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Since going to Pistorm32lite I see wrong colours in a couple of games. Only seen in Jaguar XJ220 and Lotus 2 so far. Quitting the game and restarting will often resolve the issue.
Using PiStorm32 Lite, with Rpi4b 2gb. WHDload (same issue seen in latest and latest -1) versions. I was using latest-1 when I upgraded to Pistorm from Blizzard 1230-IV and never saw the issue previously. It is now about 50% of time. I upgraded to latest Emu68 nightly build tonight and it still happens.
The text was updated successfully, but these errors were encountered:
It happens with a lot of games and randomly. the bplcon3 register (AKA DFF106) is being set to something else than 0 and it locks certain bits of the palette. For some reason this only happens on pistorm32 and Emu68.
Michal could debug this to see where the write happens.
A workaround is to run tude >nil: chipset=old in whdload-startup and tude >nil: enhance in whdload-cleanup
Since going to Pistorm32lite I see wrong colours in a couple of games. Only seen in Jaguar XJ220 and Lotus 2 so far. Quitting the game and restarting will often resolve the issue.
Using PiStorm32 Lite, with Rpi4b 2gb. WHDload (same issue seen in latest and latest -1) versions. I was using latest-1 when I upgraded to Pistorm from Blizzard 1230-IV and never saw the issue previously. It is now about 50% of time. I upgraded to latest Emu68 nightly build tonight and it still happens.
The text was updated successfully, but these errors were encountered: