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Change bone transformations to use uniform buffer block #4

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matthewlai opened this issue Jan 7, 2023 · 0 comments
Open

Change bone transformations to use uniform buffer block #4

matthewlai opened this issue Jan 7, 2023 · 0 comments
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enhancement New feature or request

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@matthewlai
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Bone transformations are currently provided to actor shader in a uniform array of matrices. This means we are likely to run into the uniform components limit (4096 on M1 Mac, but only 1024 is guaranteed). We should be using a uniform buffer block instead.

@matthewlai matthewlai added the enhancement New feature or request label Jan 7, 2023
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