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git bisect suggests #17368, but there are so many commits for which the shader does not even compile, it is hard to pinpoint exactly when the error was introduced.
I fixed this in NodeMaterial r8, if I am not mistake is related with maxMipLevel, but r8 still need more work to finish...
I will create a PR to fix some issues recently.
git bisect
suggests #17368, but there are so many commits for which the shader does not even compile, it is hard to pinpoint exactly when the error was introduced.https://threejs.org/examples/webgl_materials_envmaps_hdr_nodes.html (set metalness to 1)
Three.js version
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