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3D Mesh problem #27

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lisa676 opened this issue Feb 20, 2020 · 1 comment
Closed

3D Mesh problem #27

lisa676 opened this issue Feb 20, 2020 · 1 comment

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@lisa676
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lisa676 commented Feb 20, 2020

Hi @mkocabas Thanks for such a great work. I've tested your project in two different PCs with different environments like Python 3.6 & 3.7 with Torch 1.2.0 and 1.4.0 in both PCs.

1st PC Configuration and Problem:

  • Ubuntu 16.04 RTX2080Ti CUDA 9.0
    In this PC I am getting following error
    1

I tested with your provided video. Data is saving in pkl file. I checked the pkl file from this piece of code and I am getting following results, which seems that pkl file data and output is ok.
2

So the problem is in 3D rendering. It seems that there is problem with PyOpenGl that is using "egl" as back-end platform. I changed it from "egl" to "osmesa" but didn't work for me. I also checked that all the required libraries (FreeGlut, OpenGlut etc.) for OpenGl are already upto date.

Second PC Configuration and Problem

  • Ubuntu 16.04 RTX2060 CUDA 9.0

In this PC rendering is working but getting the same video as input video and no 3D mesh because output results are not saving in pkl file. pkl file is generating but empty file, there is no any data in pkl file. For more extent kindly check following screenshot.
3

All the libraries and data is same in both PCs and I also try to find the problem by debugging the code but I'm unable to get any solution. Kindly suggest some solutions regarding above problems.

  • Is there any need to download SMPL data and to add in project? As I checked that required data is already in project directory in vibe_data provided by you.
@mkocabas
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Hi @lan786,

Thanks for your interest. For the 1st configuration, it seems there is an issue with pyrender installation. Please refer to pyrender issues for that. For the 2nd one, it is hard to figure out the problem based on this little information, but I just tested VIBE on google colab and everything is working fine. You don't need any additional data.

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