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renderer.go
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package tmx
import (
"errors"
"image"
"path/filepath"
)
//Renderer renders
//the given Map on a provided Canvas
//elapsedTime in milliseconds
//this is necessary to update animated tiles accordingly
type Renderer interface {
Render(elapsedTime int64) error
}
type fullRenderer struct {
canvas Canvas
m Map
loader ResourceLocator
tf TileFlipper
timer *timer
}
//FlipMode gives the mode to flip
type FlipMode uint8
func (f FlipMode) String() string {
switch f {
case FlipDiagonal:
return "Diagonal"
case FlipHorizontal:
return "Horizontal"
case FlipVertical:
return "Vertical"
default:
return "None"
}
}
const (
//FlipDiagonal if the tile is diagonally flipped
FlipDiagonal FlipMode = iota
//FlipHorizontal if the tile is horizontally flipped
FlipHorizontal
//FlipVertical if the tile is vertically flipped
FlipVertical
//FlipNone if the tile is not flipped
FlipNone
)
//NewRenderer lets you draw the map on a custom canvas
//with a default FilesystemLocator
func NewRenderer(m Map, c Canvas) Renderer {
return NewRendererWithResourceLocator(m, c, NewLazyResourceLocator(FilesystemLocator{}))
}
//NewRendererWithResourceLocator return a new renderer
func NewRendererWithResourceLocator(m Map, c Canvas, locator ResourceLocator) Renderer {
return NewRendererWithResourceLocatorAndTileFlipper(m, c, locator, &imagingFlipper{})
}
//NewRendererWithResourceLocatorAndTileFlipper allows you to specify
//a custom canvas, locator and TileFlipper
func NewRendererWithResourceLocatorAndTileFlipper(
m Map,
c Canvas,
locator ResourceLocator,
tf TileFlipper,
) Renderer {
return &fullRenderer{m: m, canvas: c, loader: locator, tf: tf}
}
//Render will generate a preview image of the tmx map provided
func (r *fullRenderer) Render(elapsedTime int64) error {
canvas := tilemap{subject: r.m}
canvas.renderBackground(r)
canvas.updateIdentities(elapsedTime)
err := canvas.renderLayer(r)
if err != nil {
return err
}
return nil
}
type tilemap struct {
subject Map
}
type subImager interface {
SubImage(r image.Rectangle) image.Image
}
func (t tilemap) renderBackground(r *fullRenderer) {
color := t.subject.BackgroundColor
r.canvas.FillRect(color, r.canvas.Bounds())
}
func (t *tilemap) updateIdentities(elapsedTime int64) {
for i, ts := range t.subject.Tilesets {
for j, tile := range ts.Tiles {
if tile.Animation != nil {
t.subject.Tilesets[i].Tiles[j].Animation.Update(elapsedTime)
}
}
}
}
func (t *tilemap) renderLayer(r *fullRenderer) error {
for _, l := range t.subject.Layers {
if !l.IsVisible() {
continue
}
for i, dt := range l.Data.DataTiles {
tileset, err := t.subject.GetTilesetForGID(dt.GID)
if err != nil {
continue
}
if tileset == nil {
continue
}
tileID := int(dt.GID - tileset.FirstGID)
tile := tileset.GetTileByID(uint32(tileID))
if tile != nil {
if tile.Animation != nil {
tileID = tile.Animation.GetFrame().TileID
}
}
tx := tileID % tileset.GetNumTilesX()
ty := tileID / tileset.GetNumTilesX()
tx *= t.subject.TileWidth
ty *= t.subject.TileHeight
tileBounds := image.Rect(tx, ty, tx+t.subject.TileWidth, ty+t.subject.TileHeight)
x := (i % l.Width) * t.subject.TileWidth
y := (i / l.Width) * t.subject.TileHeight
bounds := image.Rect(x, y, x+t.subject.TileWidth, y+t.subject.TileWidth)
flipMode := FlipNone
if dt.DiagonalFlip {
flipMode = FlipDiagonal
}
if dt.HorizontalFlip {
flipMode = FlipHorizontal
}
if dt.VerticalFlip {
flipMode = FlipVertical
}
if relativeCanvas, ok := r.canvas.(RelativeCanvas); ok {
relativeCanvas.Draw(tileBounds, bounds, flipMode, tileset.GetFilename())
continue
}
//Legacy mode, draw images directly
if imgCanvas, ok := r.canvas.(ImageCanvas); ok {
tilesetgfx, err := r.loader.LocateResource(filepath.Clean(t.subject.filename + tileset.Image.Source))
if err != nil {
return errors.New("invalid tileset path")
}
ptileset, ok := tilesetgfx.(subImager)
if !ok {
return errors.New("invalid image type given")
}
tile := ptileset.SubImage(tileBounds)
if dt.DiagonalFlip {
tile = r.tf.FlipDiagonal(tile)
}
if dt.HorizontalFlip {
tile = r.tf.FlipHorizontal(tile)
}
if dt.VerticalFlip {
tile = r.tf.FlipVertical(tile)
}
imgCanvas.Draw(tile, bounds)
}
}
}
return nil
}