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sqrt.hpp
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#ifndef FIXED_POINT_MATH_SQRT_HPP
#define FIXED_POINT_MATH_SQRT_HPP
#include <stdint.h>
#include "log2.hpp"
// Implementation is based on http://www.cs.uni.edu/~jacobson/C++/newton.html
template <int TOLERANCE_BITS = 6, int MAX_ITERATIONS = 10>
uint32_t Sqrtu(uint32_t number) {
if (!number) {
// special case because call to Log2u(0) is invalid
// better (faster + correct) solution available ?
return 0;
}
int magn = Log2floor(number);
uint32_t lower = 1 << (magn / 2);
uint32_t upper = lower * 2;
uint32_t tol = (lower >> TOLERANCE_BITS) + 1;
int num_iterations = 0;
while (upper - lower > tol && num_iterations < MAX_ITERATIONS) {
uint32_t guess = (lower + upper) / 2;
uint32_t squared = guess * guess;
if (squared > number) {
upper = guess;
}
else {
lower = guess;
}
num_iterations++;
}
return (lower + upper) / 2;
}
template <int TOLERANCE_BITS = 6, int MAX_ITERATIONS = 10>
uint32_t Sqrtu(uint32_t number, int* num_iterations_out) {
if (!number) {
// special case because call to Log2u(0) is invalid
// better (faster + correct) solution available ?
*num_iterations_out = 0;
return 0;
}
int magn = Log2floor(number);
uint32_t lower = 1 << (magn / 2);
uint32_t upper = lower * 2;
uint32_t tol = (lower >> TOLERANCE_BITS) + 1;
int num_iterations = 0;
while (upper - lower > tol && num_iterations < MAX_ITERATIONS) {
uint32_t guess = (lower + upper) / 2;
uint32_t squared = guess * guess;
if (squared > number) {
upper = guess;
}
else {
lower = guess;
}
num_iterations++;
}
*num_iterations_out = num_iterations;
return (lower + upper) / 2;
}
#endif