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Sprite.cpp
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/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "Sprite.h"
#include <RmlUi/Core/Core.h>
#include <RmlUi/Core/Geometry.h>
#include <RmlUi/Core/Math.h>
#include <RmlUi/Core/MeshUtilities.h>
#include <RmlUi/Core/RenderManager.h>
Sprite::Sprite(const Rml::Vector2f& dimensions, const Rml::Vector2f& top_left_texcoord, const Rml::Vector2f& bottom_right_texcoord) :
dimensions(dimensions), top_left_texcoord(top_left_texcoord), bottom_right_texcoord(bottom_right_texcoord)
{}
Sprite::~Sprite() {}
void Sprite::Render(Rml::RenderManager& render_manager, Rml::Vector2f position, const float dp_ratio, Rml::ColourbPremultiplied color,
Rml::Texture texture)
{
position = dp_ratio * position;
Rml::Vector2f dimensions_px = dp_ratio * dimensions;
Rml::Math::SnapToPixelGrid(position, dimensions_px);
Rml::Mesh mesh;
Rml::MeshUtilities::GenerateQuad(mesh, Rml::Vector2f(0.f), dimensions_px, color, top_left_texcoord, bottom_right_texcoord);
Rml::Geometry geometry = render_manager.MakeGeometry(std::move(mesh));
geometry.Render(position, texture);
}
void DrawPoints(Rml::RenderManager& render_manager, float point_size, const ColoredPointList& points)
{
constexpr int num_quad_vertices = 4;
constexpr int num_quad_indices = 6;
const int num_points = (int)points.size();
Rml::Mesh mesh;
mesh.vertices.reserve(num_points * num_quad_vertices);
mesh.indices.reserve(num_points * num_quad_indices);
for (const ColoredPoint& point : points)
{
Rml::Vector2f position = point.position;
Rml::Vector2f size = Rml::Vector2f(point_size);
Rml::MeshUtilities::GenerateQuad(mesh, position, size, point.color);
}
Rml::Geometry geometry = render_manager.MakeGeometry(std::move(mesh));
geometry.Render(Rml::Vector2f(0.f));
}