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main.py
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import pygame as pg
import sys
from doc.conf import *
from levels.menu import Menu
class Main:
def __init__(self):
pg.init()
self.screen = pg.display.set_mode(RES)
self.clock = pg.time.Clock()
pg.display.set_caption("Game")
self.show_fps = True
self.pipe = False
self.font = pg.font.Font(pg.font.get_default_font(), 18)
self.font2 = pg.font.Font(pg.font.get_default_font(), 136)
self.font3 = pg.font.Font(pg.font.get_default_font(), 32)
# Events
self.spawn_enemy = pg.USEREVENT + 1
pg.time.set_timer(self.spawn_enemy, 1500)
# Sounds
self.falling_pipe_sound = pg.mixer.Sound("./assets/audio/falling-pipe.mp3")
self.falling_pipe_sound.set_volume(0.75)
self.gun_sound = pg.mixer.Sound("./assets/audio/gun-fire-sound.mp3")
self.gun_sound.set_volume(0.65)
self.enemy_death_sound = pg.mixer.Sound("./assets/audio/enemy-death.wav")
self.enemy_death_sound.set_volume(0.75)
self.reload_sound = pg.mixer.Sound("./assets/audio/reload.mp3")
self.reload_sound.set_volume(0.75)
self.game_background_sound = pg.mixer.Sound("./assets/audio/game-background.mp3")
self.game_background_sound.set_volume(0.25)
self.menu_background_sound = pg.mixer.Sound("./assets/audio/menu-background.mp3")
self.menu_background_sound.set_volume(0.5)
# Layers
self.layers = list()
self.layers.append(Menu(self))
def event_handler(self):
for event in pg.event.get():
if event.type == pg.QUIT:
self.game_over()
if event.type == pg.KEYDOWN:
if event.key == pg.K_INSERT:
self.show_fps = False if self.show_fps else True
if event.key == pg.K_p:
self.pipe = False if self.pipe else True
self.layers[-1].event_handler(event)
def update(self):
self.clock.tick(120)
self.layers[-1].update()
def draw(self):
self.screen.fill(BLACK)
self.layers[-1].draw()
if self.show_fps:
fps = self.font.render(f"{self.clock.get_fps():.0f}", True, WHITE)
self.screen.blit(fps, (10, 10))
def run(self):
while True:
self.event_handler()
self.update()
self.draw()
pg.display.update()
def game_over(self):
pg.quit()
sys.exit(0)
if __name__ == '__main__':
game = Main()
game.run()