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Tobias Mollstam edited this page Apr 2, 2016 · 7 revisions

Here's a somewhat maintained list of functionality I want to bring from UE4Editor and expose to Python. I try to order them ascending by size and effort to feel my way forward.

  • Exec() commands, basically making it the console
  • FAssetRegistryModule, IAssetRegistry, UObject/UPackage serialization to read .uasset and .umap from disk
  • UProperty read/write, and save
  • Kismet2 editor and graph manipulation. UK2Node, UEdGraph etc

Misc

  • Testing framework, automatically cython+compile when needed
  • Setup tools and pip
  • Maintain functionality for UnrealPyEmbed plugin 😬
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