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The Issue:
I added a new tileset. However, once I close the tileset tab, it's not added on the map unless I add it back in again or put a tile from that tileset first.
Hmm, this was intensional, but I can see how it is also confusing. The "New Tileset" action actually also works when you don't even have a map open (then you need to trigger it from the menu or tool bar), and you may have multiple maps open. This is why it doesn't add a reference from the map to the tileset until you actually use the tileset on the map.
Do you think it would make sense to special-case the "New Tileset" button in the "Tilesets" view to always add a reference from the current map, or would it be reasonable for this action to do this no matter from where it is triggered?
Long-term, I'd like to move to supporting projects (#1665), which I think would entirely solve this problem because the new tileset will be added to the project. This could keep the tileset visible in the Tilesets view even when it isn't opened explicitly and not referenced by the map.
@bjorn I wasn't sure if it was intentional but that makes sense. I honestly have no suggestion to "fix" it. But the supporting projects is a great idea!
The Issue:
I added a new tileset. However, once I close the tileset tab, it's not added on the map unless I add it back in again or put a tile from that tileset first.
How the issue can reproduced
Here is a video since it's easier to see!
https://youtu.be/hm_CSHOYoHc
What behavior you expected instead
I expected the new tileset to function like Add External Tileset.
Tiled version, operating system, etc. if possibly relevant.
Version 2017.08.29. The one in itch.io
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