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ConverterUI.py
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# Copyright 2020 by Mahmoud El-Ashry. All Rights Reserved.
#
# This library is free software: you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation, either
# version 3 of the License, or (at your option) any later version.
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
# You should have received a copy of the GNU Lesser General Public
# License along with this library. If not, see <http://www.gnu.org/licenses/>.
try:
reload # Python 2.7
except NameError:
try:
from importlib import reload # Python 3.4+
except ImportError:
from imp import reload # Python 3.0 - 3.3
import os
import maya.cmds as cmds
from maya import OpenMayaUI as omui
try:
from shiboken6 import wrapInstance
except ImportError:
from shiboken2 import wrapInstance
import Converter as Conv
reload(Conv)
script_dir = os.path.dirname(__file__)
from Qt import QtWidgets, QtCore, QtGui
class ConverterUI(QtWidgets.QWidget):
def __init__(self):
self.ui_name = 'Scene Converter'
parent = getDock(QtWidgets.QWidget, self.ui_name + 'Dock', self.ui_name)
super(ConverterUI, self).__init__(parent)
self.Converter = Conv.ConverterClass()
self.build_ui()
self.populate_ui()
self.parent().layout().addWidget(self)
def build_ui(self):
self.resize(400, 120)
self.verticalLayout = QtWidgets.QVBoxLayout(self)
self.selection_layout = QtWidgets.QHBoxLayout()
self.rules_box = QtWidgets.QComboBox(self)
self.selection_layout.addWidget(self.rules_box)
self.refresh_button = QtWidgets.QPushButton(self)
self.refresh_button.clicked.connect(self.populate_ui)
self.refresh_button.setMaximumSize(QtCore.QSize(50, 16777215))
self.selection_layout.addWidget(self.refresh_button)
self.verticalLayout.addLayout(self.selection_layout)
self.checks_layout = QtWidgets.QHBoxLayout()
self.lights_check = QtWidgets.QCheckBox(self)
self.lights_check.setChecked(True)
self.checks_layout.addWidget(self.lights_check)
self.material_check = QtWidgets.QCheckBox(self)
self.material_check.setChecked(True)
self.checks_layout.addWidget(self.material_check)
self.selected_check = QtWidgets.QCheckBox(self)
self.checks_layout.addWidget(self.selected_check)
self.verticalLayout.addLayout(self.checks_layout)
self.in_render_check = QtWidgets.QCheckBox(self)
self.in_render_check.setChecked(True)
self.verticalLayout.addWidget(self.in_render_check)
self.buttons_layout = QtWidgets.QHBoxLayout()
self.convert_button = QtWidgets.QPushButton(self)
self.convert_button.clicked.connect(self.convert)
self.convert_button.setMinimumSize(QtCore.QSize(0, 40))
self.buttons_layout.addWidget(self.convert_button)
self.editor_button = QtWidgets.QPushButton(self)
self.editor_button.clicked.connect(self.editor)
self.editor_button.setMinimumSize(QtCore.QSize(0, 40))
self.buttons_layout.addWidget(self.editor_button)
self.verticalLayout.addLayout(self.buttons_layout)
self.web_link = QtWidgets.QLabel(self)
url_link1 = "<a href=\"https://www.linkedin.com/in/mahmoud-el-ashry-29324020/\" style=\"color: grey;\">'Linkedin'</a>"
url_link2 = "<a href=\"https://www.artstation.com/mhdmhd\" style=\"color: grey;\">'Artsation'</a>"
self.web_link.setText(url_link1 + '\t\t' + url_link2)
self.web_link.setOpenExternalLinks(True)
self.web_link.setAlignment(QtCore.Qt.AlignRight)
self.verticalLayout.addWidget(self.web_link)
self.refresh_button.setText("Refresh")
self.lights_check.setText("Lights")
self.material_check.setText("Materials")
self.selected_check.setText("Selected Only")
self.in_render_check.setText("Selected Render Engine Only")
self.convert_button.setText("Convert")
self.editor_button.setText("Editor")
def populate_ui(self):
self.rules_box.clear()
file_names = self.Converter.get_filenames(script_dir + '/Rules')
self.rules_box.addItems(file_names)
def editor(self):
editor = EditorUI(self)
editor.show_ui()
def convert(self):
lights = self.lights_check.isChecked()
materials = self.material_check.isChecked()
selected = self.selected_check.isChecked()
in_render = self.in_render_check.isChecked()
file_name = self.rules_box.currentText()
self.Converter.convert_scene(file_name, lights=lights, materials=materials,
selected=selected, in_render=in_render)
class EditorUI(QtWidgets.QWidget):
def __init__(self, parent):
self.ui_name = 'Editor'
super(EditorUI, self).__init__(parent)
self.newWindow = QtWidgets.QDialog(parent=parent)
self.Converter = parent.Converter
self.build_ui()
self.populate_ui()
# ---------------------------
def show_ui(self):
self.newWindow.show() # exec_() > modal
def build_ui(self):
self.newWindow.resize(1400, 800)
self.newWindow.setWindowTitle(self.ui_name)
self.all_layout = QtWidgets.QVBoxLayout(self.newWindow)
self.main_widget = QtWidgets.QWidget(self.newWindow)
self.main_Layout = QtWidgets.QHBoxLayout(self.main_widget)
self.main_Layout.setContentsMargins(0, 0, 0, 0)
self.render_in_Layout = QtWidgets.QVBoxLayout()
self.render_in_box = QtWidgets.QComboBox(self.main_widget)
self.render_in_box.currentIndexChanged.connect(self.populate_render_in)
self.render_in_Layout.addWidget(self.render_in_box)
self.checks_layout_in = QtWidgets.QHBoxLayout()
self.inherited_check_in = QtWidgets.QCheckBox(self.main_widget)
self.inherited_check_in.setText("Inherited")
self.inherited_check_in.setChecked(True)
self.inherited_check_in.stateChanged.connect(self.populate_render_in)
self.checks_layout_in.addWidget(self.inherited_check_in)
self.maps_check_in = QtWidgets.QCheckBox(self.main_widget)
self.maps_check_in.setText("Float3")
self.maps_check_in.setChecked(True)
self.maps_check_in.stateChanged.connect(self.populate_render_in)
self.checks_layout_in.addWidget(self.maps_check_in)
self.float_check_in = QtWidgets.QCheckBox(self.main_widget)
self.float_check_in.setText("Float")
self.float_check_in.setChecked(True)
self.float_check_in.stateChanged.connect(self.populate_render_in)
self.checks_layout_in.addWidget(self.float_check_in)
self.integer_check_in = QtWidgets.QCheckBox(self.main_widget)
self.integer_check_in.setText("Integer")
self.integer_check_in.setChecked(True)
self.integer_check_in.stateChanged.connect(self.populate_render_in)
self.checks_layout_in.addWidget(self.integer_check_in)
self.bool_check_in = QtWidgets.QCheckBox(self.main_widget)
self.bool_check_in.setText("Bool")
self.bool_check_in.setChecked(True)
self.bool_check_in.stateChanged.connect(self.populate_render_in)
self.checks_layout_in.addWidget(self.bool_check_in)
self.other_check_in = QtWidgets.QCheckBox(self.main_widget)
self.other_check_in.setText("Other")
self.other_check_in.setChecked(True)
self.other_check_in.stateChanged.connect(self.populate_render_in)
self.checks_layout_in.addWidget(self.other_check_in)
self.expand_button_in = QtWidgets.QPushButton(self.main_widget)
self.expand_button_in.setText("+")
self.expand_button_in.setMaximumSize(25, 25)
self.checks_layout_in.addWidget(self.expand_button_in)
self.collapse_button_in = QtWidgets.QPushButton(self.main_widget)
self.collapse_button_in.setText("-")
self.collapse_button_in.setMaximumSize(25, 25)
self.checks_layout_in.addWidget(self.collapse_button_in)
self.render_in_Layout.addLayout(self.checks_layout_in)
self.render_in_tree = QtWidgets.QTreeWidget(self.main_widget)
self.render_in_tree.setAutoFillBackground(True)
self.render_in_tree.setAlternatingRowColors(True)
self.render_in_tree.setSelectionMode(QtWidgets.QAbstractItemView.SingleSelection)
self.render_in_tree.setSelectionBehavior(QtWidgets.QAbstractItemView.SelectRows)
self.render_in_tree.setColumnCount(3)
self.render_in_tree.setHeaderHidden(True)
self.render_in_Layout.addWidget(self.render_in_tree)
self.main_Layout.addLayout(self.render_in_Layout)
self.render_out_Layout = QtWidgets.QVBoxLayout()
self.render_out_box = QtWidgets.QComboBox(self.main_widget)
self.render_out_box.currentIndexChanged.connect(self.populate_render_out)
self.render_out_Layout.addWidget(self.render_out_box)
self.checks_layout_out = QtWidgets.QHBoxLayout()
self.inherited_check_out = QtWidgets.QCheckBox(self.main_widget)
self.inherited_check_out.setText("Inherited")
self.inherited_check_out.setChecked(True)
self.inherited_check_out.stateChanged.connect(self.populate_render_out)
self.checks_layout_out.addWidget(self.inherited_check_out)
self.maps_check_out = QtWidgets.QCheckBox(self.main_widget)
self.maps_check_out.setText("Float3")
self.maps_check_out.setChecked(True)
self.maps_check_out.stateChanged.connect(self.populate_render_out)
self.checks_layout_out.addWidget(self.maps_check_out)
self.float_check_out = QtWidgets.QCheckBox(self.main_widget)
self.float_check_out.setText("Float")
self.float_check_out.setChecked(True)
self.float_check_out.stateChanged.connect(self.populate_render_out)
self.checks_layout_out.addWidget(self.float_check_out)
self.integer_check_out = QtWidgets.QCheckBox(self.main_widget)
self.integer_check_out.setText("Integer")
self.integer_check_out.setChecked(True)
self.integer_check_out.stateChanged.connect(self.populate_render_out)
self.checks_layout_out.addWidget(self.integer_check_out)
self.bool_check_out = QtWidgets.QCheckBox(self.main_widget)
self.bool_check_out.setText("Bool")
self.bool_check_out.setChecked(True)
self.bool_check_out.stateChanged.connect(self.populate_render_out)
self.checks_layout_out.addWidget(self.bool_check_out)
self.other_check_out = QtWidgets.QCheckBox(self.main_widget)
self.other_check_out.setText("Other")
self.other_check_out.setChecked(True)
self.other_check_out.stateChanged.connect(self.populate_render_out)
self.checks_layout_out.addWidget(self.other_check_out)
self.expand_button_out = QtWidgets.QPushButton(self.main_widget)
self.expand_button_out.setText("+")
self.expand_button_out.setMaximumSize(25, 25)
self.checks_layout_out.addWidget(self.expand_button_out)
self.collapse_button_out = QtWidgets.QPushButton(self.main_widget)
self.collapse_button_out.setText("-")
self.collapse_button_out.setMaximumSize(25, 25)
self.checks_layout_out.addWidget(self.collapse_button_out)
self.render_out_Layout.addLayout(self.checks_layout_out)
self.render_out_tree = QtWidgets.QTreeWidget(self.main_widget)
self.render_out_tree.setAutoFillBackground(True)
self.render_out_tree.setAlternatingRowColors(True)
self.render_out_tree.setSelectionMode(QtWidgets.QAbstractItemView.SingleSelection)
self.render_out_tree.setSelectionBehavior(QtWidgets.QAbstractItemView.SelectRows)
self.render_out_tree.setColumnCount(3)
self.render_out_tree.setHeaderHidden(True)
self.render_out_Layout.addWidget(self.render_out_tree)
self.main_Layout.addLayout(self.render_out_Layout)
self.match_widget = QtWidgets.QWidget(self.main_widget)
self.match_layout = QtWidgets.QVBoxLayout(self.match_widget)
self.match_button = QtWidgets.QPushButton(self.main_widget)
self.match_button.setMinimumSize(15, 600)
self.match_button.setMaximumSize(25, 700)
self.match_button.clicked.connect(self.match_selection)
self.match_layout.addWidget(self.match_button)
self.main_Layout.addWidget(self.match_widget)
self.render_tree = QtWidgets.QTreeWidget(self.main_widget)
self.render_tree.setAutoFillBackground(True)
self.render_tree.setAlternatingRowColors(True)
self.render_tree.setSelectionMode(QtWidgets.QAbstractItemView.ExtendedSelection)
self.render_tree.setSelectionBehavior(QtWidgets.QAbstractItemView.SelectRows)
self.render_tree.setColumnCount(4)
self.render_tree.setHeaderLabels(['In', 'Out', 'Type', 'Factor'])
self.render_tree.itemClicked.connect(self.select_source)
self.main_Layout.addWidget(self.render_tree)
self.all_layout.addWidget(self.main_widget)
self.buttons_widget = QtWidgets.QWidget(self.main_widget)
self.buttons_layout = QtWidgets.QVBoxLayout(self.buttons_widget)
self.delete_button = QtWidgets.QPushButton(self.buttons_widget)
self.delete_button.clicked.connect(self.remove_selected)
self.buttons_layout.addWidget(self.delete_button)
self.clear_button = QtWidgets.QPushButton(self.buttons_widget)
self.clear_button.clicked.connect(self.clear_all)
self.buttons_layout.addWidget(self.clear_button)
self.inverse_button = QtWidgets.QPushButton(self.buttons_widget)
self.inverse_button.clicked.connect(self.add_inverse)
self.buttons_layout.addWidget(self.inverse_button)
self.override_button = QtWidgets.QPushButton(self.buttons_widget)
self.override_button.clicked.connect(self.add_override)
self.buttons_layout.addWidget(self.override_button)
self.multiply_button = QtWidgets.QPushButton(self.buttons_widget)
self.multiply_button.clicked.connect(self.add_multiply)
self.buttons_layout.addWidget(self.multiply_button)
self.remove_button = QtWidgets.QPushButton(self.buttons_widget)
self.remove_button.clicked.connect(self.remove_override)
self.buttons_layout.addWidget(self.remove_button)
spacerItemB = QtWidgets.QSpacerItem(20, 20, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding)
self.buttons_layout.addItem(spacerItemB)
self.save_button = QtWidgets.QPushButton(self.buttons_widget)
self.save_button.clicked.connect(self.save_file)
self.buttons_layout.addWidget(self.save_button)
self.load_button = QtWidgets.QPushButton(self.buttons_widget)
self.load_button.clicked.connect(self.load_file)
self.buttons_layout.addWidget(self.load_button)
spacerItemC = QtWidgets.QSpacerItem(20, 500, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding)
self.buttons_layout.addItem(spacerItemC)
self.main_Layout.addWidget(self.buttons_widget)
self.expand_button_in.clicked.connect(self.render_in_tree.expandAll)
self.collapse_button_in.clicked.connect(self.render_in_tree.collapseAll)
self.expand_button_out.clicked.connect(self.render_out_tree.expandAll)
self.collapse_button_out.clicked.connect(self.render_out_tree.collapseAll)
self.match_button.setText(">")
self.delete_button.setText("Delete selected")
self.clear_button.setText("Clear All")
self.save_button.setText("Save")
self.load_button.setText("Load")
self.inverse_button.setText("Inverse Value")
self.override_button.setText("Override Value")
self.multiply_button.setText("Multiply Value")
self.remove_button.setText("Remove Value")
def populate_ui(self):
render_engines = self.Converter.render_engines
self.render_in_box.addItems(render_engines)
self.render_out_box.addItems(render_engines)
current_renderer = self.Converter.current_engine
self.render_in_box.setCurrentText(current_renderer)
self.populate_render_in()
self.populate_render_out()
def populate_render_in(self):
inherited = self.inherited_check_in.isChecked()
others = self.other_check_in.isChecked()
checks_dic = {'float3': self.maps_check_in.isChecked(), 'float': self.float_check_in.isChecked(),
'long': self.integer_check_in.isChecked(),
'bool': self.bool_check_in.isChecked()}
render_in = self.render_in_box.currentText()
render_dic = self.get_nodes_types(render_in)
excluded_types = []
for key, value in checks_dic.items():
if not value:
excluded_types.append(key)
if render_in != '':
self.populate_render_trees(self.render_in_tree, render_dic, inherited, others, excluded_types)
def populate_render_out(self):
inherited = self.inherited_check_out.isChecked()
others = self.other_check_out.isChecked()
checks_dic = {'float3': self.maps_check_out.isChecked(), 'float': self.float_check_out.isChecked(),
'long': self.integer_check_out.isChecked(),
'bool': self.bool_check_out.isChecked()}
render_out = self.render_out_box.currentText()
render_dic = self.get_nodes_types(render_out)
excluded_types = []
for key, value in checks_dic.items():
if not value:
excluded_types.append(key)
if render_out != '':
self.populate_render_trees(self.render_out_tree, render_dic, inherited, others, excluded_types)
def get_nodes_types(self, render_engine):
node_types = ['shader', 'light', 'texture', 'utility']
render_in_dic = {}
for node_type in node_types:
render_in_nodes = self.Converter.get_type_nodes(render_engine, node_type)
render_in_dic[node_type] = render_in_nodes
return render_in_dic
def resize_trees(self, tree_widget):
tree_widget.expandAll()
count = tree_widget.columnCount()
for i in range(0, count):
tree_widget.resizeColumnToContents(i)
tree_widget.sortItems(0, QtCore.Qt.AscendingOrder)
# tree_widget.collapseAll()
def select_source(self):
in_item = self.render_tree.currentItem().text(0)
out_item = self.render_tree.currentItem().text(1)
in_item_parent = self.render_tree.currentItem().parent()
out_item_parent = self.render_tree.currentItem().parent()
in_items = self.render_in_tree.findItems(in_item, QtCore.Qt.MatchExactly | QtCore.Qt.MatchRecursive, 0)
if in_items:
for item in in_items:
if in_item_parent is not None:
if item.parent().text(0) == in_item_parent.text(0):
self.render_in_tree.setCurrentItem(item)
else:
self.render_in_tree.setCurrentItem(item)
out_items = self.render_out_tree.findItems(out_item, QtCore.Qt.MatchExactly | QtCore.Qt.MatchRecursive, 0)
if out_items:
for item in out_items:
if out_item_parent is not None:
if item.parent().text(0) == out_item_parent.text(1):
self.render_out_tree.setCurrentItem(item)
else:
self.render_out_tree.setCurrentItem(item)
def populate_render_trees(self, tree_widget, render_nodes, inherited, others, excluded_types):
tree_widget.clear()
for node_type, nodes in render_nodes.items():
parent_item = QtWidgets.QTreeWidgetItem([node_type])
tree_widget.addTopLevelItem(parent_item)
for node in nodes:
child_item = QtWidgets.QTreeWidgetItem([node])
for c in range(0, child_item.columnCount()):
child_item.setForeground(c, QtGui.QBrush(QtGui.QColor(250, 180, 120)))
parent_item.addChild(child_item)
node_attributes = self.Converter.get_type_attributes(node, inherited, others, excluded_types)
for node_attribute, node_info in node_attributes.items():
item = QtWidgets.QTreeWidgetItem([node_attribute, node_info])
child_item.addChild(item)
if node_info == 'float3':
item.setForeground(0, QtGui.QBrush(QtGui.QColor(250, 120, 120)))
attibute_children = self.Converter.get_attribute_children(node_attribute, node)
if attibute_children:
for child_attribute in attibute_children:
child_attribute_item = QtWidgets.QTreeWidgetItem([child_attribute, 'float'])
item.addChild(child_attribute_item)
child_attribute_item.setHidden(True)
self.resize_trees(tree_widget)
def get_parent_item(self, in_attribute, out_attribute):
# Search for existing parent nodes if not then create new one.
items = self.render_tree.findItems(in_attribute.text(0), QtCore.Qt.MatchExactly, 0)
if items:
parent_item = items[0]
else:
parent_item = QtWidgets.QTreeWidgetItem([in_attribute.text(0), out_attribute.text(0)])
return parent_item
def get_child_item(self, parent_item, in_attribute, out_attribute):
# Search for existing child attributes but only in the same parent.
items = self.render_tree.findItems(in_attribute.text(0), QtCore.Qt.MatchExactly | QtCore.Qt.MatchRecursive, 0)
item_exists = False
if items:
for i in items:
if parent_item.text(0) == i.parent().text(0): # Make sure the attribute has the same parent
item_exists = True
break # exit the loop because if there is an existing parent there will be no other.
else:
item_exists = False
if not item_exists:
item = QtWidgets.QTreeWidgetItem([in_attribute.text(0), out_attribute.text(0), in_attribute.text(1)])
return item
else:
return
def get_item_children(self, item):
item_dic = {}
in_child_count = item.childCount()
for i in range(in_child_count):
attr_item = item.child(i)
item_dic[attr_item.text(0)] = attr_item
return item_dic
def count_item_visible_children(self, item):
visible_child_items = []
child_count = item.childCount()
if child_count > 0:
for i in range(0, child_count):
child_item = item.child(i)
if not child_item.isHidden():
visible_child_items.append(child_item)
return len(visible_child_items)
def match_selection(self):
in_item = self.render_in_tree.currentItem()
out_item = self.render_out_tree.currentItem()
parent_item = None
if in_item is not None and out_item is not None:
# Make sure both selections are the same type.
if in_item.text(1) == out_item.text(1):
in_item_child_count = self.count_item_visible_children(in_item)
out_item_child_count = self.count_item_visible_children(out_item)
# Check if both selections are attributes by comparing the number of visible children.
if in_item_child_count == 0 and out_item_child_count == 0:
attr_in_parent = self.render_in_tree.currentItem().parent()
attr_out_parent = self.render_out_tree.currentItem().parent()
parent_item = self.get_parent_item(attr_in_parent, attr_out_parent)
self.render_tree.addTopLevelItem(parent_item)
child_item = self.get_child_item(parent_item, in_item, out_item)
if child_item is not None:
parent_item.addChild(child_item)
in_child_item_count = in_item.childCount()
out_child_item_count = out_item.childCount()
if in_child_item_count == out_child_item_count > 0:
for i in range(0, in_child_item_count):
in_child_item = in_item.child(i)
out_child_item = out_item.child(i)
sub_child_item = self.get_child_item(parent_item, in_child_item, out_child_item)
if sub_child_item is not None:
parent_item.addChild(sub_child_item)
# If both selections are parent nodes.
elif in_item.parent() is not None and out_item.parent() is not None:
parent_item = self.get_parent_item(in_item, out_item)
self.render_tree.addTopLevelItem(parent_item)
# match same attributes
in_attrs_items = self.get_item_children(in_item)
out_attrs_items = self.get_item_children(out_item)
for attr, item in in_attrs_items.items():
if attr in out_attrs_items.keys():
child_item = self.get_child_item(parent_item, item, item)
if child_item is not None:
parent_item.addChild(child_item)
for i in range(0, child_item.columnCount()):
child_item.setForeground(i, QtGui.QBrush(QtGui.QColor(100, 100, 100)))
in_child_item_count = item.childCount()
if in_child_item_count > 0:
for i in range(0, in_child_item_count):
in_child_item = item.child(i)
sub_child_item = self.get_child_item(parent_item, in_child_item, in_child_item)
if sub_child_item is not None:
parent_item.addChild(sub_child_item)
else:
cmds.inViewMessage(amg='In-view message <hl>Wrong Selection</hl>.', pos='topCenter', fade=True)
else:
cmds.inViewMessage(amg='In-view message <hl>Incompatible Type</hl>.', pos='topCenter', fade=True)
self.resize_trees(self.render_tree)
self.render_tree.expandAll()
self.set_item_colors()
self.render_tree.setCurrentItem(parent_item)
def set_item_colors(self):
root = self.render_tree.invisibleRootItem()
node_count = root.childCount()
for i in range(node_count):
node_item = root.child(i)
for c in range(0, node_item.columnCount()):
node_item.setForeground(c, QtGui.QBrush(QtGui.QColor(250, 180, 120)))
attr_count = node_item.childCount()
for a in range(attr_count):
item = node_item.child(a)
if item.text(0) == item.text(1):
for c in range(0, item.columnCount()):
item.setForeground(c, QtGui.QBrush(QtGui.QColor(100, 100, 100)))
if item.text(2) == 'float3':
for c in range(0, item.columnCount()):
item.setForeground(c, QtGui.QBrush(QtGui.QColor(250, 120, 120)))
def save_file(self):
render_in = self.render_in_box.currentText()
render_out = self.render_out_box.currentText()
result_data = {'Engines': [render_in, render_out]}
root = self.render_tree.invisibleRootItem()
node_count = root.childCount()
for i in range(node_count):
node_item = root.child(i)
attrs = {node_item.text(0): node_item.text(1)}
attr_count = node_item.childCount()
for a in range(attr_count):
attr_item = node_item.child(a)
attrs[attr_item.text(0)] = [attr_item.text(1), attr_item.text(2), attr_item.text(3)]
result_data[node_item.text(0)] = attrs
file_name = render_in + '_To_' + render_out
file_path = cmds.fileDialog2(caption='Save File', fileFilter='*.json', fileMode=0,
dir=script_dir + '/Rules/' + file_name + '.json')
if file_path:
self.Converter.save_json_file(file_path[0], result_data)
def load_file(self):
self.render_tree.clear()
file_path = cmds.fileDialog2(caption='Load File', fileFilter='*.json', fileMode=1, dir=script_dir + '/Rules/')
if file_path:
data = self.Converter.load_json_file(file_path[0])
for node_name, attr_list in data.items():
if node_name == 'Engines':
self.render_in_box.setCurrentText(attr_list[0])
self.render_out_box.setCurrentText(attr_list[1])
else:
parent_item = QtWidgets.QTreeWidgetItem([node_name, attr_list[node_name]])
self.render_tree.addTopLevelItem(parent_item)
for attr_in, attrs_out in attr_list.items():
if attr_in != node_name:
attr_out = attrs_out[0]
attr_type = attrs_out[1]
inverse = attrs_out[2]
child_item = QtWidgets.QTreeWidgetItem([attr_in, attr_out, attr_type, inverse])
parent_item.addChild(child_item)
self.resize_trees(self.render_tree)
self.render_tree.expandAll()
self.set_item_colors()
def add_inverse(self):
for item in self.render_tree.selectedItems():
if item.text(2) in ['float3', 'float']:
item.setText(3, 'Inverse')
def add_override(self):
value, ok_pressed = QtWidgets.QInputDialog.getDouble(self, "Enter Value", "Override:", 0, 0, 100, 2)
if ok_pressed:
for item in self.render_tree.selectedItems():
item.setText(3, str(value))
def add_multiply(self):
value, ok_pressed = QtWidgets.QInputDialog.getDouble(self, "Enter Value", "Multiply:", 0, 0, 100, 2)
if ok_pressed:
for item in self.render_tree.selectedItems():
item.setText(3, str(value))
def remove_override(self):
for item in self.render_tree.selectedItems():
item.setText(3, '')
def clear_all(self):
self.render_tree.clear()
def remove_selected(self):
root = self.render_tree.invisibleRootItem()
for item in self.render_tree.selectedItems():
(item.parent() or root).removeChild(item)
def getDock(wrap, name, label):
if cmds.workspaceControl(name, query=True, exists=True):
cmds.deleteUI(name)
ctrl = cmds.workspaceControl(name, r=True, rs=True, floating=True, label=label)
# tabToControl=('ChannelBoxLayerEditor', 1)
# dockToMainWindow=("right", True)
qtCtrl = omui.MQtUtil.findControl(ctrl)
ptr = wrapInstance(int(qtCtrl), wrap)
return ptr