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Roadmap
Tobias Mollstam edited this page Apr 2, 2016
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Here's a somewhat maintained list of functionality I want to bring from UE4Editor and expose to Python. I try to order them ascending by size and effort to feel my way forward.
-
Exec()
commands, basically making it the console -
FAssetRegistryModule
,IAssetRegistry
,UObject/UPackage
serialization to read.uasset
and.umap
from disk -
UProperty
read/write, and save - Kismet2 editor and graph manipulation.
UK2Node
,UEdGraph
etc
- Testing framework, automatically cython+compile when needed
- Setup tools and pip
- Maintain functionality for UnrealPyEmbed plugin 😬