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simulation.py
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from creature import Creature, distance
import random
import pygame as pg
import time
from display import Displayer
import numpy as np
from logs import Log
class Simulation:
def __init__(self):
# constants
self.starting_food = 100
self.starting_creatures = 4
self.food_spawn_probability = 0.08
self.simulation_start_time = time.time()
self.field_size = 1000
self.reproduction_cost = 1.2
# objects
self.foods = [(random.uniform(0, self.field_size), random.uniform(0, self.field_size)) for i in range(self.starting_food)]
self.creatures = [Creature() for i in range(self.starting_creatures)]
def run(self):
displayer = Displayer(self)
log = Log(self)
dt = 0.001
while not displayer.quit(self):
start_time = time.time()
self.move_frame(dt)
displayer.display_frame(self)
log.save_frame()
dt = time.time() - start_time
log.save_log("logs3.obj")
def cost(self, genes, dt):
return(6*genes["velocity"]**2 + genes["vision"]**2 + genes["grab range"]**2 + 100)*dt*2e-5
def move_frame(self, dt):
for creature in self.creatures[:]:
creature.move(self, dt)
for food in self.foods[:]:
if distance(food, creature.position) < creature.genes["grab range"]:
creature.hunger = creature.hunger + 1
self.foods.remove(food)
creature.hunger -= self.cost(creature.genes, dt)
if creature.hunger < 0:
self.creatures.remove(creature)
print("creature died")
if random.uniform(0, 1) < self.food_spawn_probability:
self.foods.append((random.uniform(0, self.field_size), random.uniform(0, self.field_size)))
if __name__ == "__main__":
simulation1 = Simulation()
simulation1.run()