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Get actors information from Unreal Engine 4.21 #2046
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@aprilaugust this is an interesting problem. After trying it myself, it appears that calling @robertLiuLinFeng I have hidden your post in this thread because it is an unrelated issue. please create a new issue for your problem. |
Thank you very much for your kind reply, @msb336. I checked So currently, I still encounter two problems:
Fig 1. Scene Image & Segmentation Image by UAV Fig 2. Here is a scene with my 3D human & SM_PineTree Here is my full script:
Thank you very much for your time. |
Hmm, it looks like |
Thank you a lot in advance. |
I am getting the same issue yet with another Drone (PlayerStart) object I instantiated. I posted the following issue: #2077 |
fixed by #2855 |
Hello,
Many thanks for such great Airsim!
I want to use UAV to collect data of pedestrians, for example: how many pedestrians in a scene? or segmentation of pedestrians. I successfully added 3D pedestrians into LanscapeMap in Unreal Engine (UE) 4.21, but I can't get any information about pedestrians except scene/image itself.
I tried simSetSegmentationID to set new IDs for pedestrians & these new IDs are sucessfully updated in UE 4.21, but when I use simGetSegmentationID on them, it returns -1 in Airsim
I also tried simListSceneObjects & get this error

My settings:
"SimMode": "Multirotor"
My pedestrians type in UE 4: SkeletalMeshActor
I highly appreciate any help or suggestions!
Many thanks.
ps: I'm new to both Airsim & UE 4
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