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script.js
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const selectors = {
boardContainer: document.querySelector('.board-container'),
board: document.querySelector('.board'),
moves: document.querySelector('.moves'),
timer: document.querySelector('.timer'),
start: document.querySelector('button'),
win: document.querySelector('.win')
}
const state = {
gameStarted: false,
flippedCards: 0,
totalFlips: 0,
totalTime: 0,
loop: null
}
const shuffle = array => {
const clonedArray = [...array]
for (let i = clonedArray.length - 1; i > 0; i--) {
const randomIndex = Math.floor(Math.random() * (i + 1))
const original = clonedArray[i]
clonedArray[i] = clonedArray[randomIndex]
clonedArray[randomIndex] = original
}
return clonedArray
}
const pickRandom = (array, items) => {
const clonedArray = [...array]
const randomPicks = []
for (let i = 0; i < items; i++) {
const randomIndex = Math.floor(Math.random() * clonedArray.length)
randomPicks.push(clonedArray[randomIndex])
clonedArray.splice(randomIndex, 1)
}
return randomPicks
}
const generateGame = () => {
const dimensions = selectors.board.getAttribute('data-dimension')
if (dimensions % 2 !== 0) {
throw new Error("The dimension of the board must be an even number.")
}
const emojis = ['🥔', '🍒', '🥑', '🌽', '🥕', '🍇', '🍉', '🍌', '🥭', '🍍']
const picks = pickRandom(emojis, (dimensions * dimensions) / 2)
const items = shuffle([...picks, ...picks])
const cards = `
<div class="board" style="grid-template-columns: repeat(${dimensions}, auto)">
${items.map(item => `
<div class="card">
<div class="card-front"></div>
<div class="card-back">${item}</div>
</div>
`).join('')}
</div>
`
const parser = new DOMParser().parseFromString(cards, 'text/html')
selectors.board.replaceWith(parser.querySelector('.board'))
}
const startGame = () => {
state.gameStarted = true
selectors.start.classList.add('disabled')
state.loop = setInterval(() => {
state.totalTime++
selectors.moves.innerText = `${state.totalFlips} moves`
selectors.timer.innerText = `Time: ${state.totalTime} sec`
}, 1000)
}
const flipBackCards = () => {
document.querySelectorAll('.card:not(.matched)').forEach(card => {
card.classList.remove('flipped')
})
state.flippedCards = 0
}
const flipCard = card => {
state.flippedCards++
state.totalFlips++
if (!state.gameStarted) {
startGame()
}
if (state.flippedCards <= 2) {
card.classList.add('flipped')
}
if (state.flippedCards === 2) {
const flippedCards = document.querySelectorAll('.flipped:not(.matched)')
if (flippedCards[0].innerText === flippedCards[1].innerText) {
flippedCards[0].classList.add('matched')
flippedCards[1].classList.add('matched')
}
setTimeout(() => {
flipBackCards()
}, 1000)
}
if (!document.querySelectorAll('.card:not(.flipped)').length) {
setTimeout(() => {
selectors.boardContainer.classList.add('flipped')
selectors.win.innerHTML = `
<span class="win-text">
You won!<br />
with <span class="highlight">${state.totalFlips}</span> moves<br />
under <span class="highlight">${state.totalTime}</span> seconds
</span>
`
clearInterval(state.loop)
}, 1000)
}
}
const attachEventListeners = () => {
document.addEventListener('click', event => {
const eventTarget = event.target
const eventParent = eventTarget.parentElement
if (eventTarget.className.includes('card') && !eventParent.className.includes('flipped')) {
flipCard(eventParent)
} else if (eventTarget.nodeName === 'BUTTON' && !eventTarget.className.includes('disabled')) {
startGame()
}
})
}
generateGame()
attachEventListeners()