen-bg__video">-->
<!--<!–<source src="video/big_buck_bunny.webm" type="video/webm">–>-->
<!--<source src="img/backg.mp4" type="video/mp4">-->
<!--<!–<source src="video/big_buck_bunny.ogv" type="video/ogg">–>-->
<!--</video>-->
<!--</div>-->
<div id="container"></div>
<div id="menu">
抽奖个数:<input id="count" type="text" maxlength="3" value="1" /><br>
<button id="start">开始抽奖</button><br>
<button id="stop">停止抽奖</button><br>
<button id="luckyers">中奖名单</button><br>
<button id="clear">重置奖池</button>
</div>
<div id="list">
<div class="title">中奖名单</div>
<div class="list-box"></div>
</div>
<div id="tip"></div>
<div id="tip2">
<div class="lottery-text">当前奖项:九等奖<br>抽取名额:20</div>
</div>
<div id="countdown"></div>
<div id="info"></div>
<audio id="music" src="./mp3/bg.mp3" preload="auto" controls loop="loop" style="display:none;"></audio>
<script src="./js/jquery-2.2.4.min.js"></script>
<script src="./js/three.js"></script>
<script src="./js/tween.min.js"></script>
<script src="./js/TweenMax.min.js"></script>
<script src="./js/TrackballControls.js"></script>
<script src="./js/CSS3DRenderer.js"></script>
<script src="./js/lodash.js"></script>
<script src="./js/config.js"></script>
<!--<script src="./js/staff.js"></script>-->
<script>
var currentLevel; //当前奖项情况
var lotteryUsers = []; //可抽奖员工列表
var luckyers = []; //中奖人员列表
var total;
var copies = []; //可抽人员副本
var isFirst = true; //是否第一次抽
var lotteryCount = 1; //抽奖个数
var timeid;
var timeid_eff;
var index = 0;
var isTimer = false;
var isStop = true; //抽奖停止
var time = 2; //count down time
var isOver = false;
var camera, scene, renderer;
var controls;
var objects = [];
var targets = { table: [], sphere: [], helix: [], grid: [] };
// control from mouse
var btnStart = document.getElementById('start');
var btnStop = document.getElementById('stop');
var tip = document.getElementById('tip');
var btnLuckyers = document.getElementById('luckyers');
var btnClear = document.getElementById('clear');
var cols;
var rows;
var imgs = ['./img/01.png','./img/02.png','./img/03.png','./img/04.png','./img/05.png','./img/06.png','./img/07.png','./img/08.png','./img/09.png'];
var shapes = ['table', 'sphere', 'helix', 'grid'];
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 20000 );
scene = new THREE.Scene();
//数组元素乱序
Array.prototype.shuffle = function() {
var input = this;
for (var i = input.length-1; i >=0; i--) {
var randomIndex = Math.floor(Math.random()*(i+1));
var itemAtIndex = input[randomIndex];
input[randomIndex] = input[i];
input[i] = itemAtIndex;
}
return input;
}
for(var i = 0; i < 530; i++){
lotteryUsers.push({
name: 'trump',
jobNo: '00' + i,
lucky: '',
deptName: 'RISK',
dept4Name: 'FCR',
img: './img/trump.png'
});
}
//load lottery User
// var lotteryUsers = JSON.parse(staff.json);
init();
function init() {
var current;
var posY;
var removeRow;
luckyers = localStorage.getItem('luckyers') ? JSON.parse(localStorage.getItem('luckyers')) : [];
//移除中奖者
_.remove(lotteryUsers, function(item) {
var luckyer = {};
luckyers.forEach(function(n){
if(item.jobNo == n.jobNo) luckyer = n
});
return luckyer.jobNo == item.jobNo
});
//洗牌
lotteryUsers.shuffle();
renderLotteryInfo();
cols = 30;
rows = Math.ceil(lotteryUsers.length / cols);
camera.position.set( 0, 0, 6000);
removeRow = parseInt(luckyers.length / 30);
posY = 1000 - removeRow * 50;
// reset
index = 0;
copies = [];
objects = [];
targets = { table: [], sphere: [], helix: [], grid: [] };
while(scene.children.length > 0){
scene.remove(scene.children[0]);
}
// table
for ( var i = 0; i < rows; i++ ) {
for (var j = 0; j < cols; j++){
if (!(index >= lotteryUsers.length)) {
current = lotteryUsers[index];
var element = document.createElement( 'div' );
element.setAttribute('id', 'item_' + index++);
element.className = 'element';
element.style.backgroundColor = 'rgba(0,127,127,' + ( Math.random() * 0.5 + 0.25 ) + ')';
var img = document.createElement('img');
img.className = 'img';
// img.src = imgs[Math.floor(9 * Math.random())];
img.src = current['img'];
element.appendChild(img);
// var username = document.createElement( 'div' );
// username.className = 'name';
// username.innerHTML = current['name'];
// element.appendChild( username );
//
// var jobno = document.createElement( 'div' );
// jobno.className = 'jobno';
// jobno.innerHTML = current['jobNo'];
// element.appendChild( jobno );
var object = new THREE.CSS3DObject( element );
object.position.x = Math.random() * 4000 - 2000;
object.position.y = Math.random() * 4000 - 2000;
object.position.z = Math.random() * 4000 - 2000;
scene.add( object );
objects.push( object );
copies.push(current);
var object = new THREE.Object3D();
object.position.x = ( j * 140 ) - 1800;
object.position.y = - ( i * 140 ) + rows * 140 / 2;
targets.table.push( object );
}
}
}
// sphere
var vector = new THREE.Vector3();
var spherical = new THREE.Spherical();
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var phi = Math.acos( -1 + ( 2 * i ) / l );
var theta = Math.sqrt( l * Math.PI ) * phi;
var object = new THREE.Object3D();
spherical.set( 800, phi, theta );
object.position.setFromSpherical( spherical );
vector.copy( object.position ).multiplyScalar( 2 );
object.lookAt( vector );
targets.sphere.push( object );
}
// helix
var vector = new THREE.Vector3();
var cylindrical = new THREE.Cylindrical();
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var theta = i * 0.175 + Math.PI;
var y = - ( i * 6 ) + 450;
var object = new THREE.Object3D();
cylindrical.set( 1000, theta, y );
object.position.setFromCylindrical( cylindrical );
vector.x = object.position.x * 2;
vector.y = object.position.y;
vector.z = object.position.z * 2;
object.lookAt( vector );
targets.helix.push( object );
}
// grid
for ( var i = 0; i < objects.length; i ++ ) {
var object = new THREE.Object3D();
object.position.x = ( ( i % 5 ) * 400 ) - 800;
object.position.y = ( - ( Math.floor( i / 5 ) % 5 ) * 400 ) + 800;
object.position.z = ( Math.floor( i / 25 ) ) * 1000 - 2000;
targets.grid.push( object );
}
//character
renderer = new THREE.CSS3DRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.domElement.style.position = 'absolute';
document.getElementById( 'container' ).appendChild( renderer.domElement );
controls = new THREE.TrackballControls( camera, renderer.domElement );
this.zoomSpeed = 1;
this.panSpeed = 0.2;
controls.addEventListener( 'change', render );
transform( targets.table, 2000 );
animate();
setTimeout(function() {
$('#menu').fadeIn();
}, 2000);
}
// $("body").keydown(function(event) {
//
// var keyCode = event.keyCode; //keyCode就是获取到的键码
//
// //之后就可以对每个按键自定义函数操作
// switch (keyCode) {
//
// case 32: //Space
// break;
//
// case 83: //Stop
// break;
//
// case 76: //Luckers
// break;
//
// default:
// break;
// }
// });
//更新抽奖中奖信息
function renderLotteryInfo(){
var group = _.groupBy(luckyers, 'lucky');
var listHtml = '';
console.log('中奖情况', group);
for(var i = 0,len = prizeLevel.length; i < len; i++){
var item = prizeLevel[i];
var levelName = item.label; //奖项名称
var levelLuckyers = group[levelName]; //该奖项中奖名单
if(levelLuckyers){
if(levelLuckyers.length == item.count){ //该奖项已抽完
item.complete = true;
item.surplus = 0;
}else{ //未抽完
item.surplus = item.count - levelLuckyers.length;
currentLevel = item;
break
}
}else{
currentLevel = item;
break
}
}
console.log('当前奖项情况', currentLevel);
if(currentLevel != undefined){
if(currentLevel.label == 'levelTD' && currentLevel.surplus == 0){
isOver = true;
$('#info,#start,#stop').hide();
}else{
$('#info').html('接下来抽:'+currentLevel.text+'<br>剩余:'+currentLevel.surplus);
}
}
for(var o in group){
var level = _.find(prizeLevel, {'label': o});
listHtml += '<h6>'+level.text+'</h6>';
listHtml += '<ul>';
group[o].forEach(function(item, index){
listHtml += '<li>' + item.name + ' ' + item.jobNo + '</li>';
});
listHtml += '</ul>';
}
$('.list-box').html(listHtml);
}
//倒计时
function timer() {
if (time == 0) {
isTimer = false;
$('#tip2, #countdown').fadeOut();
lotteryAni();
//count down time
time = 2;
} else {
isTimer = true;
$('#countdown').text(time);
TweenLite.fromTo($('#countdown'), 0.3, { autoAlpha: 0, scale: 0 }, { autoAlpha: .8, scale: 1, ease: Back.easeInOut, onComplete: function(){
time--;
setTimeout(function () {
timer();
},1000);
}});
}
}
function start() {
if(!currentLevel) return false
var tip = '';
if (isStop) {
// document.getElementById('happy').pause();
isStop = false;
document.getElementById('music').play();
lotteryCount = currentLevel.n;
if(currentLevel.n > currentLevel.surplus){
lotteryCount = currentLevel.surplus;
}
hideTip();
tip = '当前奖项:' + currentLevel.text + '<br>抽取名额:' + lotteryCount;
$('.lottery-text').html(tip);
$('#tip2, #countdown').fadeIn();
timer();
}
}
function lotteryAni() {
var userLen = lotteryUsers.length;
var movement = 0;
console.log(currentLevel);
if(userLen && currentLevel.label!='level1'){
var far = 4000;
transform(targets.sphere, 1000);
camera.position.set( 0, 0, 3000);
function run() {
movement = 0.002;
controls.rotateCamera2(new THREE.Vector2(movement,0));
timeid_eff = setTimeout(run, 20);
}
timeid_eff = setTimeout(run, 20);
active2();
}else{
var seed = 1;
var piece = parseInt(userLen / 25);
var m = userLen / 1400;
transform(targets.grid, 2000);
camera.position.set( -100, 100, 1000 * piece); //1000为grid下的两片之间的距离
function run() {
if (movement < userLen) {
seed += 0.005;
controls.move(seed);
movement += m;
}else{
movement = 0;
seed = 1;
camera.position.set( -100, 100, 1000 * piece);
}
timeid_eff = setTimeout(run, 10);
}
timeid_eff = setTimeout(run, 10);
active();
}
}
// function lotteryAni(){
// var userLen = lotteryUsers.length;
// var movement = 0;
//
// if(userLen > 400){ //阳光奖形式
// var seed = 1;
// var piece = parseInt(userLen / 25);
// var m = userLen / 1400;
//
// transform(targets.grid, 2000);
// camera.position.set( -100, 100, 1000 * piece); //1000为grid下的两片之间的距离
//
// function run() {
// if (movement < userLen) {
// seed += 0.005;
// controls.move(seed);
// movement += m;
// }else{
// movement = 0;
// seed = 1;
// camera.position.set( -100, 100, 1000 * piece);
// }
// timeid_eff = setTimeout(run, 10);
// }
// timeid_eff = setTimeout(run, 10);
//
// active();
// }else if(userLen <= 400 && userLen > 129){ //5-10等奖形式
// var far = 4000;
// transform(targets.helix, 2000);
//
// function run() {
// if (movement < 1000) {
// camera.position.set( 0, 2 * movement, far);
// far-= 2;
// movement++;
// }
// timeid_eff = setTimeout(run, 10);
// }
// timeid_eff = setTimeout(run, 10);
//
// active();
// }else{ //剩余奖项形式
// var far = 4000;
// transform(targets.sphere, 1000);
// camera.position.set( 0, 0, 3000);
//
// function run() {
// movement = 0.002;
// controls.rotateCamera2(new THREE.Vector2(movement,0));
// timeid_eff = setTimeout(run, 20);
// }
// timeid_eff = setTimeout(run, 20);
//
// active2();
// }
// }
function active() {
timeid = setInterval(function() {
$('.element').removeClass('active');
var len = copies.length;
var itemId1 = Math.floor(Math.random() * len);
var itemId2 = Math.floor(Math.random() * len);
var itemId3 = Math.floor(Math.random() * len);
var itemId4 = Math.floor(Math.random() * len);
var itemId5 = Math.floor(Math.random() * len);
var itemId6 = Math.floor(Math.random() * len);
var itemId7 = Math.floor(Math.random() * len);
var itemId8 = Math.floor(Math.random() * len);
$('#item_' + itemId1).addClass('active');
$('#item_' + itemId2).addClass('active');
$('#item_' + itemId3).addClass('active');
$('#item_' + itemId4).addClass('active');
$('#item_' + itemId5).addClass('active');
$('#item_' + itemId6).addClass('active');
$('#item_' + itemId7).addClass('active');
$('#item_' + itemId8).addClass('active');
}, 100);
}
function active2() {
timeid = setInterval(function() {
$('.element').removeClass('active');
var len = copies.length;
var itemId = Math.floor(Math.random() * len);
$('#item_' + itemId).addClass('active');
}, 100);
}
function stop(){
var luckyNums,
jobNo,
name,
luckyHtml = '<h2>恭喜'+currentLevel.text+'获得者</h2>',
listHtml,
param = [];
isStop = true;
document.getElementById('music').pause();
// document.getElementById('happy').play();
if(lotteryCount > 30){
$('#tip').addClass('wide');
itemClass = 'luckyer-item4';
}else if(lotteryCount > 10 && lotteryCount <= 30){
$('#tip').removeClass('wide');
itemClass = 'luckyer-item2';
}else{
$('#tip').removeClass('wide');
itemClass = 'luckyer-item1';
}
if (timeid) {
clearInterval(timeid);
}
if(timeid_eff){
clearTimeout(timeid_eff);
}
for(var i = 0; i < lotteryCount; i++){
var luckyNum = rand();
var luckyItem = copies[luckyNum];
luckyItem['lucky'] = currentLevel.label;
luckyItem['remark'] = currentLevel.text;
luckyHtml += '<div class="'+itemClass+'">' + luckyItem['name'] + ' '+ luckyItem['jobNo'] + '</div>';
luckyers.push(luckyItem);
param.push(luckyItem);
delete copies[luckyNum];
}
localStorage.setItem('luckyers', JSON.stringify(luckyers));
console.log('抽奖副本', copies);
$('.element').removeClass('active');
listHtml = $('<div class="luckyer-list"></div>').append(luckyHtml);
$('#tip').append(listHtml).fadeIn();
renderLotteryInfo();
setTimeout(function(){
init();
}, 500);
}
function rand() {
var n = Math.floor(Math.random() * copies.length);
return copies[n] ? n : rand();
}
function hideTip() {
$('#tip').fadeOut(function() {
$(this).empty();
});
}
function clear() {
window.localStorage.clear();
location.reload(true);
}
function transform( targets, duration ) {
TWEEN.removeAll();
for ( var i = 0; i < objects.length; i ++ ) {
var object = objects[ i ];
var target = targets[ i ];
new TWEEN.Tween( object.position )
.to( { x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration )
.easing( TWEEN.Easing.Exponential.InOut )
.start();
new TWEEN.Tween( object.rotation )
.to( { x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration )
.easing( TWEEN.Easing.Exponential.InOut )
.start();
}
new TWEEN.Tween( this )
.to( {}, duration * 2 )
.onUpdate( render )
.start();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function animate() {
requestAnimationFrame( animate );
TWEEN.update();
controls.update();
}
function render() {
renderer.render( scene, camera );
}
btnStart.addEventListener( 'click', function ( event ) {
start();
$('#start').blur();
}, false );
btnStop.addEventListener( 'click', function ( event ) {
if(!isStop && !isTimer){
stop();
}
$('#stop').blur();
}, false );
tip.addEventListener( 'click', function ( event ) {
hideTip();
}, false );
btnLuckyers.addEventListener( 'click', function ( event ) {
$('#list').fadeIn();
}, false );
btnClear.addEventListener('click', function (event) {
clear();
}, false);
$('#list').on('click', function ( event ) {
$(this).fadeOut();
});
$(document).keydown(function(e){
if(!e) var e = window.event;
if(e.keyCode == 32){
if(isOver) return false;
if(isStop){
start();
}else{
if(!isTimer) stop();
}
}
});
window.addEventListener( 'resize', onWindowResize, false );
</script>
</body>
</html>