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Thanks for pointing this out, I have not used the Content Pipeline (from XNA/MonoGame, I assume).
Would multiple constructors work here, one with filename and one without? This would preserve the current API. We can resolve the issues around undefined fields separately.
TiledSharp cant be used in Content Pipeline Extension Project as it is don't have empty constructor.
My proposition: add Empty Constructor and make new method that accept filename and works like TmxMap(string filename) constructor.
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