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code_800AF9B0.c
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#include <ultra64.h>
#include <macros.h>
#include <defines.h>
#include "code_800AF9B0.h"
#include "menu_items.h"
#include "memory.h"
#include "main.h"
#include "math_util.h"
/*** Data ***/
Ambient D_800E8680 = { {
{ 31, 31, 31 },
0,
{ 31, 31, 31 },
0,
} };
Light D_800E8688 = { {
{ 255, 255, 255 },
0,
{ 255, 255, 255 },
0,
{ 40, 40, 20 },
0,
} };
/*** BSS ****/
s16 D_8018EDB0;
s16 D_8018EDB2;
s16 D_8018EDB4;
Vtx* D_8018EDB8;
Vtx* D_8018EDBC;
/*** utils **/
#define SQ(x) ((x) * (x))
void func_800AF9B0(void) {
D_8018EDB8 = (void*) get_next_available_memory_addr(480 * sizeof(Vtx));
D_8018EDBC = (void*) get_next_available_memory_addr(480 * sizeof(Vtx));
}
// could be a normal vertex, not a color...
void func_800AF9E4(Vtx* arg0, s32 arg1, s32 arg2, s32 arg3, s16 arg4, s16 arg5, s32 arg6, s32 arg7) {
s32 r, g, b;
s32 i;
for (i = 0; i < 4; i++) {
(arg0 + i)->v.ob[0] = ((i % 2) * arg7) + arg6 - 504;
if (i / 2 == 0) {
(arg0 + i)->v.ob[1] = (arg2 * arg3) - 420;
} else {
(arg0 + i)->v.ob[1] = (arg2 * arg3) + arg3 - 420;
}
if (i % 2 == 0) {
(arg0 + i)->v.ob[1] += (f32) SQ(arg1) * -0.07f;
} else {
(arg0 + i)->v.ob[1] += (f32) SQ(arg1 + 1) * -0.07f;
}
(arg0 + i)->v.cn[0] = 0;
(arg0 + i)->v.cn[1] = 0;
(arg0 + i)->v.cn[2] = 120;
(arg0 + i)->v.cn[3] = 255;
if (i % 2 == 0) {
(arg0 + i)->v.ob[2] = arg4;
} else {
(arg0 + i)->v.ob[2] = arg5;
}
}
if ((((arg1 / 2) + (arg2 / 2)) & 1) == 0) {
r = g = b = 0;
} else {
r = g = b = 255;
}
gDPSetPrimColor(gDisplayListHead++, 0, 0, r, g, b, 255);
gDPPipeSync(gDisplayListHead++);
gSPVertex(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(arg0), 4, 0);
gSP1Triangle(gDisplayListHead++, 1, 2, 0, 0);
gSP1Triangle(gDisplayListHead++, 3, 2, 1, 0);
}
void func_800AFC54(Vtx* arg0, s32 arg1, s32 arg2, s32 arg3, s16 arg4[3]);
#ifdef NON_MATCHING
// guess on Vtx type?
void func_800AFC54(Vtx* arg0, s32 arg1, s32 arg2, s32 arg3, s16 arg4[3]) {
Vtx *a1, *a2, *a3;
s32 saved1, saved2, saved3;
f32 res;
s32 a, b, c, d, e, f;
f32 f14, f16, f18;
a1 = &arg0[arg1];
a2 = &arg0[arg2];
a3 = &arg0[arg3];
saved1 = a2->v.ob[0];
saved2 = a2->v.ob[1];
saved3 = a2->v.ob[2];
a = saved2 - a1->v.ob[1];
e = saved3 - a1->v.ob[2];
d = a3->v.ob[1] - saved2;
b = a3->v.ob[2] - saved3;
f = a3->v.ob[0] - saved1;
c = saved1 - a1->v.ob[0];
f14 = ((a) * (b)) - ((e) * (d));
f16 = ((e) * (f)) - ((c) * (b));
f18 = ((c) * (d)) - ((a) * (f));
res = sqrtf(SQ(f14) + SQ(f16) + SQ(f18));
if (res < 0.001) {
res = 0.001;
}
arg4[0] = f14 * (f32) (1.0 / res) * 120.0f;
arg4[1] = f16 * (f32) (1.0 / res) * 120.0f;
arg4[2] = f18 * (f32) (1.0 / res) * 120.0f;
}
#else
GLOBAL_ASM("asm/non_matchings/code_800AF9B0/func_800AFC54.s")
#endif
void func_800AFE00(Vtx* arg0, Vec3s* arg1, s32 arg2, s32 arg3) {
s32 idx1;
s32 idx2;
s32 i;
Vtx* vtx;
s16 sp14[2][3];
idx1 = (arg2 == 0) ? 0 : arg2 - 1;
idx2 = (arg2 == arg3) ? arg3 : arg2 + 1;
for (i = 0; i < 3; i++) {
sp14[0][i] = (arg1[idx1][i] + arg1[arg2][i]) / 2;
sp14[1][i] = (arg1[idx2][i] + arg1[arg2][i]) / 2;
}
for (idx2 = 0; idx2 < 0x1E0; idx2 += 0x30) {
for (i = 0; i < 4; i++) {
vtx = &arg0[i];
vtx[idx2 / 1].v.cn[0] = sp14[i % 2][0];
vtx[idx2 / 1].v.cn[1] = sp14[i % 2][1];
vtx[idx2 / 1].v.cn[2] = sp14[i % 2][2];
}
}
}
void func_800AFF58(Vtx* arg0) {
UNUSED u32 pad88[26];
s32 i, j;
s16 sp40[12][3];
for (i = 0, j = 0; i < ARRAY_COUNT(sp40); i++, j += 4) {
func_800AFC54(&arg0[j], 1, 2, 0, sp40[i]);
}
for (i = 0, j = 0; i < ARRAY_COUNT(sp40); i++, j += 4) {
func_800AFE00(&arg0[j], sp40, i, 11);
}
}
#ifdef NON_MATCHING
// Credit to SpazzyLemon for the updated and better attempt
void func_800B0004(void) {
Vtx* vtxs;
s32 res1, res2;
UNUSED u32 pad[0x5];
s32 i, j;
gSPLight(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&D_800E8688), LIGHT_1);
gSPLight(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&D_800E8680), LIGHT_2);
gSPNumLights(gDisplayListHead++, NUMLIGHTS_1);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH);
gDPSetCombineLERP(gDisplayListHead++, PRIMITIVE, 0, SHADE, 0, 0, 0, 0, SHADE, PRIMITIVE, 0, SHADE, 0, 0, 0, 0,
SHADE);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
gSPSetGeometryMode(gDisplayListHead++, G_LIGHTING);
vtxs = D_8018EDB4 % 2 ? D_8018EDB8 : D_8018EDBC;
D_8018EDB2 = 0x9C0;
for (i = 0; i < 10; i++) {
for (j = 0; j < 12; j++) {
res1 = sins(D_8018EDB0 - (j * D_8018EDB2)) * 84.0f * j * 0.18f;
res2 = sins(D_8018EDB0 - ((j + 1) * D_8018EDB2)) * 84.0f * (j + 1) * 0.18f;
func_800AF9E4(&(&vtxs[j * 4])[i * 48], j, i, 84, res1, res2, (j * 84), 84);
}
}
func_800AFF58(vtxs);
D_8018EDB0 += D_8018EDB2;
++D_8018EDB4;
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gSPNumLights(gDisplayListHead++, NUMLIGHTS_1);
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
}
#else
GLOBAL_ASM("asm/non_matchings/code_800AF9B0/func_800B0004.s")
#endif