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Bone transformations are currently provided to actor shader in a uniform array of matrices. This means we are likely to run into the uniform components limit (4096 on M1 Mac, but only 1024 is guaranteed). We should be using a uniform buffer block instead.
The text was updated successfully, but these errors were encountered:
Bone transformations are currently provided to actor shader in a uniform array of matrices. This means we are likely to run into the uniform components limit (4096 on M1 Mac, but only 1024 is guaranteed). We should be using a uniform buffer block instead.
The text was updated successfully, but these errors were encountered: