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DestroyOutOfBounds.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyOutOfBounds : MonoBehaviour {
public static float _maxX = 20;
public static float _minX = -20;
public static float _maxY = 30;
public static float _minY = -30;
public bool SetLevelBounds = false;
public bool useLevelBounds = true;
public float maxX = 20;
public float minX = -20;
public float maxY = 30;
public float minY = -30;
void Awake()
{
if(SetLevelBounds)
{
_maxX = maxX;
_minX = minX;
_maxY = maxY;
_minY = minY;
}
}
void Start()
{
if(useLevelBounds)
{
maxX = _maxX;
minX = _minX;
maxY = _maxY;
minY = _minY;
}
}
void Update()
{
Vector3 pos = transform.position;
if(pos.x > maxX || pos.x < minX || pos.y > maxY || pos.y < minY)
Destroy(gameObject);
}
}