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Load up example webgl_loader_nodes(dev link) and select xray in the box to the right.
webgl_loader_nodes
xray
THREE.WebGLShader: gl.getShaderInfoLog() fragment ERROR: 0:774: ',' : syntax error 774: gl_FragColor = vec4( outgoingLight, pow( ( dot( , nodeU3 ) + nodeU4 ), nodeU5 ) );
Note the missing variable after dot(. The line in question seems to be
dot(
three.js/examples/jsm/nodes/materials/nodes/PhongNode.js
Lines 319 to 323 in f190ca6
alpha.result
pow( ( dot( , nodeU3 ) + nodeU4 ), nodeU5 )
I'm getting no errors from all the default examples from webgl_materials_nodes however.
webgl_materials_nodes
The text was updated successfully, but these errors were encountered:
This one is it apparently e47f073
scope view got dropped but examples/nodes/xray.json still refers to it, I guess?
view
examples/nodes/xray.json
Sorry, something went wrong.
/ping @sunag
Sorry, for some reason I have not seen this post. VIEW scope will be added again in the next PR.
Fix here 4d5fdc7 in this PR #17265
Successfully merging a pull request may close this issue.
Description of the problem
Load up example
webgl_loader_nodes
(dev link) and selectxray
in the box to the right.Note the missing variable after
dot(
. The line in question seems to bethree.js/examples/jsm/nodes/materials/nodes/PhongNode.js
Lines 319 to 323 in f190ca6
where
alpha.result
ispow( ( dot( , nodeU3 ) + nodeU4 ), nodeU5 )
I'm getting no errors from all the default examples from
webgl_materials_nodes
however.Three.js version
Browser
OS
The text was updated successfully, but these errors were encountered: