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types.h
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/* Type definitions for objects */
#include <stdbool.h>
typedef struct Room {
int x1;
int y1;
int x2;
int y2;
bool Discovered;
bool ShowContents;
bool Changed;
} Room;
typedef struct Door {
int x;
int y;
int Room1I;
int Room2I;
bool Opened;
} Door;
typedef struct Item {
int x;
int y;
int Room;
int IType;
int L;
int T;
int D1;
int D2;
bool Taken;
bool Redraw;
} Item;
typedef struct Player {
int x;
int y;
int dx;
int dy;
int Room;
} Player;
typedef struct Monster {
int x;
int y;
int dx;
int dy;
int Room;
} Monster;
/* Global Variables */
static Room Rooms[10];
static int RoomI;
static Door Doors[40];
static int DoorI;
static Item Items[50];
static int ItemI,CLight,CTreasure;
static Monster Monsters[10];
static int MonsterI;
static Player CPlayer;
static int D,MDist,L,T,DT,CT;
static int DC;
static bool NextDungeon;
/* Constants */
const int SWidth = 40;
const int SHeight = 25;
const int LWidth = 5;
const int LHeight = 5;
const int UWidth = 10;
const int UHeight = 10;
const int MWidth = 3;
const int MHeight = 3;
const char ChSpace = 32;
const char ChMonster = 34;
const char ChHash = 88;
const char ChDollar = 90;
const char ChDoor = 86;
const char ChVWall = 102;
const char ChHWall = 102;
const char ChFrame = 42;
const char ChPlayer = 87;
/* Dictionarys for nouns and verbs*/
static char Noun[20][19] = {
"match",
"candle",
"glow worms",
"branch",
"squash",
"bulb",
"torch",
"rock",
"torch",
"brass lantern",
"painting",
"egg",
"jewel",
"belt buckle",
"casket",
"crystal skull",
"pearl",
"piece of eight",
"fish scale",
"carpenters chalice"
};
extern const char endScreen[];
extern const char endColor[];
extern const char UDGWall[];
extern const char UDGPlayer[];
extern const char UDGGrue[];
extern const char UDGTreasure[];
extern const char UDGLight[];
extern const char UDGDoor[];