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EarlyDisplay has to update its loading screen framebuffer interleaved with OpenGL rendering done by Vanilla (this happens during the cross-fade between the two).
Vanilla in 1.21.5 starts aggressively caching OpenGL state in various places, making it difficult if the external rendering by EarlyDisplay leaves the context in a state different from when it started. To fix this, I introduced a state tracker that is able to initialize itself from the current OpenGL pipeline state to restore it when EarlyDisplay is done.