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看了这段代码比较困惑,所以查了下资料 dpr(设备像素比) = 物理像素/ 设备独立像素(dip) iphone6的物理像素是750 dpr是2 所以dip是375 meta中的scale的 scale = dip(设备独立像素)/ css像素 将scale设置成1/dpr (1/2) 设备独立像素是375 可以得出此时 屏幕的css像素是750 介样的话 屏幕上的css像素是750 物理像素750 设备独立像素是375 物理像素和css像素相等(物理像素是显示颜色的最小单元) , 这就是为啥要给scale设置成1/dpr
;(function(win, lib) { var doc = win.document; var docEl = doc.documentElement; var metaEl = doc.querySelector('meta[name="viewport"]'); var flexibleEl = doc.querySelector('meta[name="flexible"]'); var dpr = 0; var scale = 0; var tid; var flexible = lib.flexible || (lib.flexible = {}); if (metaEl) { console.warn('将根据已有的meta标签来设置缩放比例'); var match = metaEl.getAttribute('content').match(/initial\-scale=([\d\.]+)/); if (match) { scale = parseFloat(match[1]); dpr = parseInt(1 / scale); } } else if (flexibleEl) { var content = flexibleEl.getAttribute('content'); if (content) { var initialDpr = content.match(/initial\-dpr=([\d\.]+)/); var maximumDpr = content.match(/maximum\-dpr=([\d\.]+)/); if (initialDpr) { dpr = parseFloat(initialDpr[1]); scale = parseFloat((1 / dpr).toFixed(2)); } if (maximumDpr) { dpr = parseFloat(maximumDpr[1]); scale = parseFloat((1 / dpr).toFixed(2)); } } } if (!dpr && !scale) { var isAndroid = win.navigator.appVersion.match(/android/gi); var isIPhone = win.navigator.appVersion.match(/iphone/gi); var devicePixelRatio = win.devicePixelRatio; if (isIPhone) { // iOS下,对于2和3的屏,用2倍的方案,其余的用1倍方案 if (devicePixelRatio >= 3 && (!dpr || dpr >= 3)) { dpr = 3; } else if (devicePixelRatio >= 2 && (!dpr || dpr >= 2)){ dpr = 2; } else { dpr = 1; } } else { // 其他设备下,仍旧使用1倍的方案 dpr = 1; } scale = 1 / dpr; } docEl.setAttribute('data-dpr', dpr); if (!metaEl) { metaEl = doc.createElement('meta'); metaEl.setAttribute('name', 'viewport'); metaEl.setAttribute('content', 'initial-scale=' + scale + ', maximum-scale=' + scale + ', minimum-scale=' + scale + ', user-scalable=no'); if (docEl.firstElementChild) { docEl.firstElementChild.appendChild(metaEl); } else { var wrap = doc.createElement('div'); wrap.appendChild(metaEl); doc.write(wrap.innerHTML); } } function refreshRem(){ var width = docEl.getBoundingClientRect().width; if (width / dpr > 540) { width = 540 * dpr; } // var rem = width / 10; var rem = width / 7.5; docEl.style.fontSize = rem + 'px'; flexible.rem = win.rem = rem; } win.addEventListener('resize', function() { clearTimeout(tid); tid = setTimeout(refreshRem, 300); }, false); win.addEventListener('pageshow', function(e) { if (e.persisted) { clearTimeout(tid); tid = setTimeout(refreshRem, 300); } }, false); if (doc.readyState === 'complete') { doc.body.style.fontSize = 12 * dpr + 'px'; } else { doc.addEventListener('DOMContentLoaded', function(e) { doc.body.style.fontSize = 12 * dpr + 'px'; }, false); } refreshRem(); flexible.dpr = win.dpr = dpr; flexible.refreshRem = refreshRem; flexible.rem2px = function(d) { var val = parseFloat(d) * this.rem; if (typeof d === 'string' && d.match(/rem$/)) { val += 'px'; } return val; } flexible.px2rem = function(d) { var val = parseFloat(d) / this.rem; if (typeof d === 'string' && d.match(/px$/)) { val += 'rem'; } return val; } })(window, window['lib'] || (window['lib'] = {}));
参考: https://www.quirksmode.org/mobile/viewports.html https://www.quirksmode.org/mobile/viewports2.html https://www.quirksmode.org/mobile/metaviewport/#t10 amfe/article#17 http://www.css88.com/archives/5975#more-5975
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看了这段代码比较困惑,所以查了下资料
dpr(设备像素比) = 物理像素/ 设备独立像素(dip) iphone6的物理像素是750 dpr是2 所以dip是375
meta中的scale的 scale = dip(设备独立像素)/ css像素 将scale设置成1/dpr (1/2) 设备独立像素是375 可以得出此时 屏幕的css像素是750 介样的话 屏幕上的css像素是750 物理像素750 设备独立像素是375
物理像素和css像素相等(物理像素是显示颜色的最小单元) , 这就是为啥要给scale设置成1/dpr
参考:
https://www.quirksmode.org/mobile/viewports.html
https://www.quirksmode.org/mobile/viewports2.html
https://www.quirksmode.org/mobile/metaviewport/#t10
amfe/article#17
http://www.css88.com/archives/5975#more-5975
The text was updated successfully, but these errors were encountered: