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pulsar_zp.lst
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ca65 V2.13.2 - (C) Copyright 1998-2005 Ullrich von Bassewitz
Main file : pulsar_zp.asm
Current file: pulsar_zp.asm
000000r 1 ;---------------------------------------------------------------
000000r 1 ; ZP RAM
000000r 1 ;---------------------------------------------------------------
000000r 1 .include "pulsar.h"
000000r 2 .include "nes_audio.h"
000000r 3 ;---------------------------------------------------------------
000000r 3 ; NES Audio Registers
000000r 3 ;---------------------------------------------------------------
000000r 3
000000r 3 APU = $4000
000000r 3 APU_00 = $4000
000000r 3 APU_01 = $4001
000000r 3 APU_02 = $4002
000000r 3 APU_03 = $4003
000000r 3
000000r 3 APU_04 = $4004
000000r 3 APU_05 = $4005
000000r 3 APU_06 = $4006
000000r 3 APU_07 = $4007
000000r 3
000000r 3 APU_08 = $4008
000000r 3 APU_09 = $4009
000000r 3 APU_0A = $400A
000000r 3 APU_0B = $400B
000000r 3
000000r 3 APU_0C = $400C
000000r 3 APU_0D = $400D
000000r 3 APU_0E = $400E
000000r 3 APU_0F = $400F
000000r 3
000000r 3 APU_10 = $4010
000000r 3 APU_11 = $4011
000000r 3 APU_12 = $4012
000000r 3 APU_13 = $4013
000000r 3
000000r 3 APU_14 = $4014
000000r 3 APU_15 = $4015
000000r 3
000000r 3 ;Not really APU
000000r 3 APU_16 = $4016
000000r 3 APU_17 = $4017
000000r 3
000000r 2
000000r 2 .export SCREEN = $2000
000000r 2 .export PPU0 = $2000
000000r 2 .export PPU1 = $2001
000000r 2 .export PPU_STATUS = $2002
000000r 2
000000r 2 CHR_RAM_0 = $0000
000000r 2 CHR_RAM_1 = $1000
000000r 2
000000r 2
000000r 2 ENABLE_ECHO = 0
000000r 2 ;---------------------------------------------------------------
000000r 2 ; ROM LAYOUT
000000r 2 ;---------------------------------------------------------------
000000r 2
000000r 2 BANK_EDITOR0 = $00
000000r 2 BANK_EDITOR1 = $01
000000r 2 BANK_ENGINE = $05
000000r 2 BANK_FONT = $02
000000r 2 BANK_SCREEN = $03
000000r 2 BANK_HINTS = $04
000000r 2
000000r 2 ;---------------------------------------------------------------
000000r 2 ; SPECIAL CHARS
000000r 2 ;---------------------------------------------------------------
000000r 2
000000r 2 CHR_SPACE = $FF
000000r 2 CHR_EMPTY = $25
000000r 2 CHR_SHARP = $26
000000r 2 CHR_Y = $22
000000r 2 CHR_N = $17
000000r 2 CHR_DUTY_00 = $27
000000r 2 CHR_DUTY_40 = $29
000000r 2 CHR_DUTY_80 = $2B
000000r 2 CHR_DUTY_C0 = $2D
000000r 2
000000r 2 ;---------------------------------------------------------------
000000r 2 ; SPRITE CONSTANTS
000000r 2 ;---------------------------------------------------------------
000000r 2
000000r 2 SPR_RIGHT_ARROW = $06
000000r 2 SPR_LEFT_ARROW = $07
000000r 2
000000r 2 ;---------------------------------------------------------------
000000r 2 ; EDITOR CONSTANTS
000000r 2 ;---------------------------------------------------------------
000000r 2 EDIT_MODE_SONG = 0
000000r 2 EDIT_MODE_CHAIN = 1
000000r 2 EDIT_MODE_PATTERN = 2
000000r 2 EDIT_MODE_INSTRUMENT = 3
000000r 2 EDIT_MODE_DRUMKIT = 4
000000r 2 EDIT_MODE_ENVELOPE_TABLE = 5
000000r 2 EDIT_MODE_PITCH_TABLE = 6
000000r 2 EDIT_MODE_VIBRATO_TABLE = 7
000000r 2 EDIT_MODE_DUTY_TABLE = 8
000000r 2 EDIT_MODE_ECHO_TABLE = 9
000000r 2 EDIT_MODE_SPEED_TABLE = 10
000000r 2 EDIT_MODE_NAV_MENU = 11
000000r 2 EDIT_MODE_SETUP = 12
000000r 2
000000r 2 CHAIN_COLUMN_PATTERN = 0
000000r 2 CHAIN_COLUMN_TRANSPOSE = 1
000000r 2
000000r 2 PATTERN_COLUMN_NOTE = 0
000000r 2 PATTERN_COLUMN_INSTRUMENT = 1
000000r 2 PATTERN_COLUMN_COMMAND = 2
000000r 2 PATTERN_COLUMN_COMMAND_DATA = 3
000000r 2
000000r 2 INSTRUMENT_ROW_ENVELOPE = 0
000000r 2 INSTRUMENT_ROW_LEVEL = 1
000000r 2 INSTRUMENT_ROW_GATE = 2
000000r 2 INSTRUMENT_ROW_DUTY = 3
000000r 2 INSTRUMENT_ROW_TABLE = 4
000000r 2 INSTRUMENT_ROW_SWEEP = 5
000000r 2 INSTRUMENT_ROW_SWEEPQ = 6
000000r 2 INSTRUMENT_ROW_VIBRATO = 7
000000r 2 INSTRUMENT_ROW_DETUNE = 8
000000r 2 INSTRUMENT_ROW_HARDFREQ = 9
000000r 2 INSTRUMENT_ROW_ECHO = 10
000000r 2 INSTRUMENT_ROW_AUX = 11
000000r 2
000000r 2
000000r 2 DRUMKIT_COLUMN_SAMPLE = 0
000000r 2 DRUMKIT_COLUMN_PITCH = 1
000000r 2 DRUMKIT_COLUMN_START_OFFSET = 2
000000r 2 DRUMKIT_COLUMN_END_OFFSET = 3
000000r 2 DRUMKIT_COLUMN_LOOP = 4
000000r 2 DRUMKIT_COLUMN_ROOT = 5
000000r 2
000000r 2 ENVELOPE_COLUMN_ATTACK = 0
000000r 2 ENVELOPE_COLUMN_DECAY = 1
000000r 2 ENVELOPE_COLUMN_SUSTAIN = 2
000000r 2 ENVELOPE_COLUMN_RELEASE = 3
000000r 2
000000r 2 TABLE_COLUMN_VOLUME = 0
000000r 2 TABLE_COLUMN_PITCH = 1
000000r 2 TABLE_COLUMN_FX1 = 2
000000r 2 TABLE_COLUMN_FX1_DATA = 3
000000r 2 TABLE_COLUMN_FX2 = 4
000000r 2 TABLE_COLUMN_FX2_DATA = 5
000000r 2
000000r 2 VIBRATO_COLUMN_SPEED = 0
000000r 2 VIBRATO_COLUMN_DEPTH = 1
000000r 2 VIBRATO_COLUMN_ACCELERATE = 2
000000r 2 VIBRATO_COLUMN_DELAY = 3
000000r 2
000000r 2 DUTY_COLUMN_DUTY = 0
000000r 2 DUTY_COLUMN_DELAY = 1
000000r 2 DUTY_COLUMN_JUMP = 2
000000r 2
000000r 2 ECHO_COLUMN_SPEED = 0
000000r 2 ECHO_COLUMN_LEVEL = 1
000000r 2 ECHO_COLUMN_ATTENUATION = 2
000000r 2
000000r 2 COMMAND_A = 0
000000r 2 COMMAND_B = 1
000000r 2 COMMAND_C = 2
000000r 2 COMMAND_D = 3
000000r 2 COMMAND_E = 4
000000r 2 COMMAND_F = 5
000000r 2 COMMAND_G = 6
000000r 2 COMMAND_H = 7
000000r 2 COMMAND_I = 8
000000r 2 COMMAND_J = 9
000000r 2 COMMAND_K = 10
000000r 2 COMMAND_L = 11
000000r 2 COMMAND_M = 12
000000r 2 COMMAND_N = 13
000000r 2 COMMAND_O = 14
000000r 2 COMMAND_P = 15
000000r 2 COMMAND_Q = 16
000000r 2 COMMAND_R = 17
000000r 2 COMMAND_S = 18
000000r 2 COMMAND_T = 19
000000r 2 COMMAND_U = 20
000000r 2 COMMAND_V = 21
000000r 2 COMMAND_W = 22
000000r 2 COMMAND_X = 23
000000r 2 COMMAND_Y = 24
000000r 2 COMMAND_Z = 25
000000r 2
000000r 2
000000r 2 editorModes = 12
000000r 2
000000r 2 KEYS_DOUBLE_TAP_SPEED = $06
000000r 2 KEYS_REPEAT_DELAY = $06
000000r 2 KEYS_REPEAT_SPEED = $00
000000r 2
000000r 2 songModeColumns = 5
000000r 2 chainModeColumns = 2
000000r 2 patternModeColumns = 4
000000r 2 instrumentModeColumns = 1
000000r 2 drumkitModeColumns = 5
000000r 2 tableModeColumns = 6
000000r 2 envelopeModeColumns = 4
000000r 2 vibratoModeColumns = 4
000000r 2 dutyModeColumns = 3
000000r 2 echoModeColumns = 3
000000r 2 speedModeColumns = 1
000000r 2 navModeColumns = 1
000000r 2 setupModeColumns = 1
000000r 2
000000r 2 songModeRows = 16
000000r 2 chainModeRows = 16
000000r 2 patternModeRows = 16
000000r 2 instrumentModeRows = 12
000000r 2 drumkitModeRows = 14
000000r 2 tableModeRows = 16
000000r 2 envelopeModeRows = 16
000000r 2 vibratoModeRows = 16
000000r 2 dutyModeRows = 16
000000r 2 echoModeRows = 16
000000r 2 speedModeRows = 16
000000r 2 navModeRows = 12
000000r 2 setupModeRows = 16
000000r 2
000000r 2 SONG_TRACK_A = 0
000000r 2 SONG_TRACK_B = 1
000000r 2 SONG_TRACK_C = 2
000000r 2 SONG_TRACK_D = 3
000000r 2 SONG_TRACK_E = 4
000000r 2
000000r 2 ;---------------------------------------------------------------
000000r 2 ; SRAM MAP FOR 8KB
000000r 2 ;---------------------------------------------------------------
000000r 2
000000r 2 NUMBER_OF_NOTES = 7*12
000000r 2 MAX_NUMBER_OF_SAMPLES = $40
000000r 2
000000r 2 SIZE_OF_HEADER = $10
000000r 2
000000r 2 TRACKS_PER_SONG = $05
000000r 2 STEPS_PER_TRACK = $40
000000r 2
000000r 2 NUMBER_OF_CHAINS = $20
000000r 2 STEPS_PER_CHAIN = $10
000000r 2 BYTES_PER_CHAIN_STEP = $02
000000r 2
000000r 2 NUMBER_OF_PATTERNS = $20
000000r 2 STEPS_PER_PATTERN = $10
000000r 2 BYTES_PER_PATTERN_STEP = $04
000000r 2
000000r 2 NUMBER_OF_INSTRUMENTS = $20
000000r 2 STEPS_PER_INSTRUMENT = $0C
000000r 2 BYTES_PER_INSTRUMENT_STEP = $01
000000r 2
000000r 2 NUMBER_OF_DRUMKITS = $02
000000r 2 STEPS_PER_DRUMKIT = $0C
000000r 2 BYTES_PER_DRUMKIT_STEP = $05
000000r 2
000000r 2 NUMBER_OF_ENVELOPES = $20
000000r 2 BYTES_PER_ENVELOPE = $04
000000r 2
000000r 2 NUMBER_OF_TABLES = $10
000000r 2 STEPS_PER_TABLE = $10
000000r 2 BYTES_PER_TABLE_STEP = $06
000000r 2
000000r 2 NUMBER_OF_VIBRATOS = $10
000000r 2 BYTES_PER_VIBRATO = $04
000000r 2
000000r 2 NUMBER_OF_DUTY_TABLES = $10
000000r 2 STEPS_PER_DUTY_TABLE = $10
000000r 2 BYTES_PER_DUTY_TABLE_STEP = $03
000000r 2
000000r 2 NUMBER_OF_ECHOES = $10
000000r 2 BYTES_PER_ECHO = $03
000000r 2
000000r 2 NUMBER_OF_SPEED_TABLES = $10
000000r 2 STEPS_PER_SPEED_TABLE = $10
000000r 2 BYTES_PER_SPEED_TABLE_STEP = $01
000000r 2
000000r 2
000000r 1 .segment "ZEROPAGE"
000000r 1
000000r 1 xx currentBank: .RES 1
000001r 1 xx vblankFlag: .RES 1
000002r 1 xx vblankFlagOld: .RES 1
000003r 1 xx vblankOverflow: .RES 1
000004r 1 xx dmaCycleFlag: .RES 1
000005r 1
000005r 1 xx tmp0: .RES 1
000006r 1 xx tmp1: .RES 1
000007r 1 xx tmp2: .RES 1
000008r 1 xx tmp3: .RES 1
000009r 1
000009r 1 xx engineTmp0: .RES 1
00000Ar 1 xx engineTmp1: .RES 1
00000Br 1 xx engineTmp2: .RES 1
00000Cr 1 xx engineTmp3: .RES 1
00000Dr 1
00000Dr 1 xx xx PAD1_jt: .RES 2
00000Fr 1
00000Fr 1 xx PAD1_lr: .RES 1
000010r 1 xx PAD1_ud: .RES 1
000011r 1 xx PAD1_str: .RES 1
000012r 1 xx PAD1_sel: .RES 1
000013r 1 xx PAD1_fireb: .RES 1
000014r 1 xx PAD1_firea: .RES 1
000015r 1
000015r 1 xx xx xx xx PAD1_oldlr: .RES 6
000019r 1 xx xx
00001Br 1
00001Br 1 xx PAD1_dlr: .RES 1
00001Cr 1 xx PAD1_dud: .RES 1
00001Dr 1 xx PAD1_dsta: .RES 1
00001Er 1 xx PAD1_dsel: .RES 1
00001Fr 1 xx PAD1_dfireb: .RES 1
000020r 1 xx PAD1_dfirea: .RES 1
000021r 1
000021r 1
000021r 1
000021r 1 xx xx screenVector: .RES 2
000023r 1 xx xx editorVector: .RES 2
000025r 1 xx xx trackVector: .RES 2
000027r 1 xx xx chainVector: .RES 2
000029r 1 xx xx patternVector: .RES 2
00002Br 1 xx xx instrumentVector: .RES 2
00002Dr 1 xx xx drumkitVector: .RES 2
00002Fr 1 xx xx tableVector: .RES 2
000031r 1 xx xx vibratoVector: .RES 2
000033r 1 xx xx dutyVector: .RES 2
000035r 1 xx xx echoVector: .RES 2
000037r 1 xx xx speedVector: .RES 2
000039r 1
000039r 1 xx xx plyrEnvelopeVector: .RES 2
00003Br 1 xx xx xx xx plyrChainVector: .RES 5*2
00003Fr 1 xx xx xx xx
000043r 1 xx xx
000045r 1 xx xx xx xx plyrPatternVector: .RES 5*2
000049r 1 xx xx xx xx
00004Dr 1 xx xx
00004Fr 1 xx xx xx xx plyrInstrumentVector: .RES 5*2
000053r 1 xx xx xx xx
000057r 1 xx xx
000059r 1 xx xx plyrDutyVector: .RES 2
00005Br 1 xx xx plyrTableVector: .RES 2
00005Dr 1 xx xx plyrSpeedVector: .RES 2
00005Fr 1
00005Fr 1 xx xx copyBufferVector: .RES 2
000061r 1
000061r 1 xx lfsr: .RES 1
000062r 1
000062r 1 xx old666A: .RES 1
000063r 1
000063r 1
000063r 1 .export currentBank,vblankFlag,vblankFlagOld,vblankOverflow,dmaCycleFlag
000063r 1 .export tmp0,tmp1,tmp2,tmp3
000063r 1 .export engineTmp0,engineTmp1,engineTmp2,engineTmp3
000063r 1 .export PAD1_jt,PAD1_lr,PAD1_ud,PAD1_str,PAD1_sel,PAD1_firea,PAD1_fireb
000063r 1 .export PAD1_oldlr
000063r 1 .export PAD1_dlr,PAD1_dud,PAD1_dsta,PAD1_dsel,PAD1_dfirea,PAD1_dfireb
000063r 1 .export screenVector,editorVector,trackVector,chainVector,patternVector
000063r 1 .export instrumentVector,drumkitVector,tableVector,vibratoVector
000063r 1 .export dutyVector,echoVector,speedVector
000063r 1 .export plyrEnvelopeVector,plyrChainVector,plyrPatternVector,plyrInstrumentVector
000063r 1 .export plyrDutyVector,plyrTableVector,plyrSpeedVector
000063r 1 .export copyBufferVector
000063r 1 .export lfsr
000063r 1