-
Notifications
You must be signed in to change notification settings - Fork 0
/
list.h
513 lines (430 loc) · 11 KB
/
list.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
#ifndef CS20A_LIST_H
#define CS20A_LIST_H
#include<iostream>
#include<assert.h>
// Linked List object that maintains both head and tail pointers
// and the num_nodes of the list. Note that you have to keep the head,
// tail and num_nodes consistent with the intended state of the List
// otherwise very bad things happen.
template<typename Type>
class List {
public:
List();
List(const List<Type>& other);
List<Type>& operator=(const List<Type>& other);
~List();
void print() const;
bool empty() const;
void push_front(const Type& item);
void push_back(const Type& item);
void add_at(int index, const Type& item);
// Note that the user must first ensure the list is not empty
// prior to calling these functions.
Type front() const;
Type rear() const;
Type get_at(int index) const;
int size() const;
int find(const Type& item) const;
bool pop_front();
bool pop_rear();
bool pop_at(int index);
#ifndef MAKE_MEMBERS_PUBLIC
private:
#endif
// Forward declare the nodes for our List.
// Will be implemented along with list's
// member functions
class Node;
// We'll have both head and tail points for
// Fast insertion/deletion from both ends.
Node* head;
Node* tail;
// Keep track of num_nodes of list
int num_nodes;
};
/* List Implementation
//
// Since List is a template class (which is not an actual
// class yet, not until we actually instantiate the list)
// we need to keep the implementation together with
// the definition. There are ways to simulate having
// separate "implementation/definition" with templates,
// but they aren't necessary and can be confusing.
*/
/* Node definition
// Already implemented, nothing to do here but to use it.
*/
template<typename Type>
class List<Type>::Node {
public:
Node() :next(nullptr), prev(nullptr) {}
Node(Type item, Node* p, Node* n) : item(item), next(n), prev(p) {}
Type item;
Node* next;
Node* prev;
};
/* List default constructor
// Set head and tail pointer to point to nothing, num_nodes is zero
// Already implemented, nothing to do.
*/
template<typename Type>
List<Type>::List() :head(nullptr), tail(nullptr), num_nodes(0) {
}
/* Copy constructor
// This should create an entirely new linked list with the same
// number of Nodes and the Values stored these Nodes in the same
// order as seen the other list’s Nodes. This should not result
// in any memory leaks or aliasing.
*/
template<typename Type>
List<Type>::List(const List<Type>& other) {
/* TODO */
num_nodes = other.num_nodes;
if (num_nodes == 0)
{
head = nullptr;
tail = nullptr;
}
else
{
//make a new node with the vale of the head of other and assign it to both the head ans tail of the new list
Node* trans = other.head;
Node* node = new Node(trans->item, nullptr, nullptr);
head = node;
tail = node;
//trasverse over the nodes in the other list and copy the item to the tail of the new list num_nodes times
for (int i = 1; i < num_nodes; ++i)
{
trans = trans->next;
Node* newNode = new Node(trans->item, nullptr, nullptr);
newNode->prev = tail;
tail->next = newNode;
tail = tail->next;
}
}
}
/* Overloaded assignment operator
// Causes the already existing linked list to be identical to the
// other linked list without causing any memory leaks or aliasing.
*/
template<typename Type>
List<Type>& List<Type>::operator=(const List<Type>& other) {
/* TODO */
if (this == &other)
return *this;
while (head != tail)
{
head = head->next;
delete head->prev;
}
delete head;
num_nodes = other.num_nodes;
if (num_nodes == 0)
{
head = nullptr;
tail = nullptr;
return *this;
}
//make a new node with the vale of the head of other and assign it to both the head ans tail of the new list
Node* trans = other.head;
Node* node = new Node(trans->item, nullptr, nullptr);
head = node;
tail = node;
//trasverse over the nodes in the other list and copy the item to the tail of the new list num_nodes times
for (int i = 1; i < num_nodes; ++i)
{
trans = trans->next;
Node* newNode = new Node(trans->item, nullptr, nullptr);
newNode->prev = tail;
tail->next = newNode;
tail = tail->next;
}
return *this;
}
/* List destructor
// Traverses the nodes and deletes them without causing memory leaks
*/
template<typename Type>
List<Type>::~List() {
/* TODO */
if (num_nodes == 0)
return;
else
{
while (head != tail)
{
head = head->next;
delete head->prev;
}
delete tail;
head = nullptr;
tail = nullptr;
num_nodes = 0;
}
}
/* List print
// Traverses list and prints items in list to console
// Assumes << is overloaded for object Type.
*/
template<typename Type>
void List<Type>::print() const {
/* TODO */
Node* trans = head;
for (int i = 0; i < num_nodes; ++i)
{
if (i + 1 == num_nodes)
{
std::cout << trans->item<<std::endl;
break;
}
std::cout <<trans->item<<" ";
trans = trans->next;
}
}
/* List empty
// returns true if there are no items in the list
// otherwise returns false.
*/
template<typename Type>
bool List<Type>::empty() const {
/* TODO */
if (num_nodes == 0)
return true;
else
return false;
}
/* List push_front
// Adds a new item to the front of the list
// updates head, tail, and num_nodes accordingly.
//
// Two cases to consider: If the list is empty
// and if the list has items already it.
*/
template<typename Type>
void List<Type>::push_front(const Type& item) {
/* TODO */
Node* node = new Node(item, nullptr, nullptr);
if (num_nodes == 0)
{
head = node;
tail = node;
}
else
{
head->prev = node;
node->next = head;
head = node;
}
++num_nodes;
}
/* List push_back
// Adds a new item to the rear of the list
// updates head, tail, and num_nodes accordingly.
//
// Two cases to consider: If the list is empty
// and if the list has items already it.
*/
template<typename Type>
void List<Type>::push_back(const Type& item) {
/* TODO */
Node* node = new Node(item, nullptr, nullptr);
if (num_nodes == 0)
{
head = node;
tail = node;
}
else
{
tail->next = node;
node->prev = tail;
tail = node;
}
++num_nodes;
}
/* List add_at
// Adds a new item at the index indicated
// updates head, tail, and num_nodes accordingly.
//
// If the index less than or equal to zero add to the front.
// If the index is greater than or equal to
// the num_nodes of the list, add to the rear.
// All other cases, add the item to the appropriate
// location
*/
template<typename Type>
void List<Type>::add_at(int index, const Type& item) {
/* TODO */
if (index <= 0)
push_front(item);
else if (index >= num_nodes)
push_back(item);
else
{
Node* node = new Node(item, nullptr, nullptr);
node->next = head;
//go to the index the node is going to be inserted at and adjust the next and prev pointers of neighbouring nodes accordingly
for (int i = 1; i <= index; ++i)
{
node->prev = node->next;
node->next = node->next->next;
}
node->prev = node->next->prev;
node->prev->next = node;
node->next->prev = node;
++num_nodes;
}
}
/* List front
// returns the first item in the list.
*/
template<typename Type>
Type List<Type>::front() const {
// Force check that the head is pointing to a Node
// Typical solution for deployement code is to throw
// exceptions, but since we haven't covered that yet
// we'll make due with assert, which is used for testing
assert(head != nullptr);
/* TODO */
return head->item;
}
/* List rear
// returns the last item in the list
*/
template<typename Type>
Type List<Type>::rear() const {
// Force check that the tail is pointing to a Node
// Typical solution for deployement code is to throw
// exceptions, since we haven't covered that yet
// we'll make due with assert, which is used for testing
assert(tail != nullptr);
/* TODO */
return tail->item;
}
/* List get_at
// returns the item at index
*/
template<typename Type>
Type List<Type>::get_at(int index) const {
// Force index to be correct before getting the Item
// Typical solution for deployement code is to throw
// exceptions, since we haven't covered that yet
// we'll make due with assert, which is used for testing
assert(index >= 0 && index < num_nodes);
/* TODO */
Node* node = head;
for (int i = 1; i <= index; ++i)
{
node = node->next;
}
return node->item;
}
/* List size
// return the num_nodes of the list
*/
template<typename Type>
int List<Type>::size() const {
/* TODO */
return num_nodes;
}
/* List find
// Traverses the list to see if the item is in the list
// if it is return the index of that item, otherwise
// return -1. Assumes the == operator is overloaded for
// object Type.
*/
template<typename Type>
int List<Type>::find(const Type& item) const {
/* TODO */
for (int i = 0; i < num_nodes; ++i)
{
if (get_at(i) == item)
return i;
}
return -1;
}
/* List pop_front
// Removes the first item in the list returns true
// if the item was deleted, false otherwise. Updates
// head, tail, and num_nodes accordingly.
//
// Must consider at least two cases where the list: is empty,
// has one or more items.
*/
template<typename Type>
bool List<Type>::pop_front() {
if (num_nodes == 0)
return false;
else if (num_nodes == 1)
{
delete head;
--num_nodes;
head = nullptr;
tail = nullptr;
return true;
}
else
{
head = head->next;
delete head->prev;
head->prev = nullptr;
--num_nodes;
return true;
}
}
/* List pop_rear
// Removes the last item in the list returns true
// if the item was deleted, false otherwise. Updates
// head, tail, and num_nodes accordingly.
//
// Must consider at least three cases where the list: is empty,
// has one item, has two or more items.
*/
template<typename Type>
bool List<Type>::pop_rear() {
if (num_nodes == 0)
return false;
else if (num_nodes == 1)
{
pop_front();
return true;
}
else
{
tail = tail->prev;
delete tail->next;
tail->next = nullptr;
--num_nodes;
return true;
}
}
/* List pop_at
// Removes the item at the index returns true
// if the item was deleted, false otherwise. Updates
// head, tail, and num_nodes accordingly. If the index is
// out of bounds return false.
*/
template<typename Type>
bool List<Type>::pop_at(int index) {
/* TODO */
if (num_nodes == 0 || index >= num_nodes || index < 0)
return false;
else if (index == 0)
pop_front();
else if (index == num_nodes - 1)
pop_rear();
//make the previous of target node to point to the next of the target node and vise versa then delete the node
else
{
Node* node = head;
for (int i = 1; i <= index; ++i)
{
node = node->next;
}
node->prev->next = node->next;
node->next->prev = node->prev;
delete node;
--num_nodes;
}
return true;
}
#endif