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external.c
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#include <ultra64.h>
#include <macros.h>
#include <defines.h>
#include <mk64.h>
#include <course.h>
#include "camera.h"
#include "math_util_2.h"
#include <sounds.h>
#include "audio/external.h"
#include "audio/load.h"
#include "audio/data.h"
#include "audio/port_eu.h"
#include "code_800029B0.h"
#include "cpu_vehicles_camera_path.h"
#include "menu_items.h"
s8 D_8018EF10;
UnkStruct8018EF18 D_8018EF18[16];
// chained list
struct Unk_8018EFD8 D_8018EFD8[50];
u8 D_8018FB90;
u8 D_8018FB91;
Camera* gCopyCamera[4];
Vec3f gVelocityCamera[4];
Vec3f gCameraLastPos[4];
u8 D_8018FC08;
s16 D_8018FC10[4][2];
struct Sound sSoundRequests[0x100];
struct SoundCharacteristics sSoundBanks[SOUND_BANK_COUNT][20];
u8 sSoundBankUsedListBack[SOUND_BANK_COUNT];
u8 sSoundBankFreeListFront[SOUND_BANK_COUNT];
u8 sNumSoundsInBank[SOUND_BANK_COUNT];
u8 D_80192AB8[SOUND_BANK_COUNT][8][8];
u8 D_80192C38;
ubool8 sSoundBankDisabled[SOUND_BANK_COUNT];
struct ChannelVolumeScaleFade D_80192C48[SOUND_BANK_COUNT];
struct_D_80192CA8_entry D_80192CA8[3][5];
u8 D_80192CC6[3];
u32 D_80192CD0[256];
struct_D_801930D0_entry D_801930D0[3];
u8 D_800E9DA0 = 0;
UNUSED s32 D_800E9DA4[] = { 0, 0, 0, 0 };
s32 D_800E9DB4[] = { 0, 0, 0, 0 };
f32 D_800E9DC4[] = { 1.0f, 1.0f, 1.0f, 1.0f };
f32 D_800E9DD4[] = { 0.0f, 0.0f, 0.0f, 0.0f };
f32 D_800E9DE4[] = { 0.0f, 0.0f, 0.0f, 0.0f };
f32 D_800E9DF4[] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
s32 D_800E9E14[] = { 0, 0, 0, 0 };
s32 D_800E9E24[] = { 0, 0, 0, 0 };
s32 D_800E9E34[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
f32 D_800E9E54[] = { 0.0f, 0.0f, 0.0f, 0.0f };
f32 D_800E9E64[] = { 0.0f, 0.0f, 0.0f, 0.0f };
s32 D_800E9E74[] = { 0, 0, 0, 0 };
s32 D_800E9E84[] = { 0, 0, 0, 0 };
u32 D_800E9E94[] = { 0, 0, 0, 0 };
s32 D_800E9EA4[] = { 0, 0, 0, 0 };
f32 D_800E9EB4[] = { 0.0f, 0.0f, 0.0f, 0.0f };
f32 D_800E9EC4[] = { 0.0f, 0.0f, 0.0f, 0.0f };
f32 D_800E9ED4[] = { 0.0f, 0.0f, 0.0f, 0.0f };
f32 D_800E9EE4[] = { 0.0f, 0.0f, 0.0f, 0.0f };
f32 D_800E9EF4[] = { 1.0f, 1.0f, 1.0f, 1.0f };
f32 D_800E9F04[] = { 1.0f, 1.0f, 1.0f, 1.0f };
f32 D_800E9F14[] = { 1.0f, 1.0f, 1.0f, 1.0f };
u8 D_800E9F24[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
u8 D_800E9F2C[NUM_PLAYERS] = { 0, 0, 0, 0, 0, 0, 0, 0 };
f32 D_800E9F34[] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
f32 D_800E9F54[] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
u8 D_800E9F74[] = { 0, 0, 0, 0 };
u8 D_800E9F78[] = { 0, 0, 0, 0 };
struct Unk_800E9F7C D_800E9F7C[] = {
{ { 0.0f, 0.0f, 0.0f }, 1.0f, 1.0f, 0, 3800.0f, 3.4f, 0.4f, -1.0f, 0.4f, 1100.0f, 630.0f, 3600.0f, 1.0f },
{ { 0.0f, 0.0f, 0.0f }, 1.0f, 1.0f, 0, 3800.0f, 3.4f, 0.4f, -1.0f, 0.4f, 1100.0f, 630.0f, 3600.0f, 1.0f },
{ { 0.0f, 0.0f, 0.0f }, 1.0f, 1.0f, 0, 3800.0f, 3.4f, 0.4f, -1.0f, 0.4f, 1100.0f, 630.0f, 3600.0f, 1.0f },
{ { 0.0f, 0.0f, 0.0f }, 1.0f, 1.0f, 0, 3800.0f, 3.4f, 0.4f, -1.0f, 0.4f, 1100.0f, 630.0f, 3600.0f, 1.0f }
};
struct Unk_800EA06C D_800EA06C[] = { { { 0.0f, 1.0f, 1.0f }, 0 }, { { 0.0f, 1.0f, 1.0f }, 0 },
{ { 0.0f, 1.0f, 1.0f }, 0 }, { { 0.0f, 1.0f, 1.0f }, 0 },
{ { 0.0f, 1.0f, 1.0f }, 0 }, { { 0.0f, 1.0f, 1.0f }, 0 },
{ { 0.0f, 1.0f, 1.0f }, 0 }, { { 0.0f, 1.0f, 1.0f }, 0 } };
u8 D_800EA0EC[] = { 0, 0, 0, 0 };
u8 D_800EA0F0 = 0;
u8 D_800EA0F4 = 0;
UNUSED Vec3f D_800EA0F8 = { 0.0f, 0.0f, 1.0f };
u8 D_800EA104 = 0;
u8 D_800EA108 = 0;
u8 D_800EA10C[] = { 0, 0, 0, 0 };
f32 D_800EA110[] = { 0.0f, 0.0f, 0.0f, 0.0f };
f32 D_800EA120[] = { 0.0f, 0.0f, 0.0f, 0.0f };
f32 D_800EA130[] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
f32 D_800EA150 = 1.4f;
u8 D_800EA154[] = { 2, 2, 88, 90, 3, 48, 88, 48 };
u16 D_800EA15C = 0;
u16 D_800EA160 = 0;
u8 D_800EA164 = 0;
s8 D_800EA168 = 0;
s8 D_800EA16C = 0;
u8 D_800EA170[] = { 0, 0, 0, 0 };
u16 D_800EA174 = 0;
f32 D_800EA178 = 1.0f;
f32 D_800EA17C = 0.85f;
u16 D_800EA180 = 0;
u16 D_800EA184 = 0;
u8 D_800EA188[][6] = { { 4, 2, 2, 2, 2, 1 }, { 6, 2, 2, 2, 2, 1 }, { 8, 2, 2, 0, 1, 1 }, { 8, 2, 2, 0, 1, 1 } };
u8 D_800EA1A0[][6] = { { 4, 1, 1, 2, 2, 1 }, { 3, 1, 1, 2, 2, 1 }, { 3, 1, 1, 0, 1, 1 }, { 3, 1, 1, 0, 1, 1 } };
u8 sSoundRequestCount = 0;
u8 sNumProcessedSoundRequests = 0;
u8 D_800EA1C0 = 0;
u16 D_800EA1C4 = 0;
Vec3f D_800EA1C8 = { 0.0f, 0.0f, 0.0f };
f32 D_800EA1D4 = 1.0f;
u32 external_unused_u32_0 = 0x00000000;
s8 D_800EA1DC = 0;
u32 external_unused_u32_1 = 0x00000000;
u8 D_800EA1E4 = 0;
u8 D_800EA1E8 = 0;
u8 D_800EA1EC = 0;
u8 D_800EA1F0[] = { 0, 1, 2, 3 };
u8 D_800EA1F4[] = { 0, 0, 0, 0 };
char external_unused_string00[] = "Error : Queue is not empty ( %x ) \n";
char external_unused_string01[] = "specchg error\n";
char external_unused_string02[] = "***** CAM MAX %d *****\n";
u8 D_800EA244 = 0;
char external_unused_string03[] = "entryout !!! %d\n";
char external_unused_string04[] = "AFTER GOAL VOICE FLAME %d\n";
char external_unused_string05[] = "*** Pause On ***\n";
char external_unused_string06[] = "*** Pause Off ***\n";
char external_unused_string07[] = "CALLED!! Na_ChangeSoundMode player %d\n";
char external_unused_string08[] = "CALLED!! Na_ChangeSoundMode spec %d\n";
char external_unused_string09[] = "Interfaced Spec Change player %d\n";
char external_unused_string10[] = "Interfaced Spec Change spec %d\n";
UNUSED u32 external_unused_u32s[] = { 0xff000000, 0xff000000, 0x00000000 };
char external_unused_string11[] = "FX MIX %d\n";
char external_unused_string12[] = "************** Seq Fadeout ***************\n";
char external_unused_string13[] = "SEQ FADE OUT TIME %d\n";
#ifdef VERSION_EU
char external_unused_string_eu_02[] = "************** SE Fadeout ***************\n";
char external_unused_string_eu_03[] = "SE FADE OUT TIME %d\n";
#endif
#ifdef VERSION_EU
#define AUDIO_LEFT_TYRE FRONT_LEFT
#define AUDIO_RIGHT_TYRE FRONT_RIGHT
#else
#define AUDIO_LEFT_TYRE BACK_LEFT
#define AUDIO_RIGHT_TYRE BACK_RIGHT
#endif
// Requires void in the argument list to match properly.
void func_800C13F0(void) {
}
void audio_reset_session_eu(OSMesg presetId) {
OSMesg mesg;
osRecvMesg(D_800EA3B4, &mesg, 0);
osSendMesg(D_800EA3B0, presetId, 0);
osRecvMesg(D_800EA3B4, &mesg, 1);
if (mesg != presetId) {
osRecvMesg(D_800EA3B4, &mesg, 1);
}
}
f32 func_800C1480(u8 bank, u8 soundId) {
f32 temp_f0;
f32 var_f2;
s32 var_v0;
struct SoundCharacteristics* temp_v0;
temp_v0 = &sSoundBanks[bank][soundId];
if (temp_v0->soundBits & 0x400000) {
return 1.0f;
}
temp_f0 = temp_v0->distance;
if (temp_f0 > 2000.0f) {
var_f2 = 0.0f;
} else {
switch (temp_v0->soundBits & 0x30000) { /* irregular */
case 0x10000:
var_v0 = 0x1F4;
break;
case 0x20000:
var_v0 = 0x29A;
break;
case 0x30000:
var_v0 = 0x3E8;
break;
default:
var_v0 = 0x190;
break;
}
if (temp_f0 < var_v0) {
var_f2 = (((var_v0 - temp_f0) / var_v0) * 0.5) + 0.5;
} else {
var_f2 = (1.0 - ((temp_f0 - var_v0) / (2000.0f - var_v0))) * 0.5;
}
var_f2 *= var_f2;
}
return var_f2;
}
s8 func_800C15D0(u8 bank, u8 soundId, u8 channel) {
s32 var_a0;
s8 var_v0;
s8 var_v1;
var_v0 = 0;
var_v1 = 0;
if (!(sSoundBanks[bank][soundId].soundBits & 0x200000)) {
if (sSoundBanks[bank][soundId].distance < 500.0f) {
var_v0 = (sSoundBanks[bank][soundId].distance / 500.0f) * 10.0f;
} else {
var_v0 = 0x0A;
}
}
if (IS_SEQUENCE_CHANNEL_VALID(gSequencePlayers[2].channels[channel])) {
var_v1 = gSequencePlayers[2].channels[channel]->soundScriptIO[6];
}
if (var_v1 == -1) {
var_v1 = 0;
}
var_a0 = *sSoundBanks[bank][soundId].unk18 + var_v0 + var_v1 + D_8018EF10;
if (var_a0 >= 0x80) {
var_a0 = 0x7F;
}
return var_a0;
}
// This is likely functionally equivallent.
#ifdef NON_MATCHING
// https://decomp.me/scratch/99CQl
s8 func_800C16E8(f32 arg0, f32 arg1, u8 cameraId) {
f32 var_f0;
f32 var_f14;
f32 var_f16;
f32 var_f18;
f32 var_f20;
f32 var_f2;
if (D_800EA1C0 == 0) {
if (D_800EA0F4 != 0) {
var_f2 = 10.0f;
var_f14 = 20.0f;
var_f16 = 10.0f;
var_f18 = 2.5f;
} else {
var_f2 = 100.0f;
var_f14 = 200.0f;
if (1) {}
var_f16 = 5.0f;
var_f18 = 3.3333333f;
}
var_f20 = (arg0 < 0.0f) ? -arg0 : arg0;
if (var_f2 < var_f20) {
var_f20 = var_f2;
}
var_f0 = (arg1 < 0.0f) ? -arg1 : arg1;
if (var_f2 < var_f0) {
var_f0 = var_f2;
}
if ((arg0 == 0.0f) && (arg1 == 0.0f)) {
var_f2 = 0.5f;
} else if ((arg0 >= 0.0f) && (var_f0 <= var_f20)) {
var_f2 = 1.0f - ((var_f14 - var_f20) / (var_f16 * (var_f14 - var_f0)));
} else if ((arg0 < 0.0f) && (var_f0 <= var_f20)) {
var_f2 = (var_f14 - var_f20) / (var_f16 * (var_f14 - var_f0));
} else {
var_f2 = (arg0 / (var_f18 * var_f0)) + 0.5f;
}
if (var_f2 > 1.0f) {
var_f2 = 1.0f;
}
if (var_f2 < 0.0f) {
var_f2 = 0.0f;
}
return (s8) (s32) ((var_f2 * 127.0f) + 0.5f);
}
return (cameraId & 1) * 0x7F;
}
#else
GLOBAL_ASM("asm/non_matchings/audio/external/func_800C16E8.s")
#endif
f32 func_800C1934(u8 bank, u8 soundId) {
f32 phi_f2;
phi_f2 = 1.0f;
if (sSoundBanks[bank][soundId].soundBits & 0x800000) {
phi_f2 -= ((gAudioRandom & 0xF) / 192.0f);
}
return phi_f2;
}
void func_800C19D0(u8 arg0, u8 arg1, u8 arg2) {
f32 sp3C;
s8 sp3B;
f32 sp34;
s8 sp33;
UnkStruct8018EF18* temp_s0_2;
struct SoundCharacteristics* temp_s0;
sp3B = 0;
sp33 = 0x40;
sp3C = 1.0f;
sp34 = 1.0f;
switch (arg0) {
case 0:
case 1:
case 2:
case 3:
case 5:
temp_s0 = &sSoundBanks[arg0][arg1];
temp_s0->distance = sqrtf(temp_s0->distance);
sp3C = (func_800C1480(arg0, arg1) * *temp_s0->unk14) * D_80192C48[arg0].current;
sp3B = func_800C15D0(arg0, arg1, arg2);
sp34 = func_800C1934(arg0, arg1) * *temp_s0->unk10;
sp33 = func_800C16E8(*temp_s0->unk00[0], *temp_s0->unk08, temp_s0->cameraId);
break;
}
temp_s0_2 = &D_8018EF18[arg2];
if (sp3C != temp_s0_2->unk0) {
func_800CBBE8(((arg2 & 0xFF) << 8) | 0x06020000 | 3, (u8) (u32) (sp3C * 127.0f));
temp_s0_2->unk0 = sp3C;
}
if (sp3B != (s8) temp_s0_2->unk8) {
func_800CBBE8(((arg2 & 0xFF) << 8) | 0x05020000, sp3B);
temp_s0_2->unk8 = (u8) sp3B;
}
if (sp34 != temp_s0_2->unk4) {
func_800CBB88(((arg2 & 0xFF) << 8) | 0x04020000, sp34);
temp_s0_2->unk4 = sp34;
}
if (sp33 != (s8) temp_s0_2->unk9) {
func_800CBBE8(((arg2 & 0xFF) << 8) | 0x03020000, sp33);
temp_s0_2->unk9 = (u8) sp33;
}
}
struct Unk_8018EFD8* func_800C1C88(u8 arg0, Vec3f position, f32* velocity, f32* arg3, u8 arg4, u32 soundBits) {
struct Unk_8018EFD8* temp_a1;
struct Unk_8018EFD8* temp_v1;
u8 temp_t7;
u8 why1;
if (D_8018EFD8[D_8018FB90].next != 0xFF) {
why1 = D_8018FB90;
D_8018EFD8[why1].prev = D_8018FB91;
temp_a1 = &D_8018EFD8[D_8018FB90];
D_8018EFD8[D_8018FB91].next = why1;
temp_t7 = temp_a1->next;
D_8018FB91 = why1;
D_8018FB90 = D_8018EFD8[D_8018FB90].next;
D_8018EFD8[D_8018FB90].prev = 0xFF;
D_8018EFD8[why1].posX = &position[0];
D_8018EFD8[why1].posY = &position[1];
D_8018EFD8[why1].posZ = &position[2];
D_8018EFD8[why1].next = 0xFF;
D_8018EFD8[why1].velX = &velocity[0];
D_8018EFD8[why1].velY = &velocity[1];
D_8018EFD8[why1].velZ = &velocity[2];
D_8018EFD8[why1].unk18[1] = 0.0f;
D_8018EFD8[why1].unk24 = arg3;
D_8018EFD8[why1].cameraId = arg4;
D_8018EFD8[why1].unk30 = arg0;
D_8018EFD8[why1].soundBits = soundBits;
return &D_8018EFD8[why1];
}
return NULL;
}
void func_800C1DA4(Camera* arg0, Vec3s rot, struct Unk_8018EFD8* arg2) {
f32 x;
f32 y;
x = arg0->pos[0] - *arg2->posX;
y = arg0->pos[2] - *arg2->posZ;
arg2->unk18[0] = func_800416D8(x, y, rot[1]);
arg2->unk18[2] = func_80041724(x, y, rot[1]);
}
void func_800C1E2C(Camera* camera, Vec3f velocity, struct Unk_8018EFD8* arg2) {
f32 sp44;
f32 temp_f6;
f32 x;
f32 y;
f32 dist0;
f32 dist1;
f32 thing0;
f32 thing1;
f32 temp_f2;
x = (*arg2->posX) - camera->pos[0];
y = (*arg2->posZ) - camera->pos[2];
sp44 = (*arg2->velX) - velocity[0];
temp_f6 = (*arg2->velZ) - velocity[2];
thing0 = x + sp44;
thing1 = y + temp_f6;
dist0 = sqrtf((x * x) + (y * y));
dist1 = sqrtf((thing0 * thing0) + (thing1 * thing1));
temp_f2 = 1.0f / (1.0f - ((dist0 - dist1) / arg2->unk34));
if (temp_f2 > 0.1f) {
arg2->unk2C = temp_f2;
} else {
arg2->unk2C = 0.1f;
}
if ((*arg2->unk24) != 0.0f) {
arg2->unk2C *= (((*arg2->unk24) / D_800EA06C[arg2->unk30].unk00[1]) + D_800EA06C[arg2->unk30].unk00[0]) +
D_800E9F34[arg2->unk30];
}
}
void func_800C1F8C(void) {
u8 var_s1;
u8 var_a1;
u8 cameraId;
Camera** camera;
var_a1 = D_800EA1C0 + 1;
for (var_s1 = 0; var_s1 < var_a1; var_s1++) {
gVelocityCamera[var_s1][0] = gCopyCamera[var_s1]->pos[0] - gCameraLastPos[var_s1][0];
gVelocityCamera[var_s1][2] = gCopyCamera[var_s1]->pos[2] - gCameraLastPos[var_s1][2];
gCameraLastPos[var_s1][0] = gCopyCamera[var_s1]->pos[0];
gCameraLastPos[var_s1][2] = gCopyCamera[var_s1]->pos[2];
}
var_a1 = 0;
var_s1 = D_8018EFD8[0].next;
while (var_s1 != 0xFF) {
if (D_8018EFD8[var_s1].unk18[1] == 100000.0f) {
if (D_8018FB91 == var_s1) {
D_8018FB91 = D_8018EFD8[var_s1].prev;
} else {
D_8018EFD8[D_8018EFD8[var_s1].next].prev = D_8018EFD8[var_s1].prev;
}
D_8018EFD8[D_8018EFD8[var_s1].prev].next = D_8018EFD8[var_s1].next;
D_8018EFD8[var_s1].prev = 0xFF;
D_8018EFD8[var_s1].next = D_8018FB90;
D_8018EFD8[D_8018FB90].prev = var_s1;
D_8018FB90 = var_s1;
} else {
cameraId = D_8018EFD8[var_s1].cameraId;
// Why? Why would you do it this way? For what possible reason?
camera = &gCopyCamera[cameraId];
func_800C1DA4(*camera, (*camera)->rot, &D_8018EFD8[var_s1]);
if (D_800EA1C8 != D_8018EFD8[var_s1].velX) {
func_800C1E2C(*camera, gVelocityCamera[0], &D_8018EFD8[var_s1]);
}
var_a1 = var_s1;
}
var_s1 = D_8018EFD8[var_a1].next;
if ((var_s1 != 0xFF) && (D_800EA244 < var_s1)) {
D_800EA244 = var_s1;
}
}
}
Vec3f* func_800C21E8(Vec3f pos, u32 soundBits) {
u8 it; // iterator
Vec3f* ret;
// Only here to force a match
UNUSED f32* thing = pos;
struct Unk_8018EFD8* temp_a1;
ret = 0;
it = D_8018EFD8[0].next;
while (it != 0xFF) {
temp_a1 = &D_8018EFD8[it];
// It doesn't matter what you set var_v0 to here actually
it = D_8018EFD8[0].next;
if ((pos == temp_a1->posX) && (soundBits == temp_a1->soundBits)) {
// I suspect all this weirdness here is a result of someone not knowing the 'break' keyword
it = 0xFF;
if (temp_a1->unk18[1] != 100000.0f) {
ret = &temp_a1->unk18;
} else {
goto test;
}
} else {
test:
it = temp_a1->next;
}
}
return ret;
}
void func_800C2274(u8 player) {
s16 sp46;
s16 var_s1;
s16 sp42;
u8 var_s0;
u8 temp_s0;
u8 why = 0xFF;
s32 var_a2;
var_a2 = 0xF;
if (gSequencePlayers[player].enabled != 0) {
switch (gScreenModeSelection) { /* irregular */
case 0:
break;
case 1:
var_a2 = 0xE;
break;
case 3:
if (gPlayerCountSelection1 == 3) {
var_a2 = 0xD;
} else {
var_a2 = 0xC;
}
break;
}
temp_s0 = gSequencePlayers[player].channels[var_a2]->soundScriptIO[0];
if (temp_s0 != why) {
sp46 = gSequencePlayers[player].channels[var_a2]->soundScriptIO[1] % 4u;
var_s1 = gSequencePlayers[player].channels[var_a2]->soundScriptIO[2] % 16u;
if (var_s1 >= 0xA) {
var_s1 = 9;
}
sp42 = gSequencePlayers[player].channels[var_a2]->soundScriptIO[3] % 8u;
func_800CBBE8(((player & 0xFF) << 0x10) | 0x06000000 | ((var_a2 & 0xFF) << 8), -1);
}
switch (temp_s0) { /* switch 1; irregular */
case 1: /* switch 1 */
D_8018FC10[sp46][0] = var_s1;
D_8018FC10[sp46][1] = sp42;
for (var_s0 = 0; var_s0 < 4; var_s0++) {
if (D_8018FC10[var_s0][0] != why) {
func_8001AAAC(var_s0, D_8018FC10[var_s0][0], D_8018FC10[var_s0][1]);
D_8018FC10[var_s0][0] = why;
}
}
break;
case 2: /* switch 1 */
D_8018FC10[sp46][0] = var_s1;
D_8018FC10[sp46][1] = sp42;
break;
}
}
}
void func_800C2474(void) {
u8 var_v0;
D_8018EF10 = 0;
gCopyCamera[0] = camera1;
gCopyCamera[1] = camera2;
gCopyCamera[2] = camera3;
gCopyCamera[3] = camera4;
D_8018FB91 = 0;
D_8018FB90 = 1;
D_800EA0F4 = 0;
D_8018FC08 = 0;
D_800EA104 = 0;
D_800EA108 = 0;
D_800EA0F0 = 0;
D_800EA16C = 0;
func_800CBBB8(0xF2000000U, 0);
D_800EA16C = 0;
D_800EA15C = 0;
D_800EA160 = 0;
D_800EA164 = 0;
D_800EA178 = 1.0f;
D_800EA17C = 0.85f;
D_800EA180 = 0;
D_800EA184 = 0;
for (var_v0 = 0; var_v0 < 4; var_v0++) {
D_800E9DB4[var_v0] = 0;
D_800E9DF4[var_v0] = 0; // This is an f32 FYI, but 0.0f doesn't match right :)
gVelocityCamera[var_v0][0] = 0.0f;
gVelocityCamera[var_v0][1] = 0.0f;
gVelocityCamera[var_v0][2] = 0.0f;
gCameraLastPos[var_v0][0] = 0.0f;
gCameraLastPos[var_v0][1] = 0.0f;
gCameraLastPos[var_v0][2] = 0.0f;
D_800EA0EC[var_v0] = 0;
D_800E9EA4[var_v0] = 0;
D_800E9F7C[var_v0].unk_14 = 0;
D_800E9E74[var_v0] = 0;
D_800E9E84[var_v0] = 0;
D_800E9E94[var_v0] = 0;
gPlayers[var_v0].tyres[AUDIO_LEFT_TYRE].surfaceType = 0;
gPlayers[var_v0].tyres[AUDIO_RIGHT_TYRE].surfaceType = 0;
gPlayers[var_v0].effects = 0;
gPlayers[var_v0].unk_20C = 0.0f;
gPlayers[var_v0].unk_0C0 = 0;
gPlayers[var_v0].unk_098 = 0.0f;
gPlayers[var_v0].unk_0DE = 0;
D_8018FC10[var_v0][0] = 0x00FF;
D_8018FC10[var_v0][1] = 0;
D_800EA10C[var_v0] = 0;
D_800E9F74[var_v0] = 0;
D_800E9F78[var_v0] = 0;
}
for (var_v0 = 0; var_v0 < NUM_PLAYERS; var_v0++) {
D_800E9F24[var_v0] = 0;
D_800E9F2C[var_v0] = 0;
D_800E9F34[var_v0] = 0.0f;
D_800E9F54[var_v0] = 0.0f;
D_800EA130[var_v0] = 0.0f;
D_800EA06C[var_v0].unk0C = 0;
gPlayers[var_v0].effects = 0;
}
for (var_v0 = 0; var_v0 < 16; var_v0++) {
D_8018EF18[var_v0].unk0 = 1.0f;
D_8018EF18[var_v0].unk4 = 1.0f;
D_8018EF18[var_v0].unk8 = 0;
D_8018EF18[var_v0].unk9 = 0x40;
}
D_8018EFD8[0].prev = 0xFF;
D_8018EFD8[0].next = 0xFF;
for (var_v0 = 1; var_v0 < 49; var_v0++) {
D_8018EFD8[var_v0].prev = var_v0 - 1;
D_8018EFD8[var_v0].next = var_v0 + 1;
}
D_8018EFD8[var_v0].prev = var_v0 - 1;
D_8018EFD8[var_v0].next = 0xFF;
}
#ifdef NON_MATCHING
// https://decomp.me/scratch/B9kUf
// No idea what's up with this function. `arg1_copy` is a huge improvement but feels very silly
// Presumably there's some macro being used to do all the or'ing (creating soundbits), that might
// matter for match purposes
void func_800C284C(u8 arg0, u8 arg1, u8 arg2, u16 arg3) {
u8 var_v1;
u8* arg1_copy = &arg1;
if ((D_800EA1EC == 0) || (arg0 == 2)) {
if (1) {}
func_800CBBB8(0x82000000 | (arg0 << 0x10) | (*arg1_copy << 8), arg3);
D_801930D0[arg0].unk_248 = *arg1_copy | (arg2 << 8);
if (D_801930D0[arg0].unk_000 != 1.0f) {
func_800CBB88(0x41000000 | (arg0 << 0x10), D_801930D0[arg0].unk_000);
}
D_801930D0[arg0].unk_028 = 0;
D_801930D0[arg0].unk_018 = 0;
D_801930D0[arg0].unk_014 = 0;
for (var_v1 = 0; var_v1 < 16; var_v1++) {
D_801930D0[arg0].unk_044[var_v1].unk_00 = 1.0f;
D_801930D0[arg0].unk_044[var_v1].unk_0C = 0;
D_801930D0[arg0].unk_044[var_v1].unk_10 = 1.0f;
D_801930D0[arg0].unk_044[var_v1].unk_1C = 0;
}
D_801930D0[arg0].unk_244 = 0;
D_801930D0[arg0].unk_246 = 0;
}
}
#else
GLOBAL_ASM("asm/non_matchings/audio/external/func_800C284C.s")
#endif
void func_800C29B4(u8 arg0, u16 arg1) {
func_800CBBB8(((arg0 & 0xFF) << 0x10) | 0x83000000, arg1);
D_801930D0[arg0].unk_248 = 0xFFFF;
}
#ifdef NON_MATCHING
/**
* https://decomp.me/scratch/TS7EW
* The last big thing is the for loop in `case 10`. For some reason the 0 used for loop initialization is saved to 2
*variables? I speculate that this is functionally equivalent although its hard to tell with all the register allocation
*differences `arg0` is almost certainly `soundbits`, so all the `why*` variables are probably the results of macros
*pulling out the different parts of the full sound specification.
**/
void func_800C2A2C(u32 arg0) {
u16 var_a3;
u16 var_a0;
s32 var_a2;
u8 var_a1;
u8 var_t0;
u8 var_v1;
struct_D_801930D0_entry* temp_v0_3;
u8 test;
u8 why;
u16 why2;
u8 why3;
u8 why4;
u8 why5;
u8 temp_a1;
test = arg0 & 0xFF;
why = (arg0 & 0xFF00) >> 8;
why2 = (arg0 & 0xFF0000) >> 0xD;
why3 = (arg0 & 0xFF0000) >> 0xF;
why4 = (arg0 & 0xFF0000) >> 0x10;
why5 = (arg0 & 0xF00) >> 8;
temp_a1 = (arg0 & 0x0F000000) >> 0x18;
switch ((arg0 >> 0x1C) & 0xFF) {
case 0:
func_800C284C(temp_a1, arg0 & 0xFF, why, why2);
break;
case 1:
func_800C29B4(temp_a1, why2);
break;
case 2:
for (var_v1 = 0; var_v1 < D_80192CC6[temp_a1]; var_v1++) {
if (test == D_80192CA8[temp_a1][var_v1].thing0) {
if (var_v1 == 0) {
func_800C284C(temp_a1, test, why, why2);
}
return;
}
}
var_t0 = D_80192CC6[temp_a1];
for (var_v1 = 0; var_v1 < D_80192CC6[temp_a1]; var_v1++) {
if (why >= D_80192CA8[temp_a1][var_v1].thing1) {
var_t0 = var_v1;
var_v1 = D_80192CC6[temp_a1];
}
}
if ((var_t0 != D_80192CC6[temp_a1]) || (var_t0 == 0)) {
if (D_80192CC6[temp_a1] < 5) {
D_80192CC6[temp_a1]++;
}
for (var_v1 = D_80192CC6[temp_a1] - 1; var_v1 != var_t0; var_v1--) {
D_80192CA8[temp_a1][var_v1].thing1 = D_80192CA8[temp_a1][var_v1 - 1].thing1;
D_80192CA8[temp_a1][var_v1].thing0 = D_80192CA8[temp_a1][var_v1 - 1].thing0;
}
D_80192CA8[temp_a1][var_t0].thing1 = why;
D_80192CA8[temp_a1][var_t0].thing0 = test;
}
if (var_t0 == 0) {
func_800C284C(temp_a1, test, why, why2);
}
break;
case 3:
var_t0 = D_80192CC6[temp_a1];
for (var_v1 = 0; var_v1 < D_80192CC6[temp_a1]; var_v1++) {
if (test == D_80192CA8[temp_a1][var_v1].thing0) {
var_t0 = var_v1;
var_v1 = D_80192CC6[temp_a1];
}
}
if (var_t0 != D_80192CC6[temp_a1]) {
for (var_v1 = var_t0; var_v1 < D_80192CC6[temp_a1] - 1; var_v1++) {
D_80192CA8[temp_a1][var_v1].thing1 = D_80192CA8[temp_a1][var_v1 + 1].thing1;
D_80192CA8[temp_a1][var_v1].thing0 = D_80192CA8[temp_a1][var_v1 + 1].thing0;
}
D_80192CC6[temp_a1]--;
}
if (var_t0 == 0) {
func_800C29B4(temp_a1, why2);
if (D_80192CC6[temp_a1] != 0) {
func_800C284C(temp_a1, D_80192CA8[temp_a1][0].thing0, D_80192CA8[temp_a1][0].thing1, why2);
}
}
break;
case 4:
var_a1 = why3;
if (var_a1 == 0) {
var_a1++;
}
temp_v0_3 = &D_801930D0[temp_a1 & 0xFF];
temp_v0_3->unk_004 = (arg0 & 0xFF) / 127.0f;
if (temp_v0_3->unk_000 != temp_v0_3->unk_004) {
temp_v0_3->unk_008 = (temp_v0_3->unk_000 - temp_v0_3->unk_004) / var_a1;
temp_v0_3->unk_00C = var_a1;
}
break;
case 5:
var_a1 = why3;
if (var_a1 == 0) {
var_a1++;
}
temp_v0_3 = &D_801930D0[var_a1 & 0xFF];
for (var_v1 = 0; var_v1 < 0x10; var_v1++) {
temp_v0_3->unk_044[var_v1].unk_14 = ((arg0 & 0xFFFF) / 1000.0f);
temp_v0_3->unk_044[var_v1].unk_18 =
(temp_v0_3->unk_044[var_v1].unk_10 - temp_v0_3->unk_044[var_v1].unk_14) / var_a1;
temp_v0_3->unk_044[var_v1].unk_1C = var_a1;
}
D_801930D0[var_a1].unk_244 = 0xFFFF;
break;
case 6:
var_a1 = why3;
if (var_a1 == 0) {
var_a1++;
}
var_v1 = ((arg0 & 0xF00) >> 8) & 0xFF;
D_801930D0[var_a1 & 0xFF].unk_044[var_v1].unk_04 = test / 127.0f;
if (D_801930D0[var_a1 & 0xFF].unk_044[var_v1].unk_00 != D_801930D0[var_a1 & 0xFF].unk_044[var_v1].unk_04) {
D_801930D0[var_a1 & 0xFF].unk_044[var_v1].unk_08 = (D_801930D0[var_a1 & 0xFF].unk_044[var_v1].unk_00 -
D_801930D0[var_a1 & 0xFF].unk_044[var_v1].unk_04) /
var_a1;
D_801930D0[var_a1 & 0xFF].unk_044[var_v1].unk_0C = var_a1;
D_801930D0[var_a1 & 0xFF].unk_244 |= 1 << var_v1;
}
break;
case 7:
func_800CBBE8(0x46000000 | (temp_a1 & 0xFF) << 0x10 | (why4 & 0xFF) << 8, (u64) arg0);
break;
case 8:
if (!(D_801930D0[temp_a1].unk_24A & (1 << why5))) {
func_800CBBE8(0x06000000 | ((temp_a1 & 0xFF) << 0x10) | (why5 & 0xFF) << 8 | (why4 & 0xFF), (u64) arg0);
}
break;
case 9:
D_801930D0[temp_a1].unk_24A = arg0;
break;
case 10:
var_a0 = 1;
var_a3 = arg0 & 0xFFFF;
for (var_v1 = 0; var_v1 < 0x10; var_v1++) {
if (var_a3 & var_a0) {
var_a2 = 1;
} else {
var_a2 = 0;
}
func_800CBBE8(((temp_a1 & 0xFF) << 0x10) | 0x08000000 | ((var_v1 & 0xFF) << 8), var_a2);
var_a0 *= 2;
}
break;
case 11:
D_801930D0[temp_a1].unk_014 = arg0;
break;
case 12:
temp_v0_3 = &D_801930D0[temp_a1 & 0xFF];
if ((((arg0 & 0xF00000) >> 0x14) & 0xFF) != 0xF) {
var_t0 = temp_v0_3->unk_041++;
if (var_t0 < 5) {
temp_v0_3->unk_02C[var_t0] = arg0;
temp_v0_3->unk_040 = 2;
}
} else {
temp_v0_3->unk_041 = 0;
}
break;
case 14:
switch (why5) { /* switch 1; irregular */
case 0: /* switch 1 */
func_800CBBB8(0xF0000000U, D_800EA1F0[arg0 & 0xFF]);
break;
case 1: /* switch 1 */
D_800EA1EC = arg0 & 1;
break;
}
break;
case 15:
D_800EA1C0 = (arg0 & 0xFF00) >> 8;
audio_reset_session_eu((void*) test);
D_800EA1F4[0] = test;
func_800CBBE8(0x46020000U, why);
func_800C5C40();
break;
default:
break;
}
}
#else
GLOBAL_ASM("asm/non_matchings/audio/external/func_800C2A2C.s")
#endif
void func_800C3448(u32 arg0) {
D_80192CD0[D_800EA1E4] = arg0;
D_800EA1E4 += 1;
}
void func_800C3478(void) {
for (D_800EA1E8; D_800EA1E4 != D_800EA1E8;) {
func_800C2A2C(D_80192CD0[D_800EA1E8++]);
}
}
u16 func_800C3508(u8 player) {
if (!gSequencePlayers[player].enabled) {
return -1;
}
return D_801930D0[player].unk_248;
}
u8 func_800C357C(s32 arg0) {
u8 var_v1;
u8 i;
i = D_800EA1E8;
var_v1 = true;
for (i = D_800EA1E8; i < (s32) D_800EA1E4; i++) {
if ((u32) arg0 == D_80192CD0[i]) {
var_v1 = false;
i = D_800EA1E4;
}
}
return var_v1;
}
#ifdef VERSION_EU
u8 func_800C357C_eu(s32 arg0, s32 arg1) {
u8 var_v1;
u8 i;
i = D_800EA1E8;
var_v1 = 1;
for (i = D_800EA1E8; i < (s32) D_800EA1E4; i++) {
if (arg0 == (D_80192CD0[i] & arg1)) {
var_v1 = 0;
i = D_800EA1E4;
}
}
return var_v1;
}
#endif
void func_800C35E8(u8 arg0) {
D_80192CC6[arg0] = 0;
}
void func_800C3608(u8 arg0, u8 arg1) {
u8 var_v0;
u8 thing;
for (var_v0 = 0; var_v0 < D_801930D0[arg0].unk_041; var_v0++) {
thing = (D_801930D0[arg0].unk_02C[var_v0] & 0xF00000) >> 0x14;
if (thing == arg1) {
D_801930D0[arg0].unk_02C[var_v0] = 0xFF000000;
}
}
}
void func_800C36C4(u8 arg0, u8 arg1, u8 arg2, u8 arg3) {
D_801930D0[arg0].unk_00E[arg1] = arg2;
D_801930D0[arg0].unk_011 = arg3;
D_801930D0[arg0].unk_012 = 1;
}
#ifdef NON_MATCHING
// generated by m2c commit 1c7b040b356d06b5171add65d8ee527a500b156e on Apr-01-2024
void func_800C3724(void) {
u8 var_s5;
f32 var_f0;
u16 temp_a3_2;
s32 temp_lo;
s32 temp_s1;
s32 temp_t9_2;
u16 var_a2;
u8 var_s2;
u8 var_t0;
u32 temp_t5_3;
u8 temp_a1_3;
s32 var_a1;
struct_D_801930D0_entry* temp_s0;
struct_D_801930D0_entry* temp_s2;
struct_D_801930D0_entry* temp_s4_2;
for (var_s5 = 0; var_s5 < 3; var_s5++) {
if (D_801930D0[var_s5].unk_012 != 0) {
var_f0 = 1.0f;
for (var_s2 = 0; var_s2 < 3; var_s2++) {
temp_s4_2 = &D_801930D0[var_s5];
var_f0 *= temp_s4_2->unk_00E[var_s2] / 127.0f;
}
func_800C3448((D_801930D0[var_s5].unk_011 << 0x10) | 0x40000000 | ((var_s5 & 0xFF) << 0x18) |
((u32) (var_f0 * 127.0f) & 0xFF));
D_801930D0[var_s5].unk_012 = 0;
}
if (D_801930D0[var_s5].unk_00C != 0) {
D_801930D0[var_s5].unk_00C--;
if (D_801930D0[var_s5].unk_00C) {
D_801930D0[var_s5].unk_000 -= D_801930D0[var_s5].unk_008;
} else {
D_801930D0[var_s5].unk_000 = D_801930D0[var_s5].unk_004;
}
func_800CBB88(((var_s5 & 0xFF) << 0x10) | 0x41000000, D_801930D0[var_s5].unk_000);
}
if (D_801930D0[var_s5].unk_014 != 0) {
var_t0 = (u32) (D_801930D0[var_s5].unk_014 & 0xFF0000) >> 0xF;
var_a1 = D_801930D0[var_s5].unk_014 & 0xFFF;
var_a2 = var_a1;
if (var_t0 == 0) {
var_t0++;
}
if (gSequencePlayers[var_s5 & 0xFF].enabled != 0) {
temp_lo = (s32) gSequencePlayers[var_s5 & 0xFF].tempo / TATUMS_PER_BEAT;
temp_a3_2 = temp_lo;
temp_t9_2 = ((D_801930D0[var_s5].unk_014 & 0xF000) >> 0xC) & 0xFF;
switch (temp_t9_2) { /* switch 1; irregular */
case 1:
var_a2 += temp_a3_2;
break;
case 2: /* switch 1 */
if (var_a1 < temp_a3_2) {
var_a2 = (temp_a3_2 - var_a1);
}
break;
case 3: /* switch 1 */
var_a2 = (u32) (temp_a3_2 * ((f32) (var_a1 & 0xFFFF) / 100.0f));
break;
case 4: /* switch 1 */
if (D_801930D0[var_s5].unk_018 != 0) {
var_a2 = D_801930D0[var_s5].unk_018;